Letter Fix

This commit is contained in:
KrolMel 2022-12-12 00:13:00 +01:00
parent cd678552bb
commit d22ddde6bf
9 changed files with 693 additions and 947 deletions

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@ -55,6 +55,10 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetInt("StrengthPoints", 0);
PlayerPrefs.SetInt("IntelligencePoints", 0);
//LETTER --------------------------------------------------------------
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
// --------------------------------------------------------------------
//NPC ACTIONS HERE ----------------------------------------------------

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PrologueLetterManager : MonoBehaviour
{
public GameObject LetterPanel;
public GameObject _panel;
// Start is called before the first frame update
void Start()
{
if (PlayerPrefs.GetInt("PrologueLetter.WhereDisplayed") == 0)
{
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
}
}
void DestroyLetter()
{
Destroy(_panel);
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 1);
}
}

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