Merge commit 'Player animations' into jakfit-fix-bug

This commit is contained in:
kabix09 2022-04-08 23:11:21 +02:00
commit 35cef9da09
32 changed files with 1750 additions and 27 deletions

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class Player : MonoBehaviour public class Player : MonoBehaviour
{ {
Rigidbody2D rb; Rigidbody2D rb;
private Animator myAnimator;
float walkSpeed = 4f; float walkSpeed = 4f;
float speedLimiter = 0.7f; float speedLimiter = 0.7f;
float inputHorizontal; float inputHorizontal;
@ -15,12 +15,34 @@ public class Player : MonoBehaviour
void Start() void Start()
{ {
rb = gameObject.GetComponent<Rigidbody2D>(); rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>();
} }
void Update() void Update()
{ {
inputHorizontal = Input.GetAxisRaw("Horizontal"); inputHorizontal = Input.GetAxisRaw("Horizontal");
inputVertical = Input.GetAxisRaw("Vertical"); inputVertical = Input.GetAxisRaw("Vertical");
myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
if (inputHorizontal != 0)
{
myAnimator.SetFloat("speed", walkSpeed);
}
else if (inputVertical != 0)
{
myAnimator.SetFloat("speed", walkSpeed);
}
else
{
myAnimator.SetFloat("speed", 0);
}
if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
{
myAnimator.SetFloat("lastMoveX", inputHorizontal);
myAnimator.SetFloat("lastMoveY", inputVertical);
}
} }
void FixedUpdate() void FixedUpdate()

20
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