Hot Fix - game status & saving chests

This commit is contained in:
kabix09 2022-12-06 01:20:01 +01:00
parent 20f5ebe048
commit 7186bef546
29 changed files with 5677 additions and 370 deletions

View File

@ -24,7 +24,7 @@ public class BreakOre : MonoBehaviour
availableSprites.Add(i); availableSprites.Add(i);
} }
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
isBroken = 0; // TODO Like in NPC Type script isBroken = 0; // TODO Like in NPC Type script
} }

View File

@ -14,7 +14,7 @@ public class NPCType : MonoBehaviour
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>(); NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
name = npcdialogue.name; name = npcdialogue.name;
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning
} }

View File

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using UnityEngine; using UnityEngine;
public class NewGame : MonoBehaviour public class NewGame : MonoBehaviour
@ -54,6 +55,19 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetInt("StrengthPoints", 0); PlayerPrefs.SetInt("StrengthPoints", 0);
PlayerPrefs.SetInt("IntelligencePoints", 0); PlayerPrefs.SetInt("IntelligencePoints", 0);
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame; OnMapAppearanceMethod.SetNewGameStatus();
// remove all binary files from Application.persistentDataPath + "/";
System.IO.DirectoryInfo di = new DirectoryInfo(Application.persistentDataPath);
foreach (FileInfo file in di.GetFiles())
{
file.Delete();
}
foreach (DirectoryInfo dir in di.GetDirectories())
{
dir.Delete(true);
}
} }
} }

View File

@ -176,10 +176,10 @@ MonoBehaviour:
Value: Value:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 4267060477434669900} - m_Target: {fileID: 482428332992622001}
m_TargetAssemblyTypeName: NpcDialogueManager, Assembly-CSharp m_TargetAssemblyTypeName: BossThug, Assembly-CSharp
m_MethodName: DialogueEndAction m_MethodName: ChanegStatusToAttack
m_Mode: 3 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine

View File

@ -23615,7 +23615,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 105457317} - m_Target: {fileID: 105457317}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItems m_MethodName: SavePlayerEquipmentItems
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -23627,7 +23627,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 105457317} - m_Target: {fileID: 105457317}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveQuests m_MethodName: SavePlayerQuests
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -23639,7 +23639,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 105457317} - m_Target: {fileID: 105457317}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveInventory m_MethodName: SavePlayerInventory
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -56307,7 +56307,6 @@ Transform:
m_Children: m_Children:
- {fileID: 1288958687} - {fileID: 1288958687}
- {fileID: 277471083} - {fileID: 277471083}
- {fileID: 736035331}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -78042,60 +78041,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &736035330
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 736035331}
- component: {fileID: 736035332}
m_Layer: 0
m_Name: ChestManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &736035331
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 736035330}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 557637066}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &736035332
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 736035330}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c0b2d7931c00ea64eb1da159de0455e0, type: 3}
m_Name:
m_EditorClassIdentifier:
CurrentChest:
id: 0
name:
description:
chestModel: {fileID: 0}
ChestType: 0
Content: []
UiManager: {fileID: 0}
ElementsToBuildOnSceneList: []
convertedData: []
--- !u!1 &743052380 --- !u!1 &743052380
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -115015,7 +114960,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 933251618} - m_Target: {fileID: 933251618}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItems m_MethodName: SavePlayerEquipmentItems
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -115027,7 +114972,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 933251618} - m_Target: {fileID: 933251618}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveQuests m_MethodName: SavePlayerQuests
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -115039,7 +114984,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 933251618} - m_Target: {fileID: 933251618}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveInventory m_MethodName: SavePlayerInventory
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}

