Add Account Balance module
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@ -23,6 +23,8 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt("lvl", 1);
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PlayerPrefs.SetInt("lvl", 1);
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PlayerPrefs.SetFloat("maxExp", 10);
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PlayerPrefs.SetFloat("maxExp", 10);
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PlayerPrefs.SetInt(AccountBalanceManager.PLAYER_ACCOUNT_VALUE, 0);
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string name = "none";
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string name = "none";
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PlayerPrefs.SetString("name", name);
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PlayerPrefs.SetString("name", name);
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@ -1,5 +1,386 @@
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m_TargetAssemblyTypeName: SaveController, Assembly-CSharp
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--- !u!114 &1868257120
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--- !u!114 &1868257120
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@ -0,0 +1,78 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
class AccountBalanceManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public const string PLAYER_ACCOUNT_VALUE = "Player.AccountBalance";
|
||||||
|
|
||||||
|
public static AccountBalanceManager Instance;
|
||||||
|
|
||||||
|
public int Gold;
|
||||||
|
|
||||||
|
public void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
// Load saved gold value
|
||||||
|
LoadValue();
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetAccountBalanceValue(int gold)
|
||||||
|
{
|
||||||
|
Gold = gold;
|
||||||
|
|
||||||
|
UpdatePanelValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void IncreaseAccountBalanceValue(int gold)
|
||||||
|
{
|
||||||
|
Gold += gold;
|
||||||
|
|
||||||
|
UpdatePanelValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DecreaseAccountBalanceValue(int gold)
|
||||||
|
{
|
||||||
|
Gold -= gold;
|
||||||
|
|
||||||
|
UpdatePanelValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveValue()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt(PLAYER_ACCOUNT_VALUE, Gold);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadValue()
|
||||||
|
{
|
||||||
|
if(PlayerPrefs.HasKey(PLAYER_ACCOUNT_VALUE))
|
||||||
|
{
|
||||||
|
Gold = PlayerPrefs.GetInt(PLAYER_ACCOUNT_VALUE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Gold = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function to update value displayed on Inventory Panel - only if is opened
|
||||||
|
/// </summary>
|
||||||
|
private void UpdatePanelValue()
|
||||||
|
{
|
||||||
|
if (InventoryUIManager.Instance.GetPanelStatus())
|
||||||
|
InventoryUIManager.Instance.DynamicPanel.GetComponent<PanelCashController>().RefreshPanel(Gold);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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guid: 60e0a5fc22bc183469ff5f5a937f5015
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|
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
|
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
@ -0,0 +1,46 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
class PanelCashController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Current Value")]
|
||||||
|
public int AccountBalanceValue;
|
||||||
|
|
||||||
|
[Header("Account Balance")]
|
||||||
|
[SerializeField] public TextMeshProUGUI displayedValue;
|
||||||
|
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
// Get current remembered value
|
||||||
|
var balanceManager = AccountBalanceManager.Instance;
|
||||||
|
|
||||||
|
if (balanceManager == null)
|
||||||
|
throw new NullReferenceException("AccountBalanceManager not found!!!");
|
||||||
|
|
||||||
|
RefreshPanel(balanceManager.Gold);
|
||||||
|
|
||||||
|
DisplayePlayerAccountBalance();
|
||||||
|
}
|
||||||
|
|
||||||
|
// synch status after selling, buying item
|
||||||
|
|
||||||
|
public void RefreshPanel(int gold)
|
||||||
|
{
|
||||||
|
AccountBalanceValue = gold;
|
||||||
|
|
||||||
|
DisplayePlayerAccountBalance();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisplayePlayerAccountBalance()
|
||||||
|
{
|
||||||
|
displayedValue.text = $"{AccountBalanceValue}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
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|
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|
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userData:
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assetBundleVariant:
