Hot Fix - game status & saving chests

This commit is contained in:
kabix09 2022-12-06 01:20:01 +01:00
parent 20f5ebe048
commit 7186bef546
29 changed files with 5677 additions and 370 deletions

View File

@ -24,7 +24,7 @@ public class BreakOre : MonoBehaviour
availableSprites.Add(i);
}
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
isBroken = 0; // TODO Like in NPC Type script
}

View File

@ -14,7 +14,7 @@ public class NPCType : MonoBehaviour
NPCDialogue npcdialogue = lumberjack.GetComponent<NPCDialogue>();
name = npcdialogue.name;
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
isQuest = 1; // TODO I guess we decide here if quest is available for player from the very beginning
}

View File

@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class NewGame : MonoBehaviour
@ -54,6 +55,19 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetInt("StrengthPoints", 0);
PlayerPrefs.SetInt("IntelligencePoints", 0);
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
OnMapAppearanceMethod.SetNewGameStatus();
// remove all binary files from Application.persistentDataPath + "/";
System.IO.DirectoryInfo di = new DirectoryInfo(Application.persistentDataPath);
foreach (FileInfo file in di.GetFiles())
{
file.Delete();
}
foreach (DirectoryInfo dir in di.GetDirectories())
{
dir.Delete(true);
}
}
}

View File

@ -176,10 +176,10 @@ MonoBehaviour:
Value:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 4267060477434669900}
m_TargetAssemblyTypeName: NpcDialogueManager, Assembly-CSharp
m_MethodName: DialogueEndAction
m_Mode: 3
- m_Target: {fileID: 482428332992622001}
m_TargetAssemblyTypeName: BossThug, Assembly-CSharp
m_MethodName: ChanegStatusToAttack
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine

View File

@ -23615,7 +23615,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 105457317}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItems
m_MethodName: SavePlayerEquipmentItems
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -23627,7 +23627,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 105457317}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveQuests
m_MethodName: SavePlayerQuests
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -23639,7 +23639,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 105457317}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveInventory
m_MethodName: SavePlayerInventory
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -56307,7 +56307,6 @@ Transform:
m_Children:
- {fileID: 1288958687}
- {fileID: 277471083}
- {fileID: 736035331}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -78042,60 +78041,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &736035330
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 736035331}
- component: {fileID: 736035332}
m_Layer: 0
m_Name: ChestManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &736035331
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 736035330}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
m_Father: {fileID: 557637066}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &736035332
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 736035330}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c0b2d7931c00ea64eb1da159de0455e0, type: 3}
m_Name:
m_EditorClassIdentifier:
CurrentChest:
id: 0
name:
description:
chestModel: {fileID: 0}
ChestType: 0
Content: []
UiManager: {fileID: 0}
ElementsToBuildOnSceneList: []
convertedData: []
--- !u!1 &743052380
GameObject:
m_ObjectHideFlags: 0
@ -115015,7 +114960,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 933251618}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItems
m_MethodName: SavePlayerEquipmentItems
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -115027,7 +114972,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 933251618}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveQuests
m_MethodName: SavePlayerQuests
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -115039,7 +114984,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 933251618}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveInventory
m_MethodName: SavePlayerInventory
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}

