Hot Fix - game status & saving chests
This commit is contained in:
parent
20f5ebe048
commit
7186bef546
@ -24,7 +24,7 @@ public class BreakOre : MonoBehaviour
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availableSprites.Add(i);
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availableSprites.Add(i);
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}
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}
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if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
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if (OnMapAppearanceMethod.IsNewGame())
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{
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{
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isBroken = 0; // TODO Like in NPC Type script
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isBroken = 0; // TODO Like in NPC Type script
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}
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}
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@ -14,7 +14,7 @@ public class NPCType : MonoBehaviour
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NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
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NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
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name = npcdialogue.name;
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name = npcdialogue.name;
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if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
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if (OnMapAppearanceMethod.IsNewGame())
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{
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{
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isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning
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isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning
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}
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}
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine;
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public class NewGame : MonoBehaviour
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public class NewGame : MonoBehaviour
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@ -54,6 +55,19 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt("StrengthPoints", 0);
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PlayerPrefs.SetInt("StrengthPoints", 0);
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PlayerPrefs.SetInt("IntelligencePoints", 0);
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PlayerPrefs.SetInt("IntelligencePoints", 0);
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OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
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OnMapAppearanceMethod.SetNewGameStatus();
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// remove all binary files from Application.persistentDataPath + "/";
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System.IO.DirectoryInfo di = new DirectoryInfo(Application.persistentDataPath);
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foreach (FileInfo file in di.GetFiles())
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{
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file.Delete();
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}
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foreach (DirectoryInfo dir in di.GetDirectories())
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{
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dir.Delete(true);
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}
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}
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}
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}
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}
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@ -176,10 +176,10 @@ MonoBehaviour:
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Value:
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Value:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 4267060477434669900}
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- m_Target: {fileID: 482428332992622001}
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m_TargetAssemblyTypeName: NpcDialogueManager, Assembly-CSharp
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m_TargetAssemblyTypeName: BossThug, Assembly-CSharp
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m_MethodName: DialogueEndAction
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m_MethodName: ChanegStatusToAttack
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m_Mode: 3
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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@ -23615,7 +23615,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 105457317}
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- m_Target: {fileID: 105457317}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveItems
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m_MethodName: SavePlayerEquipmentItems
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -23627,7 +23627,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 105457317}
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- m_Target: {fileID: 105457317}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveQuests
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m_MethodName: SavePlayerQuests
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -23639,7 +23639,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 105457317}
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- m_Target: {fileID: 105457317}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveInventory
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m_MethodName: SavePlayerInventory
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -56307,7 +56307,6 @@ Transform:
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m_Children:
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m_Children:
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- {fileID: 1288958687}
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- {fileID: 1288958687}
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- {fileID: 277471083}
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- {fileID: 277471083}
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- {fileID: 736035331}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -78042,60 +78041,6 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!1 &736035330
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 736035331}