View File

@ -151,6 +151,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 962239750} m_Father: {fileID: 962239750}
m_RootOrder: 2 m_RootOrder: 2
@ -166,6 +167,7 @@ TilemapRenderer:
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 0 m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0 m_ReflectionProbeUsage: 0
@ -31317,6 +31319,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 100} m_LocalPosition: {x: 0, y: 0, z: 100}
m_LocalScale: {x: 1.5, y: 1.5, z: 1} m_LocalScale: {x: 1.5, y: 1.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1508208155} m_Father: {fileID: 1508208155}
m_RootOrder: 1 m_RootOrder: 1
@ -31464,6 +31467,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1592086836} m_Father: {fileID: 1592086836}
m_RootOrder: 0 m_RootOrder: 0
@ -31629,6 +31633,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1629917693} m_Father: {fileID: 1629917693}
m_RootOrder: 0 m_RootOrder: 0
@ -31739,6 +31744,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1257653612} m_Father: {fileID: 1257653612}
m_RootOrder: 3 m_RootOrder: 3
@ -31902,6 +31908,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1212998052} m_Father: {fileID: 1212998052}
m_RootOrder: 0 m_RootOrder: 0
@ -31977,6 +31984,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.2, y: 6, z: 1} m_LocalScale: {x: 1.2, y: 6, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 487531975} m_Father: {fileID: 487531975}
m_RootOrder: 0 m_RootOrder: 0
@ -32059,6 +32067,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1527461548} m_Father: {fileID: 1527461548}
m_RootOrder: 1 m_RootOrder: 1
@ -32226,6 +32235,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1592086836} m_Father: {fileID: 1592086836}
m_RootOrder: 1 m_RootOrder: 1
@ -32452,7 +32462,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 123635617} - m_Target: {fileID: 123635617}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItems m_MethodName: SavePlayerEquipmentItems
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -32464,7 +32474,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 123635617} - m_Target: {fileID: 123635617}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveQuests m_MethodName: SavePlayerInventory
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -32476,7 +32486,7 @@ MonoBehaviour:
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 123635617} - m_Target: {fileID: 123635617}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveInventory m_MethodName: SavePlayerQuests
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -32555,6 +32565,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1864162581} m_Father: {fileID: 1864162581}
m_RootOrder: 0 m_RootOrder: 0
@ -32598,6 +32609,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1864162581} m_Father: {fileID: 1864162581}
m_RootOrder: 2 m_RootOrder: 2
@ -32642,6 +32654,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -659.28564, y: -370.71426, z: 0} m_LocalPosition: {x: -659.28564, y: -370.71426, z: 0}
m_LocalScale: {x: 1.4285713, y: 1.4285713, z: 1} m_LocalScale: {x: 1.4285713, y: 1.4285713, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 255506290} m_Father: {fileID: 255506290}
m_RootOrder: 0 m_RootOrder: 0
@ -32657,6 +32670,7 @@ SpriteRenderer:
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
@ -32725,6 +32739,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 211088160} - {fileID: 211088160}
m_Father: {fileID: 1991310305} m_Father: {fileID: 1991310305}
@ -32799,6 +32814,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266} m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3 m_RootOrder: 3
@ -32833,6 +32849,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 100} m_LocalPosition: {x: 0, y: 0, z: 100}
m_LocalScale: {x: 1.48, y: 1.48, z: 1} m_LocalScale: {x: 1.48, y: 1.48, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1508208155} m_Father: {fileID: 1508208155}