View File

@ -151,6 +151,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 962239750}
m_RootOrder: 2
@ -166,6 +167,7 @@ TilemapRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -31317,6 +31319,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 100}
m_LocalScale: {x: 1.5, y: 1.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1508208155}
m_RootOrder: 1
@ -31464,6 +31467,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1592086836}
m_RootOrder: 0
@ -31629,6 +31633,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1629917693}
m_RootOrder: 0
@ -31739,6 +31744,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1257653612}
m_RootOrder: 3
@ -31902,6 +31908,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1212998052}
m_RootOrder: 0
@ -31977,6 +31984,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 487531975}
m_RootOrder: 0
@ -32059,6 +32067,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1527461548}
m_RootOrder: 1
@ -32226,6 +32235,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1592086836}
m_RootOrder: 1
@ -32452,7 +32462,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 123635617}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItems
m_MethodName: SavePlayerEquipmentItems
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -32464,7 +32474,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 123635617}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveQuests
m_MethodName: SavePlayerInventory
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -32476,7 +32486,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 123635617}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveInventory
m_MethodName: SavePlayerQuests
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -32555,6 +32565,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1864162581}
m_RootOrder: 0
@ -32598,6 +32609,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1864162581}
m_RootOrder: 2
@ -32642,6 +32654,7 @@ Transform:
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m_LocalPosition: {x: -659.28564, y: -370.71426, z: 0}
m_LocalScale: {x: 1.4285713, y: 1.4285713, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 255506290}
m_RootOrder: 0
@ -32657,6 +32670,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -32725,6 +32739,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 1991310305}
@ -32799,6 +32814,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.4602706, y: -0.8430535, z: -2.7875266}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
m_RootOrder: 3
@ -32833,6 +32849,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 100}
m_LocalScale: {x: 1.48, y: 1.48, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1508208155}
m_RootOrder: 0
@ -32976,6 +32993,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1618102915}
m_RootOrder: 2
@ -33000,60 +33018,7 @@ MonoBehaviour:
ChestType: 0
Content: []
UiManager: {fileID: 0}
ElementsToBuildOnSceneList:
- Name:
PrefabAssetName:
Position:
- -409.8
- -216.4
- 10
ChestData:
id: 0
name: Wooden Chest 1
modelName: Wooden Chest
description:
type: 0
content:
- Key: 4
Value:
id: 0
name: Pickaxe
modelName: Pickaxe
description:
level: 0
imageName:
strengthBonus: 0
agilityBonus: 0
inteligenceBonus: 0
vitalityBonus: 0
isStackable: 0
equipmentType: 5
- Name:
PrefabAssetName:
Position:
- -382
- -201
- 10
ChestData:
id: 0
name: Gold Chest 2
modelName: Gold Chest
description:
type: 2
content: []
- Name:
PrefabAssetName:
Position:
- -376.5
- -224.8
- 10
ChestData:
id: 0
name: Wooden Chest
modelName: Wooden Chest
description:
type: 0
content: []
ElementsToBuildOnSceneList: []
convertedData: []
--- !u!1 &303547912
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1527461548}
m_RootOrder: 3
@ -33251,6 +33217,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1257653612}
m_RootOrder: 0
@ -33438,6 +33405,7 @@ Transform:
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m_LocalPosition: {x: -7, y: -2.5, z: 0}
m_LocalScale: {x: 1.975, y: 1, z: 1}
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m_Father: {fileID: 0}
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@ -33473,6 +33441,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_RootOrder: 2
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m_Father: {fileID: 406029201}
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@ -33882,6 +33853,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1257653612}
m_RootOrder: 1
@ -34132,7 +34104,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 401367761}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveItems
m_MethodName: SavePlayerEquipmentItems
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -34144,7 +34116,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 401367761}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveQuests
m_MethodName: SavePlayerQuests
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -34156,7 +34128,7 @@ MonoBehaviour:
m_CallState: 2
- m_Target: {fileID: 401367761}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: SaveInventory
m_MethodName: SavePlayerInventory
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -34234,6 +34206,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 462717738}
@ -34272,6 +34245,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 962239750}
m_RootOrder: 0
@ -34287,6 +34261,7 @@ TilemapRenderer:
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m_StaticShadowCaster: 0
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@ -234238,6 +234213,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1229450537}
m_RootOrder: 0
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1010779222}
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m_ConstrainProportionsScale: 0
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@ -235030,6 +235014,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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@ -235119,6 +235105,7 @@ SpriteRenderer:
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@ -235185,6 +235172,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1197977279}
m_Father: {fileID: 0}
@ -546,6 +549,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
@ -563,6 +567,7 @@ GameObject:
- component: {fileID: 455923088}
- component: {fileID: 455923087}
- component: {fileID: 455923090}
- component: {fileID: 455923091}
m_Layer: 5
m_Name: ContinueButton
m_TagString: Untagged
@ -580,6 +585,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.5, y: 1.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 46569006}
m_Father: {fileID: 2106587791}
@ -634,6 +640,18 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 455923091}
m_TargetAssemblyTypeName: Continue, Assembly-CSharp
m_MethodName: SetStatus
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 455923090}
m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
m_MethodName: LoadScene
@ -696,6 +714,18 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f8dbef2798cc8064f86e56d2bc02d2fa, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &455923091
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 455923085}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7a1bf3e868faa974eacf1ae8d9407255, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &502516633
GameObject:
m_ObjectHideFlags: 0
@ -723,6 +753,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 3.6, z: 10}
m_LocalScale: {x: 1, y: 0.8, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 897683149}
m_RootOrder: 0
@ -738,6 +769,7 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -808,6 +840,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.5, y: 1.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1401167277}
m_Father: {fileID: 2106587791}
@ -954,6 +987,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name:
m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
@ -986,6 +1020,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
@ -1020,6 +1055,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.5, y: 1.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2141716778}
m_Father: {fileID: 2106587791}
@ -1162,6 +1198,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 502516634}
- {fileID: 1617351646}
@ -1196,6 +1233,7 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2106587791}
m_RootOrder: 4
@ -1330,6 +1368,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 193991227}
m_RootOrder: 0
@ -1345,6 +1384,7 @@ TilemapRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
@ -3287,6 +3327,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1.3344173, y: -2.013585, z: -34.86502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 6
@ -3330,6 +3371,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.8525665, y: -0.1126967, z: -140.81984}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
@ -3363,6 +3405,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 680041735}
m_RootOrder: 0
@ -3511,6 +3554,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -1.2, z: 10}
m_LocalScale: {x: 1, y: 1.25, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 897683149}
m_RootOrder: 1
@ -3526,6 +3570,7 @@ SpriteRenderer:
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -3596,6 +3641,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.5, y: 1.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 115406066}
m_Father: {fileID: 2106587791}
@ -3802,6 +3848,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 680041735}
- {fileID: 455923086}
@ -3845,6 +3892,7 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 840091553}
m_RootOrder: 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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View File

