Merge remote-tracking branch 'origin/master'

This commit is contained in:
kabix09 2023-01-05 15:49:15 +01:00
commit da5c2cc996
58 changed files with 27686 additions and 5547 deletions

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@ -2,8 +2,10 @@
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@ -27,8 +30,9 @@
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@ -48,11 +53,13 @@
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@ -62,9 +69,13 @@
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\KillMissionConditionData.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" /> <Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" /> <Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
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@ -77,6 +88,7 @@
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@ -90,6 +102,7 @@
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@ -109,47 +122,57 @@
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<Compile Include="Assets\TreeParticleEffect.cs" /> <Compile Include="Assets\TreeParticleEffect.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
<Compile Include="Assets\SaveMusicSettings.cs" /> <Compile Include="Assets\SaveMusicSettings.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
<Compile Include="Assets\DisplayHealthStatus.cs" /> <Compile Include="Assets\DisplayHealthStatus.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
@ -157,17 +180,21 @@
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<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" /> <Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
<Compile Include="Assets\Scripts\DealDamage.cs" /> <Compile Include="Assets\Scripts\DealDamage.cs" />
@ -186,6 +213,7 @@
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" /> <Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" /> <Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" /> <Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCQuest.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
@ -199,7 +227,9 @@
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" /> <Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
<Compile Include="Assets\Scripts\DoorBehaviour.cs" /> <Compile Include="Assets\Scripts\DoorBehaviour.cs" />
@ -215,15 +245,19 @@
<Compile Include="Assets\TranslateMeshText.cs" /> <Compile Include="Assets\TranslateMeshText.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
<Compile Include="Assets\ParticleDisable.cs" /> <Compile Include="Assets\ParticleDisable.cs" />
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" /> <Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" /> <Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
<Compile Include="Assets\NPCType.cs" /> <Compile Include="Assets\NPCType.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingEnemy.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\FollowingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
@ -235,26 +269,35 @@
<Compile Include="Assets\Scripts\Item\PickableController.cs" /> <Compile Include="Assets\Scripts\Item\PickableController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" /> <Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\PatrollingEnemy.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
<Compile Include="Assets\TakingDamage.cs" /> <Compile Include="Assets\TakingDamage.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
@ -267,6 +310,7 @@
<Compile Include="Assets\Scripts\Enemies&apos; Scprits\Cave\BossThug.cs" /> <Compile Include="Assets\Scripts\Enemies&apos; Scprits\Cave\BossThug.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
<Compile Include="Assets\Scripts\ChangeScene.cs" /> <Compile Include="Assets\Scripts\ChangeScene.cs" />
<Compile Include="Assets\OpenPanelOnCollision.cs" /> <Compile Include="Assets\OpenPanelOnCollision.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
@ -274,6 +318,7 @@
<Compile Include="Assets\Scripts\SaveController.cs" /> <Compile Include="Assets\Scripts\SaveController.cs" />
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<Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCDialogue.cs" /> <Compile Include="Assets\Scripts\NPCs&apos; Scripts\NPCDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
<Compile Include="Assets\Scripts\Player.cs" /> <Compile Include="Assets\Scripts\Player.cs" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" /> <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
@ -522,7 +567,7 @@
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m_LocalScale: {x: 1.2, y: 6, z: 1} m_LocalScale: {x: 1.2, y: 6, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1802590641} m_Father: {fileID: 1802590641}
m_RootOrder: 0 m_RootOrder: 0
@ -55316,6 +55285,7 @@ MonoBehaviour:
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- {fileID: 2368039485218444103, guid: ef9907b84e7629a4ea317ffe22da98dd, type: 3}
