Fire damage and collider in Dungeon

This commit is contained in:
Jakub Sztuba 2023-01-13 18:11:55 +01:00
parent 0ae19723f8
commit ac71c14074

View File

@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: -2557735283830208736}
- component: {fileID: -4011591537468410255}
- component: {fileID: 8930108977305812708}
m_Layer: 0
m_Name: FireCamp
m_TagString: Untagged
@ -122,3 +123,34 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!60 &8930108977305812708
PolygonCollider2D:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871812367389855946}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
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pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1, y: 1}
newSize: {x: 1, y: 1}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
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