@ -25,7 +25,7 @@ public class DoorBehaviour : MonoBehaviour
public void ScenetToMoveTo()
{
//saving info about used gate/door/teleport
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.Gateway;
OnMapAppearanceMethod.SetTeleportedStatus();
PlayerPrefs.SetString("gateway.sourceMapName", gateway.currentMapName);
PlayerPrefs.SetString("gateway.nextMapName", gateway.nextMapName);
@ -40,10 +40,7 @@ public class DoorBehaviour : MonoBehaviour
SaveController.GetComponent<SaveController>().SavePlayerInventory();
SaveController.GetComponent<SaveController>().SaveHealth();
// 1. Save all befor change scene
// SaveController.GetComponent<SaveController>().SavePlayerEquipmentItems();
SaveController.GetComponent<SaveController>().SavePlayerQuests();
// SaveController.GetComponent<SaveController>().SavePlayerInventory();
SaveController.GetComponent<SaveController>().SaveChests();
// 2. Change scene
SceneManager.LoadScene(gateway.nextMapName);

View File

@ -54,7 +54,7 @@ public class FollowingEnemy : Enemy
anim = GetComponent<Animator>();
// if new game set as alive
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
isKilled = 0;
}

View File

@ -53,7 +53,7 @@ public class FollowingPatrollingEnemy : Enemy
// Start is called before the first frame update
void Start()
{
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
isKilled = 0;
}

View File

@ -66,7 +66,7 @@ public class Player : MonoBehaviour
Panel = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "YouDied").ToArray()[0];
healthBar = (HealthBar)FindObjectOfType<HealthBar>();
levelBar = (LevelBar)FindObjectOfType<LevelBar>();
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
currentHealth = PlayerPrefs.GetFloat("health");
exp = PlayerPrefs.GetFloat("exp");

View File

@ -17,23 +17,33 @@ public class PlayerPosition : MonoBehaviour
PlayerPrefs.SetFloat("player.position.z", z);
}
public void LoadPosition()
public static Vector3 LoadPosition()
{
x = PlayerPrefs.GetFloat("player.position.x");
y = PlayerPrefs.GetFloat("player.position.y");
z = PlayerPrefs.GetFloat("player.position.z");
var x = PlayerPrefs.GetFloat("player.position.x");
var y = PlayerPrefs.GetFloat("player.position.y");
var z = PlayerPrefs.GetFloat("player.position.z");
Vector3 LoadPosition = new Vector3(x, y, z);
transform.position = LoadPosition;
return new Vector3(x, y, z);
}
/// <summary>
/// ONE BIG SHIT
///
/// First MainCharacterManager create instance with previously remembered gateway coords :)
/// After that we crate new player instance on scene
/// And finally: This script is deffaultly assigned to player soo..
/// its overwrites Player coords depending on condition in function below
/// </summary>
void Start()
{
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.LoadGame)
if (OnMapAppearanceMethod.IsJustLaunched())
{
LoadPosition();
}
}
transform.position = LoadPosition();
// I really dont remember if we use this vars anywhere so I just assign new value to make sure I dont break anything :D x = transform.position.x;
x = transform.position.x;
y = transform.position.y;
z = transform.position.z;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bd745c9f052f4169bc80877d750caa5f
timeCreated: 1670242368