m_RootOrder: 0 m_RootOrder: 0
@ -32976,6 +32993,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1618102915} m_Father: {fileID: 1618102915}
m_RootOrder: 2 m_RootOrder: 2
@ -33000,60 +33018,7 @@ MonoBehaviour:
ChestType: 0 ChestType: 0
Content: [] Content: []
UiManager: {fileID: 0} UiManager: {fileID: 0}
ElementsToBuildOnSceneList: ElementsToBuildOnSceneList: []
- Name:
PrefabAssetName:
Position:
- -409.8
- -216.4
- 10
ChestData:
id: 0
name: Wooden Chest 1
modelName: Wooden Chest
description:
type: 0
content:
- Key: 4
Value:
id: 0
name: Pickaxe
modelName: Pickaxe
description:
level: 0
imageName:
strengthBonus: 0
agilityBonus: 0
inteligenceBonus: 0
vitalityBonus: 0
isStackable: 0
equipmentType: 5
- Name:
PrefabAssetName:
Position:
- -382
- -201
- 10
ChestData:
id: 0
name: Gold Chest 2
modelName: Gold Chest
description:
type: 2
content: []
- Name:
PrefabAssetName:
Position:
- -376.5
- -224.8
- 10
ChestData:
id: 0
name: Wooden Chest
modelName: Wooden Chest
description:
type: 0
content: []
convertedData: [] convertedData: []
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GameObject: GameObject:
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m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1527461548} m_Father: {fileID: 1527461548}
m_RootOrder: 3 m_RootOrder: 3
@ -33251,6 +33217,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1257653612} m_Father: {fileID: 1257653612}
m_RootOrder: 0 m_RootOrder: 0
@ -33438,6 +33405,7 @@ Transform:
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m_LocalScale: {x: 1.975, y: 1, z: 1} m_LocalScale: {x: 1.975, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 7 m_RootOrder: 7
@ -33473,6 +33441,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1776968269} m_Father: {fileID: 1776968269}
m_RootOrder: 2 m_RootOrder: 2
@ -33636,6 +33605,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.5, y: 1.2, z: 1} m_LocalScale: {x: 1.5, y: 1.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 115406066} - {fileID: 115406066}
m_Father: {fileID: 2106587791} m_Father: {fileID: 2106587791}
@ -3802,6 +3848,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 680041735} - {fileID: 680041735}
- {fileID: 455923086} - {fileID: 455923086}
@ -3845,6 +3892,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 840091553} m_Father: {fileID: 840091553}
m_RootOrder: 0 m_RootOrder: 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -25,7 +25,7 @@ public class DoorBehaviour : MonoBehaviour
public void ScenetToMoveTo() public void ScenetToMoveTo()
{ {
//saving info about used gate/door/teleport //saving info about used gate/door/teleport
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.Gateway; OnMapAppearanceMethod.SetTeleportedStatus();
PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName); PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName);
PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName); PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName);
@ -40,10 +40,7 @@ public class DoorBehaviour : MonoBehaviour
SaveController.GetComponent<SaveController>().SavePlayerInventory(); SaveController.GetComponent<SaveController>().SavePlayerInventory();
SaveController.GetComponent<SaveController>().SaveHealth(); SaveController.GetComponent<SaveController>().SaveHealth();
// 1. Save all befor change scene SaveController.GetComponent<SaveController>().SaveChests();
// SaveController.GetComponent<SaveController>().SavePlayerEquipmentItems();
SaveController.GetComponent<SaveController>().SavePlayerQuests();
// SaveController.GetComponent<SaveController>().SavePlayerInventory();
// 2. Change scene // 2. Change scene
SceneManager.LoadScene(gateway.nextMapName); SceneManager.LoadScene(gateway.nextMapName);