respownPoints: respownPoints:
- {fileID: 2083033195} - {fileID: 2083033195}
- {fileID: 1004268553} - {fileID: 1004268553}
@ -55334,7 +55304,6 @@ Transform:
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m_LocalPosition: {x: 0, y: 25, z: 0} m_LocalPosition: {x: 0, y: 25, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 833322047} - {fileID: 833322047}
- {fileID: 215490326} - {fileID: 215490326}
@ -55343,7 +55312,7 @@ Transform:
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- {fileID: 281735111} - {fileID: 281735111}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 10 m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1802590640 --- !u!1 &1802590640
GameObject: GameObject:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.9499999, y: 0.2, z: 4.799999} m_LocalScale: {x: 0.9499999, y: 0.2, z: 4.799999}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.95, y: 4.5, z: 1} m_LocalScale: {x: 0.95, y: 4.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
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m_RootOrder: 0 m_RootOrder: 0
@ -55548,7 +55515,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.2, y: 1.2, z: 1} m_LocalScale: {x: 1.2, y: 1.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1816368506} - {fileID: 1816368506}
m_Father: {fileID: 1537009611} m_Father: {fileID: 1537009611}
@ -55651,7 +55617,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.2, y: 6, z: 1} m_LocalScale: {x: 1.2, y: 6, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1537009611} m_Father: {fileID: 1537009611}
m_RootOrder: 0 m_RootOrder: 0
@ -55734,7 +55699,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 337149901} m_Father: {fileID: 337149901}
m_RootOrder: 0 m_RootOrder: 0
@ -55897,7 +55861,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 1} m_LocalScale: {x: 0.7, y: 0.7, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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- {fileID: 1880106645} - {fileID: 1880106645}
@ -55980,7 +55943,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1873963897} m_Father: {fileID: 1873963897}
m_RootOrder: 1 m_RootOrder: 1
@ -56145,7 +56107,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2075437072} m_Father: {fileID: 2075437072}
m_RootOrder: 0 m_RootOrder: 0
@ -56221,7 +56182,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2096156761} m_Father: {fileID: 2096156761}
m_RootOrder: 1 m_RootOrder: 1
@ -56381,10 +56341,9 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -3.5, z: 0} m_LocalPosition: {x: 0, y: -3.5, z: 0}
m_LocalScale: {x: 1.975, y: 1, z: 1} m_LocalScale: {x: 1.975, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 11 m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2019051568 --- !u!1 &2019051568
GameObject: GameObject:
@ -56412,7 +56371,6 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1104999883} - {fileID: 1104999883}
m_Father: {fileID: 1052797815} m_Father: {fileID: 1052797815}
@ -56455,7 +56413,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1475557202} m_Father: {fileID: 1475557202}
m_RootOrder: 1 m_RootOrder: 1
@ -56822,7 +56779,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1560234013} m_Father: {fileID: 1560234013}
m_RootOrder: 4 m_RootOrder: 4
@ -56899,7 +56855,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 524799963} m_Father: {fileID: 524799963}
m_RootOrder: 3 m_RootOrder: 3
@ -56990,7 +56945,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 1950286028} - {fileID: 1950286028}
m_Father: {fileID: 1094955537} m_Father: {fileID: 1094955537}
@ -57027,7 +56981,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1797967006} m_Father: {fileID: 1797967006}
m_RootOrder: 4 m_RootOrder: 4
@ -57060,7 +57013,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 1} m_LocalScale: {x: 0.7, y: 0.7, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 784642466} - {fileID: 784642466}
- {fileID: 1980931167} - {fileID: 1980931167}
@ -57140,7 +57092,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4, y: 4, z: 1} m_LocalScale: {x: 4, y: 4, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 2104115633} m_Father: {fileID: 2104115633}
m_RootOrder: 0 m_RootOrder: 0
@ -57220,7 +57171,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 1} m_LocalScale: {x: 0.7, y: 0.7, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 2098727640} - {fileID: 2098727640}
- {fileID: 286215656} - {fileID: 286215656}
@ -57302,7 +57252,6 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1873963897} m_Father: {fileID: 1873963897}
m_RootOrder: 0 m_RootOrder: 0
@ -57465,7 +57414,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3 m_RootOrder: 3
@ -57501,7 +57449,6 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1} m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 337149901} m_Father: {fileID: 337149901}
m_RootOrder: 1 m_RootOrder: 1