View File

@ -57,7 +57,20 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
// TODO - save ChestPrefabAsset (we need to save coords...) but in manager handle Chest data..
//
protected override void AfterStart()
{
if(OnMapAppearanceMethod.GameStatus == GameStatus.NewGame)
{
Debug.Log(OnMapAppearanceMethod.Gateway);
if (OnMapAppearanceMethod.Gateway != OnMapAppearanceMethodEnum.NewGame)
UseDynamicSettings(); // if there is nothing saved we will use UseDefaultSettings
else
UseDefaultSettings();
}else
{
UseDynamicSettings();
}
}
protected SceneBaseDataManager<ChestPrefabAsset> GetObjectType()
@ -74,6 +87,7 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
protected override void UseDefaultSettings()
{
Debug.Log("Chestmanager - UseDefaultSettings");
foreach (ChestPrefabAssetData asset in ElementsToBuildOnSceneList) { convertedData.Add((ChestPrefabAsset)asset.MapDataToPrefabAssetModel()); }
ChestBuilder.ElementsToBuildOnSceneList = convertedData;
@ -95,6 +109,8 @@ public class SceneChestDataManager : SceneBaseDataManager<ChestPrefabAsset>
// when chest detect player in near arrea and player press "c"
// open panel -> chest controller handle Open panel in Scene Chest Manager passing info about what Chest Palyer want to open
// Manager Build panel and pass info about chest content
Debug.Log("Chestmanager - UseDynamicSettings");
LoadDynamicData();

View File

@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using UnityEngine;
/*where T : Task*/
public abstract class SceneBaseDataManager<T> : MonoBehaviour
{
protected virtual string OBJECT_FOLDER_NAME => "";
@ -69,9 +69,18 @@ public abstract class SceneBaseDataManager<T> : MonoBehaviour
return GameObject.FindGameObjectWithTag("Manager").transform.Find("DataManger").gameObject;
}*/
protected void AfterStart()
/// <summary>
/// Function to decide which data should be used
///
/// In common case it may sense and is correctly BUT
/// In every UiPanel we want opposite:
/// - EquipmentDataManager
/// - SceneInventoryDataManager
/// - SceneTaskDataManager
/// </summary>
protected virtual void AfterStart()
{
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGameJustLaunched())
{
UseDefaultSettings();
} else {

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b68fc108bbad4b04c8701788ba73dc94
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,13 @@
using UnityEditor;
using UnityEngine;
public class Continue : MonoBehaviour
{
public void SetStatus()
{
OnMapAppearanceMethod.GameStatus = GameStatus.Continue;
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7a1bf3e868faa974eacf1ae8d9407255
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -26,7 +26,6 @@ public abstract class ItemData : ModelData<Item, Item>
public override Item MapDataToObject(string prefarbAssetName)
{
Debug.Log("item prefab from asset name - data to object");
Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset");
return TryFindResource(prefarbAssetName);

View File

@ -11,10 +11,11 @@ public class SaveController : MonoBehaviour
PlayerPrefs.SetString("SceneSaved", activeScene);
}
/// <summary>
/// Used only in 'MainMenu' scene in 'Contine' button
/// </summary>
public void LoadScene()
{
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
string sceneToGoTo = PlayerPrefs.GetString("SceneSaved");
SceneManager.LoadScene(sceneToGoTo);
}
@ -44,6 +45,9 @@ public class SaveController : MonoBehaviour
public void SaveChests()
{
// there may be mapos where we dont have this elements because we dont want to have there any chests - simple
// eg Cave Entrance
if(SceneChestDataManager.Instance)
SceneChestDataManager.Instance.SaveDynamicData();
}
}

View File

@ -64,17 +64,15 @@ public class MainCharacterManager : MonoBehaviour
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
//Debug.Log("Gateway");
return new Vector3(x, y, z);
}
case OnMapAppearanceMethodEnum.LoadGame:
{
// TODO change for loading from a file instead of Prefabs
var x = PlayerPrefs.GetFloat("gateway.respawnCoords.x");
var y = PlayerPrefs.GetFloat("gateway.respawnCoords.y");
var z = PlayerPrefs.GetFloat("gateway.respawnCoords.z");
//Debug.Log("Load Game");
return new Vector3(x, y, z);
return PlayerPosition.LoadPosition();
}
default:
{