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- component: {fileID: 736035332}
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m_Layer: 0
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m_Name: ChestManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &736035331
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 736035330}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 557637066}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &736035332
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 736035330}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c0b2d7931c00ea64eb1da159de0455e0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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CurrentChest:
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id: 0
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name:
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description:
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chestModel: {fileID: 0}
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ChestType: 0
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Content: []
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UiManager: {fileID: 0}
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ElementsToBuildOnSceneList: []
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convertedData: []
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--- !u!1 &743052380
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--- !u!1 &743052380
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -115015,7 +114960,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 933251618}
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- m_Target: {fileID: 933251618}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveItems
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m_MethodName: SavePlayerEquipmentItems
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -115027,7 +114972,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 933251618}
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- m_Target: {fileID: 933251618}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveQuests
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m_MethodName: SavePlayerQuests
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -115039,7 +114984,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 933251618}
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- m_Target: {fileID: 933251618}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveInventory
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m_MethodName: SavePlayerInventory
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -151,6 +151,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 962239750}
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m_Father: {fileID: 962239750}
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m_RootOrder: 2
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m_RootOrder: 2
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@ -166,6 +167,7 @@ TilemapRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_ReflectionProbeUsage: 0
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@ -31317,6 +31319,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 100}
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m_LocalPosition: {x: 0, y: 0, z: 100}
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m_LocalScale: {x: 1.5, y: 1.5, z: 1}
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m_LocalScale: {x: 1.5, y: 1.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1508208155}
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m_Father: {fileID: 1508208155}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -31464,6 +31467,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1592086836}
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m_Father: {fileID: 1592086836}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -31629,6 +31633,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1629917693}
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m_Father: {fileID: 1629917693}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -31739,6 +31744,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1257653612}
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m_Father: {fileID: 1257653612}
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m_RootOrder: 3
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m_RootOrder: 3
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@ -31902,6 +31908,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1212998052}
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m_Father: {fileID: 1212998052}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -31977,6 +31984,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.2, y: 6, z: 1}
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m_LocalScale: {x: 1.2, y: 6, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 487531975}
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m_Father: {fileID: 487531975}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -32059,6 +32067,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1527461548}
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m_Father: {fileID: 1527461548}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -32226,6 +32235,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_LocalScale: {x: 2.5, y: 2.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1592086836}
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m_Father: {fileID: 1592086836}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -32452,7 +32462,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 123635617}
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- m_Target: {fileID: 123635617}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveItems
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m_MethodName: SavePlayerEquipmentItems
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -32464,7 +32474,7 @@ MonoBehaviour:
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 123635617}
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- m_Target: {fileID: 123635617}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SaveQuests
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m_MethodName: SavePlayerInventory
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -32476,7 +32486,7 @@ MonoBehaviour:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -234565,6 +234544,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Father: {fileID: 2062165078}
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@ -234743,6 +234724,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_Father: {fileID: 962239750}
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@ -234837,6 +234820,7 @@ TilemapRenderer:
