Added a script to switch fireplace asset on E press
This commit is contained in:
parent
51c5bf6750
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@ -277,22 +277,22 @@
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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<Reference Include="Unity.Plastic.Newtonsoft.Json">
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<Reference Include="Unity.Plastic.Newtonsoft.Json">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Newtonsoft.Json.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Newtonsoft.Json.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll</HintPath>
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<Reference Include="unityplastic">
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<Reference Include="unityplastic">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/unityplastic.dll</HintPath>
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<Reference Include="log4netPlastic">
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<Reference Include="log4netPlastic">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/PackageCache/com.unity.collab-proxy@1.15.13/Lib/Editor/PlasticSCM/log4netPlastic.dll</HintPath>
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<Reference Include="HardLight2D">
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<Reference Include="HardLight2D">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework">
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<Reference Include="nunit.framework">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib">
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<Reference Include="mscorlib">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
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@ -643,100 +643,100 @@
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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<Reference Include="UnityEngine.TestRunner">
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<Reference Include="UnityEngine.TestRunner">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/UnityEngine.TestRunner.dll</HintPath>
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<Reference Include="UnityEditor.TestRunner">
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<Reference Include="UnityEditor.TestRunner">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/UnityEditor.TestRunner.dll</HintPath>
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<Reference Include="Unity.2D.Animation.Editor">
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<Reference Include="Unity.2D.Animation.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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<Reference Include="Unity.InternalAPIEngineBridge.001">
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<Reference Include="Unity.InternalAPIEngineBridge.001">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<Reference Include="Unity.VSCode.Editor">
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<Reference Include="Unity.VSCode.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.PixelPerfect">
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<Reference Include="Unity.2D.PixelPerfect">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Tilemap.Editor">
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<Reference Include="Unity.2D.Tilemap.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="PsdPlugin">
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<Reference Include="PsdPlugin">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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<Reference Include="Unity.TextMeshPro.Editor">
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<Reference Include="Unity.TextMeshPro.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualStudio.Editor">
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<Reference Include="Unity.VisualStudio.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<Reference Include="Unity.Timeline">
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<Reference Include="Unity.Timeline">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<Reference Include="Unity.TextMeshPro">
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<Reference Include="Unity.TextMeshPro">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.IK.Editor">
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<Reference Include="Unity.2D.IK.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<Reference Include="Unity.2D.Sprite.Editor">
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<Reference Include="Unity.2D.Sprite.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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<Reference Include="Unity.2D.Psdimporter.Editor">
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<Reference Include="Unity.2D.Psdimporter.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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<Reference Include="Unity.2D.Path.Editor">
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<Reference Include="Unity.2D.Path.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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<Reference Include="Unity.InternalAPIEditorBridge.001">
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<Reference Include="Unity.InternalAPIEditorBridge.001">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<Reference Include="UnityEditor.UI">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.PlasticSCM.Editor">
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<Reference Include="Unity.PlasticSCM.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<Reference Include="Unity.Rider.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<Reference Include="Unity.Mathematics">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.2D.IK.Runtime">
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<Reference Include="Unity.2D.IK.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Animation.Triangle.Runtime">
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<Reference Include="Unity.2D.Animation.Triangle.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.2D.Animation.Runtime">
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<Reference Include="Unity.2D.Animation.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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<Reference Include="Unity.2D.PixelPerfect.Editor">
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<Reference Include="Unity.2D.PixelPerfect.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Timeline.Editor">
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<Reference Include="Unity.Timeline.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Mathematics.Editor">
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<Reference Include="Unity.Mathematics.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.2D.Common.Runtime">
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<Reference Include="Unity.2D.Common.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.2D.Common.Editor">
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Runtime">
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<Reference Include="Unity.2D.SpriteShape.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
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<Compile Include="Assets\Scripts\HealthBar.cs" />
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<Compile Include="Assets\Scripts\HealthBar.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
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<Compile Include="Assets\SwitchSprite.cs" />
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<Compile Include="Assets\ManageExpBar.cs" />
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<Compile Include="Assets\ManageExpBar.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
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<Compile Include="Assets\Scripts\Item\PickableController.cs" />
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<Compile Include="Assets\Scripts\Item\PickableController.cs" />
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@ -520,7 +521,7 @@
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="HardLight2D">
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<Reference Include="HardLight2D">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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<Reference Include="netstandard">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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<Reference Include="Unity.2D.Animation.Editor">
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<Reference Include="Unity.2D.Animation.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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<Reference Include="Unity.InternalAPIEngineBridge.001">
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<Reference Include="Unity.InternalAPIEngineBridge.001">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/new/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<Reference Include="Unity.VSCode.Editor">
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rect:
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secondaryTextures: []
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49
Assets/SwitchSprite.cs
Normal file
49
Assets/SwitchSprite.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SwitchSprite : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool inRange = false;
|
||||||
|
public Sprite[] sprites;
|
||||||
|
private List<int> availableSprites = new List<int>();
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
availableSprites.Add(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.tag == "Player")
|
||||||
|
{
|
||||||
|
inRange = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.tag == "Player")
|
||||||
|
{
|
||||||
|
inRange = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
inRange = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(inRange == true)
|
||||||
|
{
|
||||||
|
if(Input.GetKeyDown(KeyCode.E))
|
||||||
|
{
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/SwitchSprite.cs.meta
Normal file
11
Assets/SwitchSprite.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: fa5b04c7bac39de43a8625bf7364749f
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user