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@ -114,12 +114,21 @@ class ShopItemCardKeeper : MonoBehaviour
|
|||||||
|
|
||||||
public void BuyItem()
|
public void BuyItem()
|
||||||
{
|
{
|
||||||
Debug.Log("Buy item");
|
|
||||||
|
|
||||||
if (!_buyButton.IsActive())
|
if (!_buyButton.IsActive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// TODO - CHECK PLAYER ACCOUNT
|
var itemPrice = SelectedItem.Price;
|
||||||
|
|
||||||
|
// Check player account balance
|
||||||
|
if (!CheckPlayerAccoutnBalance(itemPrice))
|
||||||
|
{
|
||||||
|
Debug.Log($"You don't have enouht gold - required {itemPrice}");
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Change account balance status (refresh view)
|
||||||
|
AccountBalanceManager.Instance.DecreaseAccountBalanceValue(SelectedItem.Price);
|
||||||
|
|
||||||
// 1. Buy transaction
|
// 1. Buy transaction
|
||||||
// 1.1.1 Add to player Inventory Panel + refresh view
|
// 1.1.1 Add to player Inventory Panel + refresh view
|
||||||
@ -137,18 +146,17 @@ class ShopItemCardKeeper : MonoBehaviour
|
|||||||
if (ShopUIManager.Instance.GetPanelStatus())
|
if (ShopUIManager.Instance.GetPanelStatus())
|
||||||
GameObject.FindObjectOfType<ShopPanelController>().BuildPanelContent(ShopContentUIManager.Instance.GetList());
|
GameObject.FindObjectOfType<ShopPanelController>().BuildPanelContent(ShopContentUIManager.Instance.GetList());
|
||||||
|
|
||||||
// 1.2.2 Save chnages in Shop Panel
|
// 2 Save changes
|
||||||
|
|
||||||
|
// 2.1 Save chnages in Shop Panel
|
||||||
SceneInventoryDataManager.Instance.SaveDynamicData();
|
SceneInventoryDataManager.Instance.SaveDynamicData();
|
||||||
|
|
||||||
|
// 2.2 Save account balance current status
|
||||||
|
AccountBalanceManager.Instance.SaveValue();
|
||||||
// 2. TODO - Player gold change & save
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SellItem()
|
public void SellItem()
|
||||||
{
|
{
|
||||||
Debug.Log("Sell item");
|
|
||||||
|
|
||||||
if (!_sellButton.IsActive())
|
if (!_sellButton.IsActive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -159,10 +167,23 @@ class ShopItemCardKeeper : MonoBehaviour
|
|||||||
if (InventoryUIManager.Instance.GetPanelStatus())
|
if (InventoryUIManager.Instance.GetPanelStatus())
|
||||||
GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList());
|
GameObject.FindObjectOfType<InventoryPanelController>().BuildPanelContent(InventoryUIManager.Instance.GetList());
|
||||||
|
|
||||||
// 1.1.2 Save chnages in Inventory Panel
|
|
||||||
|
// 2. Change account balance status (refresh view)
|
||||||
|
AccountBalanceManager.Instance.IncreaseAccountBalanceValue(SelectedItem.Price);
|
||||||
|
|
||||||
|
|
||||||
|
// 3 Save changes
|
||||||
|
|
||||||
|
// 3.1 Save chnages in Shop Panel
|
||||||
SceneInventoryDataManager.Instance.SaveDynamicData();
|
SceneInventoryDataManager.Instance.SaveDynamicData();
|
||||||
|
|
||||||
|
// 3.2 Save account balance current status
|
||||||
|
AccountBalanceManager.Instance.SaveValue();
|
||||||
|
}
|
||||||
|
|
||||||
// 2. TODO - Player gold change & save
|
|
||||||
|
public bool CheckPlayerAccoutnBalance(int requiredAmount)
|
||||||
|
{
|
||||||
|
return AccountBalanceManager.Instance.Gold > requiredAmount;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -7,7 +7,7 @@ public class InventoryUIManager : UIWarehouseManager
|
|||||||
{
|
{
|
||||||
public static new InventoryUIManager Instance { get; protected set; }
|
public static new InventoryUIManager Instance { get; protected set; }
|
||||||
|
|
||||||
public override int SLOTS_NUMBER { get { return 48; } }
|
public override int SLOTS_NUMBER { get { return 42; } }
|
||||||
|
|
||||||
public const string ITEM_LOCALIZATION = "UiPanels/";
|
public const string ITEM_LOCALIZATION = "UiPanels/";
|
||||||
public const string PANEL_NAME = "InventoryPanel";
|
public const string PANEL_NAME = "InventoryPanel";
|
||||||
|
@ -30,6 +30,12 @@ public class SaveController : MonoBehaviour
|
|||||||
player.GetComponent<Player>().SaveCheckpoint();
|
player.GetComponent<Player>().SaveCheckpoint();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SaveAccountBalance()
|
||||||
|
{
|
||||||
|
if (AccountBalanceManager.Instance)
|
||||||
|
AccountBalanceManager.Instance.SaveValue();
|
||||||
|
}
|
||||||
|
|
||||||
#region palyer panels data
|
#region palyer panels data
|
||||||
public void SavePlayerEquipmentItems() // toDO change name to save Equipment - save items will save items on map eg after drops
|
public void SavePlayerEquipmentItems() // toDO change name to save Equipment - save items will save items on map eg after drops
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user