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@ -235030,6 +235014,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 2062165078}
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@ -235104,6 +235089,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -1.02, y: -2.55, z: 0.9398522}
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m_LocalPosition: {x: -1.02, y: -2.55, z: 0.9398522}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1945190761}
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@ -235119,6 +235105,7 @@ SpriteRenderer:
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@ -235185,6 +235172,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 462717738}
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m_Father: {fileID: 462717738}
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@ -235224,6 +235212,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_Father: {fileID: 1875605380}
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@ -235318,6 +235307,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -235397,6 +235387,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_Father: {fileID: 1229450537}
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@ -235476,6 +235467,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_Father: {fileID: 962239750}
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@ -235491,6 +235483,7 @@ TilemapRenderer:
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@ -236947,6 +236940,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -237108,6 +237102,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_Father: {fileID: 1014515938}
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@ -237146,6 +237141,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -237161,6 +237157,7 @@ TilemapRenderer:
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@ -242180,6 +242177,7 @@ RectTransform:
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@ -242255,6 +242253,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -242335,6 +242334,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -242523,6 +242523,7 @@ RectTransform:
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@ -242602,6 +242603,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@ -242681,6 +242683,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -242696,6 +242699,7 @@ TilemapRenderer:
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@ -256844,6 +256848,7 @@ Transform:
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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@ -4111,7 +4138,7 @@ MonoBehaviour:
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m_CallState: 2
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- m_Target: {fileID: 539229158}
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- m_Target: {fileID: 539229158}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SavePlayerQuests
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@ -4123,7 +4150,7 @@ MonoBehaviour:
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m_CallState: 2
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- m_Target: {fileID: 539229158}
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SavePlayerInventory
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@ -5198,6 +5230,7 @@ TilemapRenderer:
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@ -18598,7 +18648,7 @@ MonoBehaviour:
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_MethodName: SavePlayerQuests
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@ -18610,7 +18660,7 @@ MonoBehaviour:
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@ -21015,6 +21080,7 @@ TilemapRenderer:
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@ -24017,6 +24108,7 @@ RectTransform:
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@ -24125,6 +24218,7 @@ SpriteRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -723,6 +753,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 3.6, z: 10}
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m_LocalPosition: {x: 0, y: 3.6, z: 10}
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m_Father: {fileID: 897683149}
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -808,6 +840,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.5, y: 1.2, z: 1}
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m_LocalScale: {x: 1.5, y: 1.2, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 2106587791}
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m_Father: {fileID: 2106587791}
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@ -954,6 +987,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
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m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_SendPointerHoverToParent: 1
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m_HorizontalAxis: Horizontal
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m_HorizontalAxis: Horizontal
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m_VerticalAxis: Vertical
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m_VerticalAxis: Vertical
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m_SubmitButton: Submit
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m_SubmitButton: Submit
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@ -986,6 +1020,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_RootOrder: 5
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@ -1020,6 +1055,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.5, y: 1.2, z: 1}
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m_LocalScale: {x: 1.5, y: 1.2, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 2141716778}
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m_Father: {fileID: 2106587791}
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m_Father: {fileID: 2106587791}
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@ -1162,6 +1198,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 1617351646}
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@ -1196,6 +1233,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2106587791}
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m_Father: {fileID: 2106587791}
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m_RootOrder: 4
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m_RootOrder: 4
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@ -1330,6 +1368,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 193991227}
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m_Father: {fileID: 193991227}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -1345,6 +1384,7 @@ TilemapRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_ReflectionProbeUsage: 0
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@ -3287,6 +3327,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.3344173, y: -2.013585, z: -34.86502}
