Added basic item pickup functionality
This commit is contained in:
parent
6d49a864d1
commit
c9e82d739b
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@ -50,664 +50,665 @@
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<Compile Include="Assets\Scripts\Objects' Scripts\Chest.cs" />
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<Compile Include="Assets\Scripts\Objects' Scripts\Chest.cs" />
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<Compile Include="Assets\Scripts\Player.cs" />
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||||||
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|
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||||||
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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||||||
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||||||
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|
<Reference Include="Unity.VSCode.Editor">
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||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||||
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||||||
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<Reference Include="Unity.2D.PixelPerfect">
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||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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||||||
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||||||
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<Reference Include="Unity.2D.Tilemap.Editor">
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||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
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<Reference Include="Unity.2D.Psdimporter.Editor">
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||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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||||||
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||||||
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||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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||||||
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||||||
<Reference Include="Unity.PlasticSCM.Editor">
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|
||||||
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|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
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|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
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|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
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|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
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|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
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|
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|
||||||
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|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
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|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
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|
</Reference>
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||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/Windows 10/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/Desktop/2/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
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|
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|
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|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
14
Assets/Controller.cs
Normal file
14
Assets/Controller.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Controller : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
|
{
|
||||||
|
if (collision.tag == "Player")
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Controller.cs.meta
Normal file
11
Assets/Controller.cs.meta
Normal file
@ -0,0 +1,11 @@
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|||||||
|
fileFormatVersion: 2
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|
guid: c261410eee3e5d640abd23159c28b3cc
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MonoImporter:
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defaultReferences: []
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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@ -805,6 +805,16 @@ Tilemap:
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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second:
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second:
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second:
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serializedVersion: 2
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@ -8091,6 +8101,8 @@ Tilemap:
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@ -9426,8 +9438,10 @@ Tilemap:
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|
36
Assets/Scene Sprites/Cave Tiles/pickaxe_0.asset
Normal file
36
Assets/Scene Sprites/Cave Tiles/pickaxe_0.asset
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
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|
MonoBehaviour:
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|
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|
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--- !u!1 &652174079
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@ -17985,6 +18273,38 @@ Transform:
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--- !u!1 &926459323
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Loading…
Reference in New Issue
Block a user