Limited movement when health <= 0
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7ad703817c
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38540b2eab
@ -16,6 +16,11 @@ public class Player : MonoBehaviour
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private bool inRange = false;
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public ParticleSystem dmgParticleSystem;
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private float x;
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private float y;
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public float speedy = 300f;
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public Vector3 temp1;
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public HealthBar healthBar;
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private static bool attackSword;
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@ -33,7 +38,7 @@ public class Player : MonoBehaviour
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private bool startRegen = false;
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private bool canWalk = true;
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private bool canWalk;
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[Header("Player Starts values")]
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public const int BaseHealth = 10;
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@ -74,6 +79,7 @@ public class Player : MonoBehaviour
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void Start()
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{
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canWalk = true;
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Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
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healthBar = (HealthBar)FindObjectOfType<HealthBar>();
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levelBar = (LevelBar)FindObjectOfType<LevelBar>();
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@ -105,40 +111,40 @@ public class Player : MonoBehaviour
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//DEFAULT CONTROLS
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if (!PlayerPrefs.HasKey("Interaction"))
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{
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PlayerPrefs.SetString("Interaction","E");
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PlayerPrefs.SetString("Interaction", "E");
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}
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if (!PlayerPrefs.HasKey("Attack"))
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{
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PlayerPrefs.SetString("Attack","Space");
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PlayerPrefs.SetString("Attack", "Space");
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}
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if (!PlayerPrefs.HasKey("Skills"))
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{
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PlayerPrefs.SetString("Skills","U");
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PlayerPrefs.SetString("Skills", "U");
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}
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if (!PlayerPrefs.HasKey("Inventory"))
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{
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PlayerPrefs.SetString("Inventory","I");
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PlayerPrefs.SetString("Inventory", "I");
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}
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if (!PlayerPrefs.HasKey("Settings"))
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{
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PlayerPrefs.SetString("Settings","Escape");
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PlayerPrefs.SetString("Settings", "Escape");
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}
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if (!PlayerPrefs.HasKey("Quests"))
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{
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PlayerPrefs.SetString("Quests","Q");
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PlayerPrefs.SetString("Quests", "Q");
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}
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if (PlayerPrefs.HasKey("Quests"))
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{
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TaskUIManager.Instance.keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
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TaskUIManager.Instance.keyToOpen = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Quests"));
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}
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if (!PlayerPrefs.HasKey("ExpHlth"))
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{
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PlayerPrefs.SetString("ExpHlth","Tab");
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PlayerPrefs.SetString("ExpHlth", "Tab");
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}
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if (!PlayerPrefs.HasKey("EXP HEALTH"))
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{
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PlayerPrefs.SetString("EXP HEALTH","Tab");
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PlayerPrefs.SetString("EXP HEALTH", "Tab");
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}
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// --------------------------------------------------------------------
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@ -303,12 +309,18 @@ public class Player : MonoBehaviour
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startRegen = false;
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if (currentHealth <= 0)
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{
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x = transform.position.x;
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y = transform.position.y;
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temp1.x = x;
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temp1.y = y;
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transform.position = Vector3.MoveTowards(transform.position, temp1, speedy * Time.deltaTime);
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if (isPanelEnabled)
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{
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Panel.SetActive(true);
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}
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walkSpeed = 0f;
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canWalk = false;
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gameObject.GetComponent<Animator>().enabled = false;
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}
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}
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@ -330,12 +342,13 @@ public class Player : MonoBehaviour
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if (attackFist)
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{
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myAnimator.SetTrigger("attackFist");
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} else if (attackSword &&
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EquipmentUIManager.Instance.GetList().Count() != 0 &&
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EquipmentUIManager.Instance.GetList()
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.Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).Count() > 0 &&
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EquipmentUIManager.Instance.GetList()
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.Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).First().Value.Name.Equals("Pickaxe"))
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}
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else if (attackSword &&
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EquipmentUIManager.Instance.GetList().Count() != 0 &&
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EquipmentUIManager.Instance.GetList()
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.Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).Count() > 0 &&
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EquipmentUIManager.Instance.GetList()
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.Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.WeaponSlot && el.Value != null).First().Value.Name.Equals("Pickaxe"))
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{
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myAnimator.SetTrigger("pickaxe");
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}
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@ -354,7 +367,7 @@ public class Player : MonoBehaviour
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private void HandleInput()
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{
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KeyCode keyToAttack = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack"));
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KeyCode keyToAttack = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack"));
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if (Input.GetKeyDown(keyToAttack))
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{
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@ -379,107 +392,133 @@ public class Player : MonoBehaviour
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void Update()
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{
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if (lvlUp == true)
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if (currentHealth <= 0)
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{
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PlayerPrefs.SetInt("LvlUpPopUp", 1);
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exp = 0;
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lvlUp = false;
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walkSpeed = 0f;
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PlayerPrefs.SetFloat("speed", 0.0f);
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temp1.x = x;
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temp1.y = y;
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transform.position = Vector3.MoveTowards(transform.position, temp1, speedy * Time.deltaTime);
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}
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ManageHealth();
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ManageDefense();
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ManageIntelligence();
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ManageStrength();
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ManageSpeed();
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if (canWalk == true)
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else
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{
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inputHorizontal = Input.GetAxisRaw("Horizontal");
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inputVertical = Input.GetAxisRaw("Vertical");
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// speed calculated in ManageSpeed function
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walkSpeed = PlayerPrefs.GetFloat("speed");
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myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
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myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
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if (inputHorizontal != 0)
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if (lvlUp == true)
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{
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else if (inputVertical != 0)
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{
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else
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{
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myAnimator.SetFloat("speed", 0);
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PlayerPrefs.SetInt("LvlUpPopUp", 1);
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exp = 0;