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m_LocalPosition: {x: -1.3344173, y: -2.013585, z: -34.86502}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 6
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@ -3330,6 +3371,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 2.8525665, y: -0.1126967, z: -140.81984}
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m_LocalPosition: {x: 2.8525665, y: -0.1126967, z: -140.81984}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -3363,6 +3405,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 680041735}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -3511,6 +3554,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -1.2, z: 10}
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m_LocalPosition: {x: 0, y: -1.2, z: 10}
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m_LocalScale: {x: 1, y: 1.25, z: 1}
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m_LocalScale: {x: 1, y: 1.25, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 897683149}
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m_Father: {fileID: 897683149}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -3526,6 +3570,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -3596,6 +3641,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.5, y: 1.2, z: 1}
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m_LocalScale: {x: 1.5, y: 1.2, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 115406066}
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m_Father: {fileID: 2106587791}
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m_Father: {fileID: 2106587791}
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@ -3802,6 +3848,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@ -3845,6 +3892,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 840091553}
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m_Father: {fileID: 840091553}
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m_RootOrder: 0
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|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -25,7 +25,7 @@ public class DoorBehaviour : MonoBehaviour
|
|||||||
public void ScenetToMoveTo()
|
public void ScenetToMoveTo()
|
||||||
{
|
{
|
||||||
//saving info about used gate/door/teleport
|
//saving info about used gate/door/teleport
|
||||||
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.Gateway;
|
OnMapAppearanceMethod.SetTeleportedStatus();
|
||||||
|
|
||||||
PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName);
|
PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName);
|
||||||
PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName);
|
PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName);
|
||||||
@ -40,10 +40,7 @@ public class DoorBehaviour : MonoBehaviour
|
|||||||
SaveController.GetComponent<SaveController>().SavePlayerInventory();
|
SaveController.GetComponent<SaveController>().SavePlayerInventory();
|
||||||
SaveController.GetComponent<SaveController>().SaveHealth();
|
SaveController.GetComponent<SaveController>().SaveHealth();
|
||||||
|
|
||||||
// 1. Save all befor change scene
|
SaveController.GetComponent<SaveController>().SaveChests();
|
||||||
// SaveController.GetComponent<SaveController>().SavePlayerEquipmentItems();
|
|
||||||
SaveController.GetComponent<SaveController>().SavePlayerQuests();
|
|
||||||
// SaveController.GetComponent<SaveController>().SavePlayerInventory();
|
|
||||||
|
|
||||||
// 2. Change scene
|
// 2. Change scene
|
||||||
SceneManager.LoadScene(gateway.nextMapName);
|
SceneManager.LoadScene(gateway.nextMapName);
|
||||||
|
@ -54,7 +54,7 @@ public class FollowingEnemy : Enemy
|
|||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
|
|
||||||
// if new game set as alive
|
// if new game set as alive
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
if (OnMapAppearanceMethod.IsNewGame())
|
||||||
{
|
{
|
||||||
isKilled = 0;
|
isKilled = 0;
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ public class FollowingPatrollingEnemy : Enemy
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
if (OnMapAppearanceMethod.IsNewGame())
|
||||||
{
|
{
|
||||||
isKilled = 0;
|
isKilled = 0;
|
||||||
}
|
}
|
||||||
|
@ -66,7 +66,7 @@ public class Player : MonoBehaviour
|
|||||||
Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
|
Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
|
||||||
healthBar = (HealthBar)FindObjectOfType<HealthBar>();
|
healthBar = (HealthBar)FindObjectOfType<HealthBar>();
|
||||||
levelBar = (LevelBar)FindObjectOfType<LevelBar>();
|
levelBar = (LevelBar)FindObjectOfType<LevelBar>();
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
if (OnMapAppearanceMethod.IsNewGame())
|
||||||
{
|
{
|
||||||
currentHealth = PlayerPrefs.GetFloat("health");
|
currentHealth = PlayerPrefs.GetFloat("health");
|
||||||
exp = PlayerPrefs.GetFloat("exp");
|
exp = PlayerPrefs.GetFloat("exp");
|
||||||
|
@ -17,23 +17,33 @@ public class PlayerPosition : MonoBehaviour
|
|||||||
PlayerPrefs.SetFloat("player.position.z", z);
|
PlayerPrefs.SetFloat("player.position.z", z);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadPosition()
|
public static Vector3 LoadPosition()
|
||||||
{
|
{
|
||||||
x = PlayerPrefs.GetFloat("player.position.x");
|
var x = PlayerPrefs.GetFloat("player.position.x");
|
||||||
y = PlayerPrefs.GetFloat("player.position.y");
|
var y = PlayerPrefs.GetFloat("player.position.y");
|
||||||
z = PlayerPrefs.GetFloat("player.position.z");
|
var z = PlayerPrefs.GetFloat("player.position.z");
|
||||||
|
|
||||||
Vector3 LoadPosition = new Vector3(x, y, z);
|
return new Vector3(x, y, z);
|
||||||
transform.position = LoadPosition;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ONE BIG SHIT
|
||||||
|
///
|
||||||
|
/// First MainCharacterManager create instance with previously remembered gateway coords :)
|
||||||
|
/// After that we crate new player instance on scene
|
||||||
|
/// And finally: This script is deffaultly assigned to player soo..
|
||||||
|
/// its overwrites Player coords depending on condition in function below
|
||||||
|
/// </summary>
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.LoadGame)
|
if (OnMapAppearanceMethod.IsJustLaunched())
|
||||||
{
|
{
|
||||||
LoadPosition();
|
transform.position = LoadPosition();
|
||||||
|
|
||||||
|
// I really dont remember if we use this vars anywhere so I just assign new value to make sure I dont break anything :D x = transform.position.x;
|
||||||
|
x = transform.position.x;
|
||||||
|
y = transform.position.y;
|
||||||
|
z = transform.position.z;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd745c9f052f4169bc80877d750caa5f
|
||||||
|
timeCreated: 1670242368
|
@ -57,7 +57,20 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
|
|||||||
|
|
||||||
// TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data..
|
// TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data..
