Added simple health module for enemies
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parent
031650d1de
commit
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<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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|
||||||
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|
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||||||
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|
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||||||
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||||||
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|
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||||||
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||||||
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<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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||||||
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||||||
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|
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||||||
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||||||
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<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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||||||
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||||||
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<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
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|
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||||||
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|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
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|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
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||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
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||||||
<Reference Include="Unity.2D.Animation.Runtime">
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<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/alicj/Desktop/k/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>E:/unity/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -289,6 +289,8 @@ MonoBehaviour:
|
|||||||
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|
m_EditorClassIdentifier:
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enemyName: Batman
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|
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health: 0
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path:
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path:
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- {fileID: 652174080}
|
- {fileID: 652174080}
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- {fileID: 59883996}
|
- {fileID: 59883996}
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||||||
@ -431,6 +433,8 @@ MonoBehaviour:
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|||||||
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m_EditorClassIdentifier:
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moveSpeed: 4
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enemyName:
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health: 0
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path:
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- {fileID: 1928316356}
|
- {fileID: 1928316356}
|
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- {fileID: 1549408592}
|
- {fileID: 1549408592}
|
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@ -735,6 +739,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 840a82f054869244b832426e6b6022bd, type: 3}
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m_Script: {fileID: 11500000, guid: 840a82f054869244b832426e6b6022bd, type: 3}
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|
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SpriteRenderer:
|
SpriteRenderer:
|
||||||
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m_ObjectHideFlags: 0
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@ -1001,6 +1006,8 @@ MonoBehaviour:
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health: 0
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path:
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- {fileID: 1474164377}
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@ -1996,6 +2003,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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moveSpeed: 1.5
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enemyName:
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health: 0
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path:
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- {fileID: 2060891298}
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@ -2199,6 +2208,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 1.5
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enemyName:
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health: 0
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path:
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- {fileID: 1143151251}
|
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- {fileID: 1058265262}
|
- {fileID: 1058265262}
|
||||||
|
@ -6,16 +6,21 @@ public class Enemy : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public float moveSpeed;
|
public float moveSpeed;
|
||||||
public string enemyName;
|
public string enemyName;
|
||||||
|
public FloatValue maxHealth;
|
||||||
|
public float health;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
private void Awake()
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
|
health = maxHealth.initialValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
/* private void TakeDamage()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
health -= damage;
|
||||||
|
if(health <= 0)
|
||||||
|
{
|
||||||
|
this.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
}*/
|
||||||
|
|
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}
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}
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|
9
Assets/Scripts/FloatValue.cs
Normal file
9
Assets/Scripts/FloatValue.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu]
|
||||||
|
public class FloatValue : ScriptableObject
|
||||||
|
{
|
||||||
|
public float initialValue;
|
||||||
|
}
|
11
Assets/Scripts/FloatValue.cs.meta
Normal file
11
Assets/Scripts/FloatValue.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 86e55e24317208c4ca1e30d641bf42f0
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
|
@ -11,6 +11,7 @@ public class Player : MonoBehaviour
|
|||||||
float speedLimiter = 0.7f;
|
float speedLimiter = 0.7f;
|
||||||
float inputHorizontal;
|
float inputHorizontal;
|
||||||
float inputVertical;
|
float inputVertical;
|
||||||
|
public FloatValue currentHealth;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
8
Assets/Scripts/Scriptable Objects.meta
Normal file
8
Assets/Scripts/Scriptable Objects.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 6287461d7bf2ec3409cbe985bfd713d7
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folderAsset: yes
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externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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15
Assets/Scripts/Scriptable Objects/PlayerHealth.asset
Normal file
15
Assets/Scripts/Scriptable Objects/PlayerHealth.asset
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
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m_Script: {fileID: 11500000, guid: 86e55e24317208c4ca1e30d641bf42f0, type: 3}
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15
Assets/Scripts/Scriptable Objects/ThreeHitEnemyHealth.asset
Normal file
15
Assets/Scripts/Scriptable Objects/ThreeHitEnemyHealth.asset
Normal file
@ -0,0 +1,15 @@
|
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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|
m_Script: {fileID: 11500000, guid: 86e55e24317208c4ca1e30d641bf42f0, type: 3}
|
||||||
|
m_Name: ThreeHitEnemyHealth
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
initialValue: 3
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a234827b90bfc24da563fbd5ffb412a
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user