Merge remote-tracking branch 'origin/master'

This commit is contained in:
Jakub Sztuba 2023-01-05 20:13:56 +01:00
commit f5121ad3c7
43 changed files with 132608 additions and 424 deletions

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@ -191,8 +191,8 @@ MonoBehaviour:
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@ -191,8 +191,8 @@ MonoBehaviour:
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SpeakerName: Proba134
SpeakerName: aaaa
CurrentStep: 0
DialogueSteps:
- Header: Proba134
- Header: aaaa
WasDisplayed: 0
ListOfSentences: []
ListOfSentences:
- Sentence: If only I had a fishing rod...
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EndOfDialogueStepAction:
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m_TagString: Player
@ -118,11 +119,18 @@ MonoBehaviour:
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Items: []
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textEnglish: Will you help me
textEnglish: Will you help me?
textPolish: Pomozesz mi?
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@ -5,6 +5,7 @@ using UnityEngine.UI;
public class KeyBindScript : MonoBehaviour
{
/*
/// <summary>
/// This is the dictionary, that contains all our keybinds
@ -49,7 +50,7 @@ public class KeyBindScript : MonoBehaviour
}
/*
// Update is called once per frame
void Update()
{
@ -83,7 +84,7 @@ public class KeyBindScript : MonoBehaviour
}
}
}*/
}
void OnGUI()
{
if (currentKey != null) //If we have selected a key, that we want to edit
@ -128,5 +129,6 @@ public class KeyBindScript : MonoBehaviour
PlayerPrefs.Save();
}
}*/
}

View File

@ -332,6 +332,9 @@ public class NPCDialogue : MonoBehaviour
else
TaskUIManager.Instance.RemoveByName(gameObject.GetComponent<NPCQuest>().quest.Title);
// 4. Get reward
GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerActions>().GetReward(gameObject.GetComponent<NPCQuest>().reward);
// 3. Set as finished
isQuest = 3;
EndDialogue();

View File

@ -14,6 +14,8 @@ public class NPCQuest : MonoBehaviour
[SerializeField] private bool isTaskAccepted = false;
[SerializeField] public MissionReward reward;
// Start is called before the first frame update
void Start()
{

View File

@ -21,11 +21,11 @@ public class ChestController : MonoBehaviour
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.tag == "Player")
if (collision.tag == "Player" && ChestUIManager.Instance.CurrentChestName != null)
{
ChestUIManager.Instance.CurrentChestName = null;
ChestUIManager.Instance.ClosePanel();
ChestUIManager.Instance.CurrentChestName = null;
}
}
}

View File

@ -36,9 +36,9 @@ public class DialogueManager : MonoBehaviour
/// </summary>
public bool OpenInDefaultWay = true;
public virtual void Start()
public virtual void Start()
{
if(languageDetector.InstanceTemplates.Count() > 0)
if (languageDetector.InstanceTemplates.Count() > 0)
{
// create and config dailogue
CreateInstanceBasedOnLanguage();
@ -52,6 +52,14 @@ public class DialogueManager : MonoBehaviour
{
if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
{
if (languageDetector.InstanceTemplates.Count() > 0)
{
// create and config dailogue
CreateInstanceBasedOnLanguage();
Dialogue.BuildCurrentDialogue();
}
OpenDialoguePanel();
}
}

View File

@ -11,6 +11,9 @@ public class MissionReward
[SerializeField]
public int Cash = 0;
[SerializeField]
public int Experience = 0;
public MissionReward() { }
public MissionReward(List<EquippableItem> _items, int _cash)

View File

@ -30,8 +30,8 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
CanBeOpened = false;
OpenInDefaultWay = false;
CreateInstanceBasedOnLanguage();
CreateInstanceBasedOnLanguage();
// UPDATE DIALOGUE
// search in scene manager list
@ -53,7 +53,6 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
Mission.BuildMission();
if (FreeDialogue != null)
FreeDialogue.Build();
}
@ -70,6 +69,29 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
{
CanBeOpened = true;
CreateInstanceBasedOnLanguage();
// UPDATE DIALOGUE
// search in scene manager list
if (Mission != null)
{
var machedDialogueData = ((MissionDataManager)MissionDataManager.Instance).GetMission(Mission);
if (machedDialogueData != null)
{
UpdateMissionState(machedDialogueData);
}
else
{
Debug.Log("Start - UpdateProggres");
UpdateProggres();
}
}
Mission.BuildMission();
Mission.StartDialogue();
}
}

