Merge commit 'Player animations' into jakfit-fix-bug
This commit is contained in:
commit
35cef9da09
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|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -5678147287597586547}
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b49ce0a1f0d6cf4eb84276056290f6e
|
||||
guid: 701530f5eba11214890a38069b7f965c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
|
@ -456,6 +456,7 @@ GameObject:
|
||||
- component: {fileID: 167690939}
|
||||
- component: {fileID: 167690938}
|
||||
- component: {fileID: 167690943}
|
||||
- component: {fileID: 167690944}
|
||||
m_Layer: 0
|
||||
m_Name: mainCh_standing
|
||||
m_TagString: Player
|
||||
@ -603,6 +604,25 @@ CircleCollider2D:
|
||||
m_Offset: {x: 0, y: -0.6}
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.45
|
||||
--- !u!95 &167690944
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 167690937}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 701530f5eba11214890a38069b7f965c, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!1 &184660452
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
|
||||
Rigidbody2D rb;
|
||||
|
||||
private Animator myAnimator;
|
||||
float walkSpeed = 4f;
|
||||
float speedLimiter = 0.7f;
|
||||
float inputHorizontal;
|
||||
@ -15,12 +15,34 @@ public class Player : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
rb = gameObject.GetComponent<Rigidbody2D>();
|
||||
myAnimator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
inputHorizontal = Input.GetAxisRaw("Horizontal");
|
||||
inputVertical = Input.GetAxisRaw("Vertical");
|
||||
|
||||
myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
|
||||
myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
|
||||
if (inputHorizontal != 0)
|
||||
{
|
||||
myAnimator.SetFloat("speed", walkSpeed);
|
||||
}
|
||||
else if (inputVertical != 0)
|
||||
{
|
||||
myAnimator.SetFloat("speed", walkSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
myAnimator.SetFloat("speed", 0);
|
||||
}
|
||||
|
||||
if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
|
||||
{
|
||||
myAnimator.SetFloat("lastMoveX", inputHorizontal);
|
||||
myAnimator.SetFloat("lastMoveY", inputVertical);
|
||||
}
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
|
20
Scriptum.sln
Normal file
20
Scriptum.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
20
Scriptum2.sln
Normal file
20
Scriptum2.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{10674046-709c-9b51-a547-da1d512b2fdf}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{10674046-709c-9b51-a547-da1d512b2fdf}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{10674046-709c-9b51-a547-da1d512b2fdf}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{10674046-709c-9b51-a547-da1d512b2fdf}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{10674046-709c-9b51-a547-da1d512b2fdf}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user