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Tell what is the beginning state of loaded scene
public enum OnMapAppearanceMethodEnum
{
NewGame = 0,
@ -10,17 +11,110 @@ public enum OnMapAppearanceMethodEnum
//maybe respawn too
}
public enum GameStatus
{
NewGame = 0,
Continue = 1
}
public class OnMapAppearanceMethod : MonoBehaviour
{
public static OnMapAppearanceMethodEnum Gateway { get; set; }
public static OnMapAppearanceMethodEnum Gateway { get; set; } // Map status
public static GameStatus GameStatus { get; set; }
// every script which makes player appear somewhere should change this variable ! ! !
void Awake()
{
if(GameStatus == null)
GameStatus = GameStatus.NewGame;
if(Gateway == null)
{
Gateway = OnMapAppearanceMethodEnum.NewGame;
}
/// <summary>
/// Set game global state as new game
///
/// Marked after pressing "New Game" on Main Menu
/// </summary>
public static void SetNewGameStatus()
{
GameStatus = GameStatus.NewGame;
Gateway = OnMapAppearanceMethodEnum.NewGame;
}
/// <summary>
/// Function to check if its new game
/// </summary>
/// <returns></returns>
public static bool IsNewGame()
{
return GameStatus == GameStatus.NewGame;
}
/// <summary>
/// Function to set game's global state as continued
///
/// Markes after pressing "Continue" in Main Menu
///
/// In this state we want to use previously saved game data
/// </summary>
public static void SetContinueStatus()
{
GameStatus = GameStatus.Continue;
}
/// <summary>
/// Function to check if its continued game
///
/// In this state we want to use previously saved game data
/// </summary>
/// <returns></returns>
public static bool IsContinue()
{
return GameStatus == GameStatus.Continue;
}
/// <summary>
/// Function to set state as after telkeporting (from another map)
///
/// In this case we want to remember that player went through the teleporter previously ! !
/// </summary>
public static void SetTeleportedStatus()
{
Gateway = OnMapAppearanceMethodEnum.Gateway;
}
/// <summary>
/// Function to check if its continued game but in special game
///
/// In this case we want to make sure ourselves that player previously went through the teleporter ! !
/// </summary>
public static bool IsAfterGateway()
{
return Gateway == OnMapAppearanceMethodEnum.Gateway;
}
/// <summary>
/// Function to check that player just have been started new game
/// </summary>
/// <returns></returns>
public static bool IsNewGameJustLaunched()
{
return IsNewGame() && Gateway == OnMapAppearanceMethodEnum.NewGame;
}
/// <summary>
/// Function to check that player just started game
/// </summary>
/// <returns></returns>
public static bool IsJustLaunched()
{
return (IsNewGame() || IsContinue()) && Gateway == OnMapAppearanceMethodEnum.LoadGame;
}
}

View File

@ -62,7 +62,7 @@ public class SaveDynamicObjects : MonoBehaviour
}
else
{
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
PlayerPrefs.SetInt(thug.name + "-S", 0);
}
@ -83,7 +83,7 @@ public class SaveDynamicObjects : MonoBehaviour
}
else
{
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
PlayerPrefs.SetInt(bossThug.name + "-S", 0);
}

View File

@ -45,7 +45,7 @@ public class SceneEquippableItemManager : MonoBehaviour
{
this.MapName = SceneManager.GetActiveScene().name;
if(OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame) // in new game dynamicItemsList is defaulty empty
if(OnMapAppearanceMethod.IsNewGame()) // in new game dynamicItemsList is defaulty empty
{
BuildItems(StaticElements);
@ -71,9 +71,10 @@ public class SceneEquippableItemManager : MonoBehaviour
{
// BuildDynamicItems();
//SaveEquippableItems();
LoadEquippableItems();
BuildItems(StaticElements);
BuildItems(DynamicElements);
//LoadEquippableItems();
//BuildItems(StaticElements);
//BuildItems(DynamicElements);
}

View File

@ -24,7 +24,7 @@ public class breakable : MonoBehaviour
availableSprites.Add(i);
}
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
if (OnMapAppearanceMethod.IsNewGame())
{
isBroken = 0;
}