Add Account Balance module
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@ -23,6 +23,8 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt("lvl", 1);
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PlayerPrefs.SetFloat("maxExp", 10);
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PlayerPrefs.SetInt(AccountBalanceManager.PLAYER_ACCOUNT_VALUE, 0);
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string name = "none";
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PlayerPrefs.SetString("name", name);
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@ -1,5 +1,386 @@
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m_Name:
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m_EditorClassIdentifier:
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Gold: 0
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--- !u!1 &159795062
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@ -27311,6 +27355,18 @@ MonoBehaviour:
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--- !u!114 &949853993
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--- !u!114 &1134345426
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--- !u!114 &1284827862
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--- !u!114 &1302056882
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@ -31295,6 +31351,7 @@ Transform:
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--- !u!114 &1868257120
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@ -0,0 +1,78 @@
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
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class AccountBalanceManager : MonoBehaviour
|
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{
|
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public const string PLAYER_ACCOUNT_VALUE = "Player.AccountBalance";
|
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|
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public static AccountBalanceManager Instance;
|
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|
||||
public int Gold;
|
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|
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public void Awake()
|
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{
|
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if (Instance == null)
|
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{
|
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// Load saved gold value
|
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LoadValue();
|
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|
||||
Instance = this;
|
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}
|
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else
|
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{
|
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Destroy(gameObject);
|
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}
|
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}
|
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|
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public void SetAccountBalanceValue(int gold)
|
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{
|
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Gold = gold;
|
||||
|
||||
UpdatePanelValue();
|
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}
|
||||
|
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public void IncreaseAccountBalanceValue(int gold)
|
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{
|
||||
Gold += gold;
|
||||
|
||||
UpdatePanelValue();
|
||||
}
|
||||
|
||||
public void DecreaseAccountBalanceValue(int gold)
|
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{
|
||||
Gold -= gold;
|
||||
|
||||
UpdatePanelValue();
|
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}
|
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|
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public void SaveValue()
|
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{
|
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PlayerPrefs.SetInt(PLAYER_ACCOUNT_VALUE, Gold);
|
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}
|
||||
|
||||
public void LoadValue()
|
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{
|
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if(PlayerPrefs.HasKey(PLAYER_ACCOUNT_VALUE))
|
||||
{
|
||||
Gold = PlayerPrefs.GetInt(PLAYER_ACCOUNT_VALUE);
|
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}
|
||||
else
|
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{
|
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Gold = 0;
|
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}
|
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}
|
||||
|
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/// <summary>
|
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/// Function to update value displayed on Inventory Panel - only if is opened
|
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/// </summary>
|
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private void UpdatePanelValue()
|
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{
|
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if (InventoryUIManager.Instance.GetPanelStatus())
|
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InventoryUIManager.Instance.DynamicPanel.GetComponent<PanelCashController>().RefreshPanel(Gold);
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}
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}
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@ -0,0 +1,11 @@
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@ -0,0 +1,46 @@
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
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|
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class PanelCashController : MonoBehaviour
|
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{
|
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[Header("Current Value")]
|
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public int AccountBalanceValue;
|
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|
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[Header("Account Balance")]
|
