Many minor fixes

This commit is contained in:
Jakub Sztuba 2023-01-05 21:19:05 +01:00
parent f5121ad3c7
commit 55ace96194
33 changed files with 1905 additions and 7262 deletions

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@ -62,6 +62,7 @@
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
<Compile Include="Assets\ControlsletterManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" /> <Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />

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@ -5720,7 +5701,6 @@ Transform:
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@ -183609,6 +183609,8 @@ MonoBehaviour:
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@ -573028,6 +573028,8 @@ MonoBehaviour:
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@ -579178,6 +579180,54 @@ SpriteRenderer:
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View File

@ -5,8 +5,6 @@ using UnityEngine.UI;
public class KeyBindScript : MonoBehaviour public class KeyBindScript : MonoBehaviour
{ {
/*
/// <summary> /// <summary>
/// This is the dictionary, that contains all our keybinds /// This is the dictionary, that contains all our keybinds
/// </summary> /// </summary>
@ -33,7 +31,7 @@ public class KeyBindScript : MonoBehaviour
private Color32 slected = new Color32(239, 116, 36, 255); private Color32 slected = new Color32(239, 116, 36, 255);
// Use this for initialization // Use this for initialization
void Start() void Start()
{ {
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E"))); keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape"))); keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
@ -50,7 +48,7 @@ public class KeyBindScript : MonoBehaviour
} }
/*
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
@ -84,7 +82,7 @@ public class KeyBindScript : MonoBehaviour
} }
} }
} }*/
void OnGUI() void OnGUI()
{ {
if (currentKey != null) //If we have selected a key, that we want to edit if (currentKey != null) //If we have selected a key, that we want to edit
@ -129,6 +127,5 @@ public class KeyBindScript : MonoBehaviour
PlayerPrefs.Save(); PlayerPrefs.Save();
}*/ }
}
}

View File

@ -105,7 +105,7 @@ public class NPCFollowing : MonoBehaviour
{ {
Debug.Log(Vector2.Distance(transform.position, homePosition)); Debug.Log(Vector2.Distance(transform.position, homePosition));
Debug.Log(homePosition); Debug.Log(homePosition);
if (Vector2.Distance(transform.position, homePosition) > 0.05) if (Vector2.Distance(transform.position, homePosition) > 0.95)
{ {
//transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime); //transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime);
agent.point = homePosition; agent.point = homePosition;
@ -117,7 +117,8 @@ public class NPCFollowing : MonoBehaviour
} }
else else
{ {
anim.SetBool("isChasing", false); anim.SetBool("isRunning", false);
anim.SetBool("TurnFront", false);
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending; gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
} }
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