View File

@ -54,7 +54,7 @@ public class FollowingEnemy : Enemy
anim = GetComponent<Animator>(); anim = GetComponent<Animator>();
// if new game set as alive // if new game set as alive
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
isKilled = 0; isKilled = 0;
} }

View File

@ -53,7 +53,7 @@ public class FollowingPatrollingEnemy : Enemy
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
isKilled = 0; isKilled = 0;
} }

View File

@ -66,7 +66,7 @@ public class Player : MonoBehaviour
Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0]; Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
healthBar = (HealthBar)FindObjectOfType<HealthBar>(); healthBar = (HealthBar)FindObjectOfType<HealthBar>();
levelBar = (LevelBar)FindObjectOfType<LevelBar>(); levelBar = (LevelBar)FindObjectOfType<LevelBar>();
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
currentHealth = PlayerPrefs.GetFloat("health"); currentHealth = PlayerPrefs.GetFloat("health");
exp = PlayerPrefs.GetFloat("exp"); exp = PlayerPrefs.GetFloat("exp");

View File

@ -17,23 +17,33 @@ public class PlayerPosition : MonoBehaviour
PlayerPrefs.SetFloat("player.position.z", z); PlayerPrefs.SetFloat("player.position.z", z);
} }
public void LoadPosition() public static Vector3 LoadPosition()
{ {
x = PlayerPrefs.GetFloat("player.position.x"); var x = PlayerPrefs.GetFloat("player.position.x");
y = PlayerPrefs.GetFloat("player.position.y"); var y = PlayerPrefs.GetFloat("player.position.y");
z = PlayerPrefs.GetFloat("player.position.z"); var z = PlayerPrefs.GetFloat("player.position.z");
Vector3 LoadPosition = new Vector3(x, y, z); return new Vector3(x, y, z);
transform.position = LoadPosition;
} }
/// <summary>
/// ONE BIG SHIT
///
/// First MainCharacterManager create instance with previously remembered gateway coords :)
/// After that we crate new player instance on scene
/// And finally: This script is deffaultly assigned to player soo..
/// its overwrites Player coords depending on condition in function below
/// </summary>
void Start() void Start()
{ {
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.LoadGame) if (OnMapAppearanceMethod.IsJustLaunched())
{ {
LoadPosition(); transform.position = LoadPosition();
}
}
// I really dont remember if we use this vars anywhere so I just assign new value to make sure I dont break anything :D x = transform.position.x;
x = transform.position.x;
y = transform.position.y;
z = transform.position.z;
}
}
} }

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bd745c9f052f4169bc80877d750caa5f
timeCreated: 1670242368

View File

@ -57,7 +57,20 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
// TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data.. // TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data..
// //
protected override void AfterStart()
{
if(OnMapAppearanceMethod.GameStatus == GameStatus.NewGame)
{
Debug.Log(OnMapAppearanceMethod.Gateway);
if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame)
UseDynamicSettings(); // if there is nothing saved we will use UseDefaultSettings
else
UseDefaultSettings();
}else
{
UseDynamicSettings();
}
}
protected SceneBaseDataManager<ChestPrefabAsset> GetObjectType() protected SceneBaseDataManager<ChestPrefabAsset> GetObjectType()
@ -74,6 +87,7 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
protected override void UseDefaultSettings() protected override void UseDefaultSettings()
{ {
Debug.Log("Chestmanager - UseDefaultSettings");
foreach (ChestPrefabAssetData asset in ElementsToBuildOnSceneList) { convertedData.Add((ChestPrefabAsset)asset.MapDataToPrefabAssetModel()); } foreach (ChestPrefabAssetData asset in ElementsToBuildOnSceneList) { convertedData.Add((ChestPrefabAsset)asset.MapDataToPrefabAssetModel()); }
ChestBuilder.ElementsToBuildOnSceneList = convertedData; ChestBuilder.ElementsToBuildOnSceneList = convertedData;
@ -95,6 +109,8 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
// when chest detect player in near arrea and player press "c" // when chest detect player in near arrea and player press "c"
// open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open // open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open
// Manager Build panel and pass info about chest content // Manager Build panel and pass info about chest content
Debug.Log("Chestmanager - UseDynamicSettings");
LoadDynamicData(); LoadDynamicData();

