Merge hot fix
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@ -7,7 +7,7 @@ using UnityEngine;
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class AttackCalcullator : PlayerPramCalcullator
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{
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protected override List<EquipmentTypeEnum> EQUIPMENT_TYPE => new List<EquipmentTypeEnum>(){EquipmentTypeEnum.Weapon, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklet, EquipmentTypeEnum.Boots};
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protected override List<EquipmentTypeEnum> EQUIPMENT_TYPE => new List<EquipmentTypeEnum>(){EquipmentTypeEnum.Weapon, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklace, EquipmentTypeEnum.Boots};
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protected override ItemBonusEnum BONUS_TYPE => ItemBonusEnum.Strenght;
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@ -7,7 +7,7 @@ using UnityEngine;
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class DefenseCalculattor : PlayerPramCalcullator
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{
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protected override List<EquipmentTypeEnum> EQUIPMENT_TYPE => new List<EquipmentTypeEnum>() { EquipmentTypeEnum.Helmet, EquipmentTypeEnum.Chest, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklet, EquipmentTypeEnum.Boots };
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protected override List<EquipmentTypeEnum> EQUIPMENT_TYPE => new List<EquipmentTypeEnum>() { EquipmentTypeEnum.Helmet, EquipmentTypeEnum.Chest, EquipmentTypeEnum.Ring, EquipmentTypeEnum.Necklace, EquipmentTypeEnum.Boots };
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protected override ItemBonusEnum BONUS_TYPE => ItemBonusEnum.Enduration;
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@ -12,7 +12,7 @@ class HealthCalcullator : PlayerPramCalcullator
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EquipmentTypeEnum.Helmet,
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EquipmentTypeEnum.Chest,
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EquipmentTypeEnum.Ring,
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EquipmentTypeEnum.Necklet,
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EquipmentTypeEnum.Necklace,
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EquipmentTypeEnum.Boots
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};
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@ -10,7 +10,7 @@ class SpeedCalcullator : PlayerPramCalcullator
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protected override List<EquipmentTypeEnum> EQUIPMENT_TYPE => new List<EquipmentTypeEnum>() {
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EquipmentTypeEnum.Weapon,
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EquipmentTypeEnum.Ring,
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EquipmentTypeEnum.Necklet,
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EquipmentTypeEnum.Necklace,
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EquipmentTypeEnum.Boots
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};
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