View File

@ -15,6 +15,14 @@ public class NpcDialogueManager : DialogueManager
CanBeOpened = false;
OpenInDefaultWay = false;
if (languageDetector.InstanceTemplates.Count() > 0)
{
// create and config dailogue
CreateInstanceBasedOnLanguage();
Dialogue.BuildCurrentDialogue();
}
// UPDATE DIALOGUE
// search in scene manager list
if (Dialogue != null)
@ -36,6 +44,31 @@ public class NpcDialogueManager : DialogueManager
{
if (Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
{
// Refrsh dialogue language and proggres after each opening trial
if (languageDetector.InstanceTemplates.Count() > 0)
{
// create and config dailogue
CreateInstanceBasedOnLanguage();
Dialogue.BuildCurrentDialogue();
}
// UPDATE DIALOGUE
// search in scene manager list
if (Dialogue != null)
{
var machedDialogueData = ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).GetDialogue(Dialogue);
if (machedDialogueData != null)
{
UpdateDialogueState(machedDialogueData);
}
else
{
UpdateProggres();
}
}
OpenDialoguePanel();
}
}

View File

@ -68,6 +68,8 @@ public class NpcShopManager : MonoBehaviour
*/
if (gameObject.GetComponent<NpcDialogueManager>().CanBeOpened && Input.GetKeyDown(ShopUIManager.Instance.keyToOpen) && !ShopUIManager.Instance.GetPanelStatus())
{
CreateInstanceBasedOnLanguage();
// Open dialogue panel (Shop will be opened later)
Dialogue.StartDialogue();

View File

@ -28,7 +28,10 @@ public class PlayerActions : MonoBehaviour
// 2. Add cash
AccountBalanceManager.Instance.IncreaseAccountBalanceValue(reward.Cash);
Debug.Log($"Give reward - {reward.Cash}");
//Debug.Log($"Give reward - {reward.Cash}");
// 3. Add experience points
gameObject.GetComponent<Player>().GetExp(reward.Experience);
// 3. Save changes
// TODO - sync saving process reward / mission proggress
@ -36,5 +39,7 @@ public class PlayerActions : MonoBehaviour
//GameObject.FindObjectOfType<SaveController>().SavePlayerEquipmentItems();
//GameObject.FindObjectOfType<SaveController>().SavePlayerInventory();
//GameObject.FindObjectOfType<SaveController>().SaveAccountBalance();
// save exp
}
}

View File

@ -29,7 +29,7 @@ public class LanguageDetector<T>
}
default:
{
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value;
}
}
}