View File

@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
/*where T : Task*/
public abstract class SceneBaseDataManager<T> : MonoBehaviour public abstract class SceneBaseDataManager<T> : MonoBehaviour
{ {
protected virtual string OBJECT_FOLDER_NAME => ""; protected virtual string OBJECT_FOLDER_NAME => "";
@ -69,9 +69,18 @@ public abstract class SceneBaseDataManager<T> : MonoBehaviour
return GameObject.FindGameObjectWithTag("Manager").transform.Find("DataManger").gameObject; return GameObject.FindGameObjectWithTag("Manager").transform.Find("DataManger").gameObject;
}*/ }*/
protected void AfterStart() /// <summary>
/// Function to decide which data should be used
///
/// In common case it may sense and is correctly BUT
/// In every UiPanel we want opposite:
/// - EquipmentDataManager
/// - SceneInventoryDataManager
/// - SceneTaskDataManager
/// </summary>
protected virtual void AfterStart()
{ {
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGameJustLaunched())
{ {
UseDefaultSettings(); UseDefaultSettings();
} else { } else {

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b68fc108bbad4b04c8701788ba73dc94
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,13 @@
using UnityEditor;
using UnityEngine;
public class Continue : MonoBehaviour
{
public void SetStatus()
{
OnMapAppearanceMethod.GameStatus = GameStatus.Continue;
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7a1bf3e868faa974eacf1ae8d9407255
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -26,7 +26,6 @@ public abstract class ItemData : ModelData<Item, Item>
public override Item MapDataToObject(string prefarbAssetName) public override Item MapDataToObject(string prefarbAssetName)
{ {
Debug.Log("item prefab from asset name - data to object");
Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset");
return TryFindResource(prefarbAssetName); return TryFindResource(prefarbAssetName);

View File

@ -11,10 +11,11 @@ public class SaveController : MonoBehaviour
PlayerPrefs.SetString("SceneSaved", activeScene); PlayerPrefs.SetString("SceneSaved", activeScene);
} }
/// <summary>
/// Used only in 'MainMenu' scene in 'Contine' button
/// </summary>
public void LoadScene() public void LoadScene()
{ {
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
string sceneToGoTo = PlayerPrefs.GetString("SceneSaved"); string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
SceneManager.LoadScene(sceneToGoTo); SceneManager.LoadScene(sceneToGoTo);
} }
@ -44,6 +45,9 @@ public class SaveController : MonoBehaviour
public void SaveChests() public void SaveChests()
{ {
// there may be mapos where we dont have this elements because we dont want to have there any chests - simple
// eg Cave Entrance
if(SceneChestDataManager.Instance)
SceneChestDataManager.Instance.SaveDynamicData(); SceneChestDataManager.Instance.SaveDynamicData();
} }
} }

View File

@ -64,17 +64,15 @@ public class MainCharacterManager : MonoBehaviour
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x"); var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y"); var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z"); var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
//Debug.Log("Gateway");
return new Vector3(x, y, z); return new Vector3(x, y, z);
} }
case OnMapAppearanceMethodEnum.LoadGame: case OnMapAppearanceMethodEnum.LoadGame:
{ {
// TODO change for loading from a file instead of Prefabs // TODO change for loading from a file instead of Prefabs
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
//Debug.Log("Load Game"); //Debug.Log("Load Game");
return new Vector3(x, y, z); return PlayerPosition.LoadPosition();
} }
default: default:
{ {