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@ -38,6 +38,7 @@ public class ChangeScene : MonoBehaviour
if(collision.gameObject.tag == "AnimatedDoorSceneTransition") if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
{ {
Debug.Log("Starting coroutine"); Debug.Log("Starting coroutine");
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision)); StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
} }
} }

View File

@ -5,7 +5,7 @@ using UnityEngine;
public class TriggerDoor : DetectionZone public class TriggerDoor : DetectionZone
{ {
public string DoorOpenAnimatorParamName = "DoorOpen"; public string DoorOpenAnimatorParamName = "DoorOpen";
public static bool ableToOpen = false;
Animator animator; Animator animator;
void Start(){ void Start(){
@ -15,6 +15,8 @@ public class TriggerDoor : DetectionZone
void Update() { void Update() {
if(detectedObjs.Count > 0) { if(detectedObjs.Count > 0) {
animator.SetBool(DoorOpenAnimatorParamName, true); animator.SetBool(DoorOpenAnimatorParamName, true);
ableToOpen = true;
} else { } else {
animator.SetBool(DoorOpenAnimatorParamName, false); animator.SetBool(DoorOpenAnimatorParamName, false);
} }

View File

@ -35,7 +35,7 @@ public class KeyBindScript : MonoBehaviour
void Start() void Start()
{ {
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E"))); keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Esc"))); keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I"))); keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U"))); keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space"))); keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
@ -54,7 +54,9 @@ public class KeyBindScript : MonoBehaviour
void Update() void Update()
{ {
//Simulates movement and usage of the keys //Simulates movement and usage of the keys
if (Input.GetKeyDown(keys["Up"])) if (
)
{ {
//Do a move action //Do a move action
Debug.Log("Up"); Debug.Log("Up");

View File

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using GUI_Scripts.ProceduralGeneration;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(NPC))] [RequireComponent(typeof(NPC))]
@ -69,6 +70,7 @@ public class NPCFollowing : MonoBehaviour
public void CheckDistance() public void CheckDistance()
{ {
anim.SetBool("isRunning", true);
StopAllCoroutines(); StopAllCoroutines();
if (isAfterAction == false) if (isAfterAction == false)
@ -78,13 +80,23 @@ public class NPCFollowing : MonoBehaviour
agent.FindPath(); agent.FindPath();
StartCoroutine(agent.FollowPath()); StartCoroutine(agent.FollowPath());
} }
else if (approaching) else if (approaching)
{ {
//start dialogue here //start dialogue here
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking; gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
if (targetPosition.position.y > transform.position.y)
{
anim.SetBool("TurnFront",true);
anim.SetBool("isRunning", false);
}
else
{
anim.SetBool("TurnFront",false);
anim.SetBool("isRunning", false);
}
agent.path.Clear(); // if we are able to talgk we dont want go go further player agent.path.Clear(); // if we are able to talgk we dont want go go further player
} }
} }
@ -105,6 +117,7 @@ public class NPCFollowing : MonoBehaviour
} }
else else
{ {
anim.SetBool("isChasing", false);
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending; gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
} }
} }