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lvlUp = false;
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}
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if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
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{
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myAnimator.SetFloat("lastMoveX", inputHorizontal);
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myAnimator.SetFloat("lastMoveY", inputVertical);
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}
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ManageHealth();
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ManageDefense();
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ManageIntelligence();
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ManageStrength();
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ManageSpeed();
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timerRegen += Time.deltaTime;
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if (timerRegen >= waitRegen)
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if (canWalk == true)
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{
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startRegen = true;
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}
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currentHealth = PlayerPrefs.GetFloat("health");
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maxHealth = PlayerPrefs.GetFloat("maxHealth");
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if (startRegen == true)
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{
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timerTick += Time.deltaTime;
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if (timerTick >= waitTick)
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inputHorizontal = Input.GetAxisRaw("Horizontal");
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inputVertical = Input.GetAxisRaw("Vertical");
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// speed calculated in ManageSpeed function
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walkSpeed = PlayerPrefs.GetFloat("speed");
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myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
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myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
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if (inputHorizontal != 0)
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{
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if (currentHealth < maxHealth)
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else if (inputVertical != 0)
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{
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else
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{
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myAnimator.SetFloat("speed", 0);
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}
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if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
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{
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myAnimator.SetFloat("lastMoveX", inputHorizontal);
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myAnimator.SetFloat("lastMoveY", inputVertical);
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}
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timerRegen += Time.deltaTime;
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if (timerRegen >= waitRegen)
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{
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startRegen = true;
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}
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currentHealth = PlayerPrefs.GetFloat("health");
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maxHealth = PlayerPrefs.GetFloat("maxHealth");
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if (startRegen == true)
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{
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timerTick += Time.deltaTime;
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if (timerTick >= waitTick)
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{
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currentHealth = currentHealth + 1;
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if (currentHealth > maxHealth)
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if (currentHealth < maxHealth)
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{
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currentHealth = maxHealth;
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currentHealth = currentHealth + 1;
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if (currentHealth > maxHealth)
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{
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currentHealth = maxHealth;
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}
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PlayerPrefs.SetFloat("health", currentHealth);
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timerTick = 0f;
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}
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PlayerPrefs.SetFloat("health", currentHealth);
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timerTick = 0f;
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}
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}
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PlayerPrefs.SetFloat("health", currentHealth);
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PlayerPrefs.SetFloat("exp", exp);
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PlayerPrefs.SetInt("lvl", lvl);
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PlayerPrefs.SetFloat("maxExp", maxExp);
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PlayerPrefs.SetFloat("maxHealth", maxHealth);
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}
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PlayerPrefs.SetFloat("health", currentHealth);
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PlayerPrefs.SetFloat("exp", exp);
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PlayerPrefs.SetInt("lvl", lvl);
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PlayerPrefs.SetFloat("maxExp", maxExp);
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PlayerPrefs.SetFloat("maxHealth", maxHealth);
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HandleInput();
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}
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HandleInput();
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}
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void FixedUpdate()
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{
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if (canWalk == true)
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if (currentHealth <= 0)
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{
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if (inputHorizontal != 0 || inputVertical != 0)
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walkSpeed = 0f;
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PlayerPrefs.SetFloat("speed", 0.0f);
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temp1.x = x;
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temp1.y = y;
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transform.position = Vector3.MoveTowards(transform.position, temp1, speedy * Time.deltaTime);
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}
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else
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{
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if (canWalk == true)
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{
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if (inputHorizontal != 0 && inputVertical != 0)
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if (inputHorizontal != 0 || inputVertical != 0)
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{
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inputHorizontal *= speedLimiter;
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inputVertical *= speedLimiter;
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if (inputHorizontal != 0 && inputVertical != 0)
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{
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inputHorizontal *= speedLimiter;
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inputVertical *= speedLimiter;
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}
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rb.velocity = new Vector2(inputHorizontal * walkSpeed, inputVertical * walkSpeed);
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}
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else
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{
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rb.velocity = new Vector2(0f, 0f);
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}
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rb.velocity = new Vector2(inputHorizontal * walkSpeed, inputVertical * walkSpeed);
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}
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else
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{
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rb.velocity = new Vector2(0f, 0f);
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}
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HandleAttacks();
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ResetValues();
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}
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HandleAttacks();
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ResetValues();
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}
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public void SaveCheckpoint()
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@ -537,7 +576,8 @@ public class Player : MonoBehaviour
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attackValue = attackCalculator.Calculate(equippedItem.Value);
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PlayerPrefs.SetFloat("attackValue", attackValue);
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} else
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}
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else
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{
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throw new System.Exception("Attack Calculation Error");
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}
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@ -566,7 +606,8 @@ public class Player : MonoBehaviour
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if (EquipmentUIManager.Instance.GetList().Count() == 0 ||
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EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.HelmetSlot && el.Value != null).Count() == 0 &&
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EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.ArmorSlot && el.Value != null).Count() == 0
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){
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)
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{
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defenseValue = defenseCalculator.CalculateWithoutItem();
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@ -583,7 +624,8 @@ public class Player : MonoBehaviour
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.Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.ArmorSlot && el.Value != null).Count() > 0 &&
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EquipmentUIManager.Instance.GetList()
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.Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.ArmorSlot && el.Value != null).First().Value.EquipmentType == EquipmentTypeEnum.Chest)
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) {
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)
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{
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var helmetSlot = EquipmentUIManager.Instance.GetList().Where(el => el.Key == (int)EquipmentPanelSlotsTypeEnum.HelmetSlot && el.Value != null);
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var helmet = (helmetSlot.Count() != 0) ? helmetSlot.First().Value.Value : 0;
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