Added thug animations

This commit is contained in:
Jakub Sztuba 2022-10-24 12:31:09 +02:00
parent 19755048d1
commit 6f5586a203
9 changed files with 359 additions and 249 deletions

View File

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View File

@ -804,6 +804,12 @@ MonoBehaviour:
chaseRadius: 5 chaseRadius: 5
attackRadius: 0.5 attackRadius: 0.5
homePosition: {fileID: 1928316356} homePosition: {fileID: 1928316356}
speed: 0
shouldRotate: 0
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 0
roundingDistance: 0 roundingDistance: 0
anim: {fileID: 0} anim: {fileID: 0}
other: {fileID: 0} other: {fileID: 0}
@ -26087,6 +26093,12 @@ MonoBehaviour:
chaseRadius: 6 chaseRadius: 6
attackRadius: 0.5 attackRadius: 0.5
homePosition: {fileID: 2060891298} homePosition: {fileID: 2060891298}
speed: 0
shouldRotate: 0
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 0
roundingDistance: 0 roundingDistance: 0
anim: {fileID: 0} anim: {fileID: 0}
other: {fileID: 0} other: {fileID: 0}
@ -26377,6 +26389,12 @@ MonoBehaviour:
chaseRadius: 8 chaseRadius: 8
attackRadius: 0.5 attackRadius: 0.5
homePosition: {fileID: 1143151251} homePosition: {fileID: 1143151251}
speed: 0
shouldRotate: 0
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 0
roundingDistance: 0 roundingDistance: 0
anim: {fileID: 0} anim: {fileID: 0}
other: {fileID: 0} other: {fileID: 0}

View File

@ -18,6 +18,9 @@ public class BossThug : MonoBehaviour
public GameObject npc2; public GameObject npc2;
private GameObject player; private GameObject player;
private GameObject doorway; private GameObject doorway;
public Animator animator;
private Rigidbody2D rb;
public RuntimeAnimatorController newController;
public bool isAfterConversation = false; // drop it if you can... public bool isAfterConversation = false; // drop it if you can...
@ -26,6 +29,8 @@ public class BossThug : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
rb = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
npc1 = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "ThugBob" && sr.gameObject.tag == "Enemy").ToArray()[0]; npc1 = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "ThugBob" && sr.gameObject.tag == "Enemy").ToArray()[0];
npc2 = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "ThugBen" && sr.gameObject.tag == "Enemy").ToArray()[0]; npc2 = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "ThugBen" && sr.gameObject.tag == "Enemy").ToArray()[0];
player = GameObject.FindGameObjectWithTag("Player"); player = GameObject.FindGameObjectWithTag("Player");
@ -71,6 +76,7 @@ public class BossThug : MonoBehaviour
private void ActivateKillingMode() private void ActivateKillingMode()
{ {
gameObject.GetComponent<FollowingEnemy>().enabled=true; gameObject.GetComponent<FollowingEnemy>().enabled=true;
animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController;
gameObject.GetComponent<FollowingEnemy>().baseAttack=1000f; gameObject.GetComponent<FollowingEnemy>().baseAttack=1000f;
} }

View File

@ -1,6 +1,8 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.PlayerLoop;
public class FollowingEnemy : Enemy public class FollowingEnemy : Enemy
{ {
@ -8,9 +10,14 @@ public class FollowingEnemy : Enemy
public float chaseRadius; public float chaseRadius;
public float attackRadius; public float attackRadius;
public Transform homePosition; public Transform homePosition;
private Vector2 movement;
public float speed;
public bool shouldRotate;
public Vector3 dir;
public LayerMask whatisplayer;
public float roundingDistance; public float roundingDistance;
private Rigidbody2D myRigidbody; private Rigidbody2D rb;
public Animator anim; public Animator anim;
public GameObject other; public GameObject other;
@ -42,6 +49,10 @@ public class FollowingEnemy : Enemy
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
//used for animation of sprites
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
// if new game set as alive // if new game set as alive
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
{ {
@ -60,8 +71,8 @@ public class FollowingEnemy : Enemy
gameObject.SetActive(false); gameObject.SetActive(false);
health = 0; health = 0;
} }
myRigidbody = GetComponent<Rigidbody2D>(); //rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>(); //anim = GetComponent<Animator>();
target = GameObject.FindWithTag("Player").transform; target = GameObject.FindWithTag("Player").transform;
other = GameObject.FindWithTag("Player"); other = GameObject.FindWithTag("Player");
@ -70,6 +81,20 @@ public class FollowingEnemy : Enemy
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
//animation of Sprites
if (Vector2.Distance(target.position, transform.position) <= chaseRadius)
{
dir = target.position - transform.position;
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
dir.Normalize();
movement = dir;
anim.SetBool("isRunning", movement != Vector2.zero);
if (shouldRotate)
{
anim.SetFloat("Xinfo", dir.x);
anim.SetFloat("Yinfo", dir.y);
}
}
CheckDistance(); CheckDistance();
//StartCoroutine(Timer()); //StartCoroutine(Timer());
@ -113,6 +138,22 @@ public class FollowingEnemy : Enemy
} }
private void FixedUpdate()
{
if (Physics2D.OverlapCircle(transform.position, chaseRadius, whatisplayer))
{
MoveCharacter(movement);
}
if (Physics2D.OverlapCircle(transform.position, attackRadius, whatisplayer))
{
rb.velocity = Vector2.zero;
}
}
private void MoveCharacter(Vector2 dir)
{
rb.MovePosition((Vector2)transform.position + (dir * moveSpeed * Time.deltaTime));
}
void CheckDistance() void CheckDistance()
{ {
if(Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius) if(Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius)

View File

@ -125,6 +125,10 @@ public class Player : MonoBehaviour
{ {
if (canWalk == true) if (canWalk == true)
{ {
if (EquipmentManager.Instance._weapon == null)
{
return;
}
if(!EquipmentManager.Instance._weapon) if(!EquipmentManager.Instance._weapon)
return; return;

View File

@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e0f48af5-6d3e-b154-523d-8f755dc8e665}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -9,10 +9,10 @@ Global
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU {e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -18,23 +18,23 @@ EditorUserSettings:
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flags: 0 flags: 0
RecentlyUsedScenePath-4: RecentlyUsedScenePath-4:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
RecentlyUsedScenePath-5:
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
RecentlyUsedScenePath-6:
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flags: 0
RecentlyUsedScenePath-7:
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flags: 0
RecentlyUsedScenePath-8:
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flags: 0 flags: 0
RecentlyUsedScenePath-9: RecentlyUsedScenePath-5:
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RecentlyUsedScenePath-6:
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flags: 0
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flags: 0
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vcSharedLogLevel: vcSharedLogLevel:
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