View File

@ -34,66 +34,23 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
}
else
{
Debug.Log(gameObject);
Debug.Log(Instance);
Destroy(gameObject);
}
}
//public GameObject Chest1 = GameObject.Find("Gold Chest");
public async void Update()
// async
public virtual void Update()
{
if (Input.GetKeyDown(keyToOpen))
{
if (!DynamicPanel)
{
//condition to be near to the chest
if (ChestUIManager.Instance.CurrentChestName != null && ChestUIManager.Instance.CurrentChestName != "")
{
//delay using async Yield and triggering chests to start open animation
var end = Time.time + 0.3;
animateOpening();
while (Time.time < end)
{
await System.Threading.Tasks.Task.Yield();
}
}
this.OpenPanel();
}
else
{
this.ClosePanel();
var end2 = Time.time + 0.1;
while (Time.time < end2)
{
await System.Threading.Tasks.Task.Yield();
}
animateClosing();
end2 = Time.time + 0.3;
while (Time.time < end2)
{
await System.Threading.Tasks.Task.Yield();
}
resettriggers();
}
}
if (ChestUIManager.Instance.CurrentChestName == null || ChestUIManager.Instance.CurrentChestName == "")
{
var end2 = Time.time + 0.1;
while (Time.time < end2)
{
await System.Threading.Tasks.Task.Yield();
this.OpenPanel();
}
animateClosing();
end2 = Time.time + 0.3;
while (Time.time < end2)
else
{
await System.Threading.Tasks.Task.Yield();
this.ClosePanel();
}
resettriggers();
}
}
@ -107,39 +64,6 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
//DynamicPanel = dynamicPanelController;
}
private async void animateOpening()
{
/* GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("OpenIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("OpenIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("OpenIt");*/
}
private async void animateClosing()
{
/* GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("CloseIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("CloseIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("CloseIt");*/
}
private async void resettriggers()
{
var end3 = Time.time + 0.0;
while (Time.time < end3)
{
await System.Threading.Tasks.Task.Yield();
}
/* GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("reactivate");
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("reactivate");
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("reactivate");*/
}
public virtual bool OpenPanel()
{
Console.WriteLine("Panel opened");

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@ -14,6 +15,11 @@ public class ChestUIManager : UIBaseManager<Chest>
public string CurrentChestName = null;
public bool OpenAfterDelay = false;
public bool CloseAfterDelay = false;
private IEnumerator coroutine;
public void Awake()
{
if (Instance == null)
@ -26,12 +32,44 @@ public class ChestUIManager : UIBaseManager<Chest>
}
}
public void Update()
public override void Update()
{
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
base.Update();
/* if (OpenAfterDelay && DynamicPanel == null && CurrentChestName != null && CurrentChestName != "")
{
Debug.Log("Open in Update");
OpenAfterDelay = false;
// Open additiona panels
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
base.OpenPanel();
}
//keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
if (CloseAfterDelay && DynamicPanel != null && CurrentChestName != null && CurrentChestName != "")
{
CloseAfterDelay = false;
base.ClosePanel();
ChestContentUIManager.Instance.DynamicPanel = null;
// Close additionals panels
if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
}*/
}
public override bool OpenPanel()
{
if (CurrentChestName == null || CurrentChestName == "")
@ -41,12 +79,13 @@ public class ChestUIManager : UIBaseManager<Chest>
return false;
}
// Open additiona panels
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
// Animacje otwierania
OpeningAnimate();
return base.OpenPanel();
StartCoroutine(OpenWithDelay(0.3f));
return true;
}
public override bool ClosePanel()
@ -60,6 +99,11 @@ public class ChestUIManager : UIBaseManager<Chest>
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
// Animacje zmykania
ClosingAnimate(CurrentChestName);
StartCoroutine(CloseWithDelay(0.3f, CurrentChestName)); // delay to display closing without breaking
//CloseWithDelay(0.3f);
return true;
}
@ -112,4 +156,58 @@ public class ChestUIManager : UIBaseManager<Chest>
{
return Elements.Find(chest => chest.Name == _chestName);
}
#region Animation API
private IEnumerator OpenWithDelay(float waitTime)
{
yield return new WaitForSeconds(waitTime);
// Open additiona panels
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
base.OpenPanel();
}
private IEnumerator CloseWithDelay(float waitTime, string chestName)
{
yield return new WaitForSeconds(waitTime);
ResetingTriggerAnimate(chestName);
}
public void OpeningAnimate()
{
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(CurrentChestName);
if(currentChest != null)
{
currentChest.GetComponent<Animator>().SetTrigger("OpenIt");
}
}
public void ClosingAnimate(string chestName)
{
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
if (currentChest != null)
{
currentChest.GetComponent<Animator>().ResetTrigger("OpenIt");
currentChest.GetComponent<Animator>().SetTrigger("CloseIt");
}
}
public void ResetingTriggerAnimate(string chestName)
{
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
if (currentChest != null)
{
currentChest.GetComponent<Animator>().ResetTrigger("CloseIt");
currentChest.GetComponent<Animator>().SetTrigger("reactivate");
}
}
#endregion
}

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