View File

@ -12,6 +12,9 @@ public class AStarPathfindingAgent : MonoBehaviour
public bool isChasing; public bool isChasing;
private Animator myAnim; private Animator myAnim;
private float moveX;
private float moveY;
public Vector3 point; public Vector3 point;
public List<Node> path; public List<Node> path;
@ -51,6 +54,14 @@ public class AStarPathfindingAgent : MonoBehaviour
Pathfinder.FindPath(transform.position, point, this); Pathfinder.FindPath(transform.position, point, this);
} }
public void ControlAnim()
{
moveX = point.x - transform.position.x;
moveY = point.y - transform.position.y;
myAnim.SetFloat("Yinfo", moveY);
myAnim.SetFloat("Xinfo", moveX);
}
public IEnumerator FollowPath() public IEnumerator FollowPath()
{ {
myAnim = GetComponent<Animator>(); myAnim = GetComponent<Animator>();
@ -74,16 +85,21 @@ public class AStarPathfindingAgent : MonoBehaviour
{ {
targetIndex++; targetIndex++;
bool reachedPosition = targetIndex >= path.Count; bool reachedPosition = targetIndex >= path.Count;
Debug.Log( targetIndex >= path.Count);
if (reachedPosition) if (reachedPosition)
{ {
//myAnim.SetBool("isRunning", false);
myAnim.SetBool("isChasing", false); myAnim.SetBool("isChasing", false);
yield break; yield break;
} }
currentWaypoint = path[targetIndex]; currentWaypoint = path[targetIndex];
} }
Vector3 current = transform.position; Vector3 current = transform.position;
Vector3 target = currentWaypoint.worldPosition; Vector3 target = currentWaypoint.worldPosition;
if (point.x < current.x) if (point.x < current.x)
{ {
myAnim.SetBool("Left", true); myAnim.SetBool("Left", true);
@ -92,6 +108,41 @@ public class AStarPathfindingAgent : MonoBehaviour
{ {
myAnim.SetBool("Left", false); myAnim.SetBool("Left", false);
} }
//moveX = path[targetIndex].worldPosition.x - current.x;
//moveY = path[targetIndex].worldPosition.y - current.y;
moveX = point.x - current.x;
moveY = point.y - current.y;
myAnim.SetFloat("Yinfo", moveY);
myAnim.SetFloat("Xinfo", moveX);
/*if (point.y < current.y)
{
myAnim.SetFloat("Yinfo", -1);
if (point.x >= current.x)
{
myAnim.SetFloat("Xinfo", -1);
}
if (point.x < current.x)
{
myAnim.SetFloat("Xinfo", 1);
}
}
if (point.y >= current.y)
{
myAnim.SetFloat("Yinfo", 1);
if (point.x >= current.x)
{
myAnim.SetFloat("Xinfo", -1);
}
if (point.x < current.x)
{
myAnim.SetFloat("Xinfo", 1);
}
}*/
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime); transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
yield return null; yield return null;
} }

View File

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@ -26,6 +26,8 @@ public class PlayerPosition : MonoBehaviour
return new Vector3(x, y, z); return new Vector3(x, y, z);
} }
/// <summary> /// <summary>
/// ONE BIG SHIT /// ONE BIG SHIT
/// ///

View File

@ -26,6 +26,11 @@ public class ChestUIManager : UIBaseManager<Chest>
} }
} }
public void Update()
{
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
}
public override bool OpenPanel() public override bool OpenPanel()
{ {

View File

@ -133,7 +133,7 @@ public class ThugNPCFollowing : MonoBehaviour
if (approaching) if (approaching)
{ {
approaching = false; approaching = false;
anim.SetBool("isRunning", true);
gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking; gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
} }
} }
@ -196,7 +196,9 @@ public class ThugNPCFollowing : MonoBehaviour
} }
else else
{ {
anim.SetBool("isRunning", false);
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending; gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
} }
} }
} }

View File

@ -46,9 +46,14 @@ public class NPCManager : MonoBehaviour
{ {
throw new Exception("Object not found"); throw new Exception("Object not found");
} }
CreateThugs(); if (GameObject.FindGameObjectWithTag("EnemyCollection").transform.Find(bossThug.name) == null)
{
Debug.Log("Build me :D");
CreateBossThug(); CreateBossThug();
CreateThugs();
} }
}
private void CreateThugs() private void CreateThugs()
{ {
@ -83,6 +88,7 @@ public class NPCManager : MonoBehaviour
private void CreateBossThug() private void CreateBossThug()
{ {
Debug.Log("BOSS THUG IS CREATED!");
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject; var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform); var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);

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Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
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EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7627C07C-5359-F002-1D58-E2F51D95C564}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{7cc02776-5953-02f0-1d58-e2f51d95c564}"
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Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,14 +11,14 @@ Global
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