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
// Tell what is the beginning state of loaded scene
public enum OnMapAppearanceMethodEnum public enum OnMapAppearanceMethodEnum
{ {
NewGame = 0, NewGame = 0,
@ -10,17 +11,110 @@ public enum OnMapAppearanceMethodEnum
//maybe respawn too //maybe respawn too
} }
public enum GameStatus
{
NewGame = 0,
Continue = 1
}
public class OnMapAppearanceMethod : MonoBehaviour public class OnMapAppearanceMethod : MonoBehaviour
{ {
public static OnMapAppearanceMethodEnum Gateway { get; set; } public static OnMapAppearanceMethodEnum Gateway { get; set; } // Map status
public static GameStatus GameStatus { get; set; }
// every script which makes player appear somewhere should change this variable ! ! ! // every script which makes player appear somewhere should change this variable ! ! !
void Awake() void Awake()
{ {
if(GameStatus == null)
GameStatus = GameStatus.NewGame;
if(Gateway == null) if(Gateway == null)
{
Gateway = OnMapAppearanceMethodEnum.NewGame; Gateway = OnMapAppearanceMethodEnum.NewGame;
} }
/// <summary>
/// Set game global state as new game
///
/// Marked after pressing "New Game" on Main Menu
/// </summary>
public static void SetNewGameStatus()
{
GameStatus = GameStatus.NewGame;
Gateway = OnMapAppearanceMethodEnum.NewGame;
} }
/// <summary>
/// Function to check if its new game
/// </summary>
/// <returns></returns>
public static bool IsNewGame()
{
return GameStatus == GameStatus.NewGame;
}
/// <summary>
/// Function to set game's global state as continued
///
/// Markes after pressing "Continue" in Main Menu
///
/// In this state we want to use previously saved game data
/// </summary>
public static void SetContinueStatus()
{
GameStatus = GameStatus.Continue;
}
/// <summary>
/// Function to check if its continued game
///
/// In this state we want to use previously saved game data
/// </summary>
/// <returns></returns>
public static bool IsContinue()
{
return GameStatus == GameStatus.Continue;
}
/// <summary>
/// Function to set state as after telkeporting (from another map)
///
/// In this case we want to remember that player went through the teleporter previously ! !
/// </summary>
public static void SetTeleportedStatus()
{
Gateway = OnMapAppearanceMethodEnum.Gateway;
}
/// <summary>
/// Function to check if its continued game but in special game
///
/// In this case we want to make sure ourselves that player previously went through the teleporter ! !
/// </summary>
public static bool IsAfterGateway()
{
return Gateway == OnMapAppearanceMethodEnum.Gateway;
}
/// <summary>
/// Function to check that player just have been started new game
/// </summary>
/// <returns></returns>
public static bool IsNewGameJustLaunched()
{
return IsNewGame() && Gateway == OnMapAppearanceMethodEnum.NewGame;
}
/// <summary>
/// Function to check that player just started game
/// </summary>
/// <returns></returns>
public static bool IsJustLaunched()
{
return (IsNewGame() || IsContinue()) && Gateway == OnMapAppearanceMethodEnum.LoadGame;
}
} }

View File

@ -62,7 +62,7 @@ public class SaveDynamicObjects : MonoBehaviour
} }
else else
{ {
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
PlayerPrefs.SetInt(thug.name + "-S", 0); PlayerPrefs.SetInt(thug.name + "-S", 0);
} }
@ -83,7 +83,7 @@ public class SaveDynamicObjects : MonoBehaviour
} }
else else
{ {
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
PlayerPrefs.SetInt(bossThug.name + "-S", 0); PlayerPrefs.SetInt(bossThug.name + "-S", 0);
} }

View File

@ -45,7 +45,7 @@ public class SceneEquippableItemManager : MonoBehaviour
{ {
this.MapName = SceneManager.GetActiveScene().name; this.MapName = SceneManager.GetActiveScene().name;
if(OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) // in new game dynamicItemsList is defaulty empty if(OnMapAppearanceMethod.IsNewGame()) // in new game dynamicItemsList is defaulty empty
{ {
BuildItems(StaticElements); BuildItems(StaticElements);
@ -71,9 +71,10 @@ public class SceneEquippableItemManager : MonoBehaviour
{ {
// BuildDynamicItems(); // BuildDynamicItems();
//SaveEquippableItems(); //SaveEquippableItems();
LoadEquippableItems();
BuildItems(StaticElements); //LoadEquippableItems();
BuildItems(DynamicElements); //BuildItems(StaticElements);
//BuildItems(DynamicElements);
} }

View File

@ -24,7 +24,7 @@ public class breakable : MonoBehaviour
availableSprites.Add(i); availableSprites.Add(i);
} }
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) if (OnMapAppearanceMethod.IsNewGame())
{ {
isBroken = 0; isBroken = 0;
} }