Added a script to switch fireplace asset on E press

This commit is contained in:
Alicja 2022-12-31 16:36:02 +01:00
parent 51c5bf6750
commit 59facabc27
7 changed files with 441 additions and 70 deletions

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@ -277,22 +277,22 @@
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@ -228,6 +228,7 @@
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Assets/SwitchSprite.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwitchSprite : MonoBehaviour
{
public bool inRange = false;
public Sprite[] sprites;
private List<int> availableSprites = new List<int>();
// Start is called before the first frame update
void Start()
{
availableSprites.Add(1);
}
// Update is called once per frame
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
inRange = true;
}
}
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.tag == "Player")
{
inRange = true;
}
}
private void OnTriggerExit2D(Collider2D collision)
{
inRange = false;
}
void Update()
{
if(inRange == true)
{
if(Input.GetKeyDown(KeyCode.E))
{
GetComponent<SpriteRenderer>().sprite = sprites[0];
}
}
}
}

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