|
||||||
//
|
//
|
||||||
|
protected override void AfterStart()
|
||||||
|
{
|
||||||
|
if(OnMapAppearanceMethod.GameStatus == GameStatus.NewGame)
|
||||||
|
{
|
||||||
|
Debug.Log(OnMapAppearanceMethod.Gateway);
|
||||||
|
if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame)
|
||||||
|
UseDynamicSettings(); // if there is nothing saved we will use UseDefaultSettings
|
||||||
|
else
|
||||||
|
UseDefaultSettings();
|
||||||
|
}else
|
||||||
|
{
|
||||||
|
UseDynamicSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
protected SceneBaseDataManager<ChestPrefabAsset> GetObjectType()
|
protected SceneBaseDataManager<ChestPrefabAsset> GetObjectType()
|
||||||
@ -74,6 +87,7 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
|
|||||||
|
|
||||||
protected override void UseDefaultSettings()
|
protected override void UseDefaultSettings()
|
||||||
{
|
{
|
||||||
|
Debug.Log("Chestmanager - UseDefaultSettings");
|
||||||
foreach (ChestPrefabAssetData asset in ElementsToBuildOnSceneList) { convertedData.Add((ChestPrefabAsset)asset.MapDataToPrefabAssetModel()); }
|
foreach (ChestPrefabAssetData asset in ElementsToBuildOnSceneList) { convertedData.Add((ChestPrefabAsset)asset.MapDataToPrefabAssetModel()); }
|
||||||
|
|
||||||
ChestBuilder.ElementsToBuildOnSceneList = convertedData;
|
ChestBuilder.ElementsToBuildOnSceneList = convertedData;
|
||||||
@ -95,6 +109,8 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
|
|||||||
// when chest detect player in near arrea and player press "c"
|
// when chest detect player in near arrea and player press "c"
|
||||||
// open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open
|
// open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open
|
||||||
// Manager Build panel and pass info about chest content
|
// Manager Build panel and pass info about chest content
|
||||||
|
Debug.Log("Chestmanager - UseDynamicSettings");
|
||||||
|
|
||||||
LoadDynamicData();
|
LoadDynamicData();
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
/*where T : Task*/
|
|
||||||
public abstract class SceneBaseDataManager<T> : MonoBehaviour
|
public abstract class SceneBaseDataManager<T> : MonoBehaviour
|
||||||
{
|
{
|
||||||
protected virtual string OBJECT_FOLDER_NAME => "";
|
protected virtual string OBJECT_FOLDER_NAME => "";
|
||||||
@ -69,9 +69,18 @@ public abstract class SceneBaseDataManager<T> : MonoBehaviour
|
|||||||
return GameObject.FindGameObjectWithTag("Manager").transform.Find("DataManger").gameObject;
|
return GameObject.FindGameObjectWithTag("Manager").transform.Find("DataManger").gameObject;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
protected void AfterStart()
|
/// <summary>
|
||||||
|
/// Function to decide which data should be used
|
||||||
|
///
|
||||||
|
/// In common case it may sense and is correctly BUT
|
||||||
|
/// In every UiPanel we want opposite:
|
||||||
|
/// - EquipmentDataManager
|
||||||
|
/// - SceneInventoryDataManager
|
||||||
|
/// - SceneTaskDataManager
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void AfterStart()
|
||||||
{
|
{
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
if (OnMapAppearanceMethod.IsNewGameJustLaunched())
|
||||||
{
|
{
|
||||||
UseDefaultSettings();
|
UseDefaultSettings();
|
||||||
} else {
|
} else {
|
||||||
|
8
Assets/Scripts/REFACTORING/Application/UI/MainMenu.meta
Normal file
8
Assets/Scripts/REFACTORING/Application/UI/MainMenu.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b68fc108bbad4b04c8701788ba73dc94
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,13 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
public class Continue : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void SetStatus()
|
||||||
|
{
|
||||||
|
OnMapAppearanceMethod.GameStatus = GameStatus.Continue;
|
||||||
|
|
||||||
|
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7a1bf3e868faa974eacf1ae8d9407255
