Keybinding saving improvement
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@ -133,6 +133,7 @@
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<Compile Include="Assets\NewGame.cs" />
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<Compile Include="Assets\NewGame.cs" />
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<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
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<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
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<Compile Include="Assets\Scripts\Knockback.cs" />
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<Compile Include="Assets\Scripts\Knockback.cs" />
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<Compile Include="Assets\ContinueButton.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
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<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
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<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
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@ -270,6 +271,7 @@
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<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
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<Compile Include="Assets\Scripts\Item\PickableController.cs" />
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<Compile Include="Assets\Scripts\Item\PickableController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
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@ -323,8 +325,6 @@
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
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<Compile Include="Assets\Scripts\Player.cs" />
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<Compile Include="Assets\Scripts\Player.cs" />
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<Compile Include="Assets\ContinueButton.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
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<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
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<None Include="Assets\HardLight2D\ReadMe - FAQ.txt" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
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@ -60,7 +60,29 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
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// --------------------------------------------------------------------
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// --------------------------------------------------------------------
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//DEFAULT CONTROLS
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if (!PlayerPrefs.HasKey("Interact"))
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{
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PlayerPrefs.SetString("Interact","E");
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}
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if (!PlayerPrefs.HasKey("Attack"))
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{
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PlayerPrefs.SetString("Attack","Space");
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}
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if (!PlayerPrefs.HasKey("Skills"))
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{
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PlayerPrefs.SetString("Skills","U");
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}
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if (!PlayerPrefs.HasKey("Inventory"))
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{
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PlayerPrefs.SetString("Inventory","I");
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}
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if (!PlayerPrefs.HasKey("Settings"))
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{
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PlayerPrefs.SetString("Settings","Escape");
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}
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// --------------------------------------------------------------------
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//LETTER --------------------------------------------------------------
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//LETTER --------------------------------------------------------------
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PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
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PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
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@ -37,7 +37,7 @@ public class KeyBindScript : MonoBehaviour
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keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
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keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
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keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
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keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
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keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
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keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
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keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","S6pace")));
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keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
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//Sets the text on the buttons
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//Sets the text on the buttons
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//interaction.text = keys["Interact"].ToString();
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//interaction.text = keys["Interact"].ToString();
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