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[SerializeField] public TextMeshProUGUI displayedValue;
|
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|
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|
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public void Start()
|
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{
|
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// Get current remembered value
|
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var balanceManager = AccountBalanceManager.Instance;
|
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|
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if (balanceManager == null)
|
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throw new NullReferenceException("AccountBalanceManager not found!!!");
|
||||
|
||||
RefreshPanel(balanceManager.Gold);
|
||||
|
||||
DisplayePlayerAccountBalance();
|
||||
}
|
||||
|
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// synch status after selling, buying item
|
||||
|
||||
public void RefreshPanel(int gold)
|
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{
|
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AccountBalanceValue = gold;
|
||||
|
||||
DisplayePlayerAccountBalance();
|
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}
|
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|
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public void DisplayePlayerAccountBalance()
|
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{
|
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displayedValue.text = $"{AccountBalanceValue}";
|
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}
|
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}
|
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|
@ -0,0 +1,11 @@
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@ -114,12 +114,21 @@ class ShopItemCardKeeper : MonoBehaviour
|
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|
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public void BuyItem()
|
||||
{
|
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Debug.Log("Buy item");
|
||||
|
||||
if (!_buyButton.IsActive())
|
||||
return;
|
||||
|
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// TODO - CHECK PLAYER ACCOUNT
|
||||
var itemPrice = SelectedItem.Price;
|
||||
|
||||
// Check player account balance
|
||||
if (!CheckPlayerAccoutnBalance(itemPrice))
|
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{
|
||||
Debug.Log($"You don't have enouht gold - required {itemPrice}");
|
||||
|
||||
return;
|
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}
|
||||
|
||||
// Change account balance status (refresh view)
|
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AccountBalanceManager.Instance.DecreaseAccountBalanceValue(SelectedItem.Price);
|
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|
||||
// 1. Buy transaction
|
||||
// 1.1.1 Add to player Inventory Panel + refresh view
|
||||
@ -137,18 +146,17 @@ class ShopItemCardKeeper : MonoBehaviour
|
||||
if (ShopUIManager.Instance.GetPanelStatus())
|
||||
GameObject.FindObjectOfType<ShopPanelController>().BuildPanelContent(ShopContentUIManager.Instance.GetList());
|
||||
|
||||
// 1.2.2 Save chnages in Shop Panel
|
||||
// 2 Save changes
|
||||
|
||||
// 2.1 Save chnages in Shop Panel
|
||||
SceneInventoryDataManager.Instance.SaveDynamicData();
|
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|
||||
|
||||
|
||||
// 2. TODO - Player gold change & save
|
||||
// 2.2 Save account balance current status
|
||||
AccountBalanceManager.Instance.SaveValue();
|
||||
}
|
||||
|
||||
public void SellItem()
|
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{
|
||||
Debug.Log("Sell item");
|
||||
|
||||
if (!_sellButton.IsActive())
|
||||
return;
|
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|
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@ -158,11 +166,24 @@ class ShopItemCardKeeper : MonoBehaviour
|
||||
|
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if (InventoryUIManager.Instance.GetPanelStatus())
|
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GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList());
|
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|
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// 1.1.2 Save chnages in Inventory Panel
|
||||
|
||||
|
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// 2. Change account balance status (refresh view)
|
||||
AccountBalanceManager.Instance.IncreaseAccountBalanceValue(SelectedItem.Price);
|
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|
||||
|
||||
// 3 Save changes
|
||||
|
||||
// 3.1 Save chnages in Shop Panel
|
||||
SceneInventoryDataManager.Instance.SaveDynamicData();
|
||||
|
||||
// 3.2 Save account balance current status
|
||||
AccountBalanceManager.Instance.SaveValue();
|
||||
}
|
||||
|
||||
// 2. TODO - Player gold change & save
|
||||
|
||||
public bool CheckPlayerAccoutnBalance(int requiredAmount)
|
||||
{
|
||||
return AccountBalanceManager.Instance.Gold > requiredAmount;
|
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}
|
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}
|
@ -7,7 +7,7 @@ public class InventoryUIManager : UIWarehouseManager
|
||||
{
|
||||
public static new InventoryUIManager Instance { get; protected set; }
|
||||
|
||||
public override int SLOTS_NUMBER { get { return 48; } }
|
||||
public override int SLOTS_NUMBER { get { return 42; } }
|
||||
|
||||
public const string ITEM_LOCALIZATION = "UiPanels/";
|
||||
public const string PANEL_NAME = "InventoryPanel";
|
||||
|
@ -30,6 +30,12 @@ public class SaveController : MonoBehaviour
|
||||
player.GetComponent<Player>().SaveCheckpoint();
|
||||
}
|
||||
|
||||
public void SaveAccountBalance()
|
||||
{
|
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if (AccountBalanceManager.Instance)
|
||||
AccountBalanceManager.Instance.SaveValue();
|
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}
|
||||
|
||||
#region palyer panels data
|
||||
public void SavePlayerEquipmentItems() // toDO change name to save Equipment - save items will save items on map eg after drops
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user