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -26,7 +26,6 @@ public abstract class ItemData : ModelData<Item, Item>
|
|||||||
|
|
||||||
public override Item MapDataToObject(string prefarbAssetName)
|
public override Item MapDataToObject(string prefarbAssetName)
|
||||||
{
|
{
|
||||||
Debug.Log("item prefab from asset name - data to object");
|
|
||||||
Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset");
|
Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset");
|
||||||
|
|
||||||
return TryFindResource(prefarbAssetName);
|
return TryFindResource(prefarbAssetName);
|
||||||
|
@ -11,10 +11,11 @@ public class SaveController : MonoBehaviour
|
|||||||
PlayerPrefs.SetString("SceneSaved", activeScene);
|
PlayerPrefs.SetString("SceneSaved", activeScene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used only in 'MainMenu' scene in 'Contine' button
|
||||||
|
/// </summary>
|
||||||
public void LoadScene()
|
public void LoadScene()
|
||||||
{
|
{
|
||||||
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
|
|
||||||
|
|
||||||
string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
|
string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
|
||||||
SceneManager.LoadScene(sceneToGoTo);
|
SceneManager.LoadScene(sceneToGoTo);
|
||||||
}
|
}
|
||||||
@ -44,6 +45,9 @@ public class SaveController : MonoBehaviour
|
|||||||
|
|
||||||
public void SaveChests()
|
public void SaveChests()
|
||||||
{
|
{
|
||||||
SceneChestDataManager.Instance.SaveDynamicData();
|
// there may be mapos where we dont have this elements because we dont want to have there any chests - simple
|
||||||
|
// eg Cave Entrance
|
||||||
|
if(SceneChestDataManager.Instance)
|
||||||
|
SceneChestDataManager.Instance.SaveDynamicData();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -64,17 +64,15 @@ public class MainCharacterManager : MonoBehaviour
|
|||||||
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
|
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
|
||||||
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
|
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
|
||||||
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
|
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
|
||||||
//Debug.Log("Gateway");
|
|
||||||
return new Vector3(x, y, z);
|
return new Vector3(x, y, z);
|
||||||
}
|
}
|
||||||
case OnMapAppearanceMethodEnum.LoadGame:
|
case OnMapAppearanceMethodEnum.LoadGame:
|
||||||
{
|
{
|
||||||
// TODO change for loading from a file instead of Prefabs
|
// TODO change for loading from a file instead of Prefabs
|
||||||
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
|
|
||||||
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
|
|
||||||
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
|
|
||||||
//Debug.Log("Load Game");
|
//Debug.Log("Load Game");
|
||||||
return new Vector3(x, y, z);
|
return PlayerPosition.LoadPosition();
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Tell what is the beginning state of loaded scene
|
||||||
public enum OnMapAppearanceMethodEnum
|
public enum OnMapAppearanceMethodEnum
|
||||||
{
|
{
|
||||||
NewGame = 0,
|
NewGame = 0,
|
||||||
@ -10,17 +11,110 @@ public enum OnMapAppearanceMethodEnum
|
|||||||
//maybe respawn too
|
//maybe respawn too
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum GameStatus
|
||||||
|
{
|
||||||
|
NewGame = 0,
|
||||||
|
Continue = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public class OnMapAppearanceMethod : MonoBehaviour
|
public class OnMapAppearanceMethod : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static OnMapAppearanceMethodEnum Gateway { get; set; }
|
public static OnMapAppearanceMethodEnum Gateway { get; set; } // Map status
|
||||||
|
|
||||||
|
public static GameStatus GameStatus { get; set; }
|
||||||
|
|
||||||
// every script which makes player appear somewhere should change this variable ! ! !
|
// every script which makes player appear somewhere should change this variable ! ! !
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
if(GameStatus == null)
|
||||||
|
GameStatus = GameStatus.NewGame;
|
||||||
|
|
||||||
if(Gateway == null)
|
if(Gateway == null)
|
||||||
{
|
|
||||||
Gateway = OnMapAppearanceMethodEnum.NewGame;
|
Gateway = OnMapAppearanceMethodEnum.NewGame;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set game global state as new game
|
||||||
|
///
|
||||||
|
/// Marked after pressing "New Game" on Main Menu
|
||||||
|
/// </summary>
|
||||||
|
public static void SetNewGameStatus()
|
||||||
|
{
|
||||||
|
GameStatus = GameStatus.NewGame;
|
||||||
|
|
||||||
|
Gateway = OnMapAppearanceMethodEnum.NewGame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to check if its new game
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool IsNewGame()
|
||||||
|
{
|
||||||
|
return GameStatus == GameStatus.NewGame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to set game's global state as continued
|
||||||
|
///
|
||||||
|
/// Markes after pressing "Continue" in Main Menu
|
||||||
|
///
|
||||||
|
/// In this state we want to use previously saved game data
|
||||||
|
/// </summary>
|
||||||
|
public static void SetContinueStatus()
|
||||||
|
{
|
||||||
|
GameStatus = GameStatus.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to check if its continued game
|
||||||
|
///
|
||||||
|
/// In this state we want to use previously saved game data
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool IsContinue()
|
||||||
|
{
|
||||||
|
return GameStatus == GameStatus.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to set state as after telkeporting (from another map)
|
||||||
|
///
|
||||||
|
/// In this case we want to remember that player went through the teleporter previously ! !
|
||||||
|
/// </summary>
|
||||||
|
public static void SetTeleportedStatus()
|
||||||
|
{
|
||||||
|
Gateway = OnMapAppearanceMethodEnum.Gateway;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to check if its continued game but in special game
|
||||||
|
///
|
||||||
|
/// In this case we want to make sure ourselves that player previously went through the teleporter ! !
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsAfterGateway()
|
||||||
|
{
|
||||||
|
return Gateway == OnMapAppearanceMethodEnum.Gateway;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to check that player just have been started new game
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool IsNewGameJustLaunched()
|
||||||
|
{
|
||||||
|
return IsNewGame() && Gateway == OnMapAppearanceMethodEnum.NewGame;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to check that player just started game
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool IsJustLaunched()
|
||||||
|
{
|
||||||
|
return (IsNewGame() || IsContinue()) && Gateway == OnMapAppearanceMethodEnum.LoadGame;
|
||||||
|
}
|
||||||
}
|
}
|
@ -62,7 +62,7 @@ public class SaveDynamicObjects : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
if (OnMapAppearanceMethod.IsNewGame())
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetInt(thug.name + "-S", 0);
|
PlayerPrefs.SetInt(thug.name + "-S", 0);
|
||||||
}
|
}
|
||||||
@ -83,7 +83,7 @@ public class SaveDynamicObjects : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
if (OnMapAppearanceMethod.IsNewGame())
|
||||||
{
|
{
|
||||||
PlayerPrefs.SetInt(bossThug.name + "-S", 0);
|
PlayerPrefs.SetInt(bossThug.name + "-S", 0);
|
||||||
}
|
}
|
||||||
|
@ -45,7 +45,7 @@ public class SceneEquippableItemManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
this.MapName = SceneManager.GetActiveScene().name;
|
this.MapName = SceneManager.GetActiveScene().name;
|
||||||
|
|
||||||
if(OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) // in new game dynamicItemsList is defaulty empty
|
if(OnMapAppearanceMethod.IsNewGame()) // in new game dynamicItemsList is defaulty empty
|
||||||
{
|
{
|
||||||
BuildItems(StaticElements);
|
BuildItems(StaticElements);
|
||||||
|
|
||||||
@ -71,9 +71,10 @@ public class SceneEquippableItemManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
// BuildDynamicItems();
|
// BuildDynamicItems();
|
||||||
//SaveEquippableItems();
|
//SaveEquippableItems();
|
||||||
LoadEquippableItems();
|
|
||||||
BuildItems(StaticElements);
|
//LoadEquippableItems();
|
||||||
BuildItems(DynamicElements);
|
//BuildItems(StaticElements);
|
||||||
|
//BuildItems(DynamicElements);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -24,7 +24,7 @@ public class breakable : MonoBehaviour
|
|||||||
availableSprites.Add(i);
|
availableSprites.Add(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
|
if (OnMapAppearanceMethod.IsNewGame())
|
||||||
{
|
{
|
||||||
isBroken = 0;
|
isBroken = 0;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user