Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
da5c2cc996
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<DefineConstants>DEBUG;TRACE;UNITY_2020_3_32;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<NoWarn></NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -36,8 +40,9 @@
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<NoWarn></NoWarn>
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<NoConfig>true</NoConfig>
|
||||
@ -48,11 +53,13 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestWrapper.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStatusEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\RespawnScript.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataListManager.cs" />
|
||||
<Compile Include="Assets\LetterText.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\UnitMovement.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
|
||||
@ -62,9 +69,13 @@
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\HealthCalcullator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\ModelData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\InventoryDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\KillMissionConditionData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Step\MissionStepData.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" />
|
||||
@ -77,6 +88,7 @@
|
||||
<Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Manager\ConditionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" />
|
||||
@ -90,6 +102,7 @@
|
||||
<Compile Include="Assets\closePossibleButtonInfo.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
|
||||
<Compile Include="Assets\BreakOre.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
|
||||
@ -109,47 +122,57 @@
|
||||
<Compile Include="Assets\Scripts\QuitGame.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" />
|
||||
<Compile Include="Assets\DisplayLvl.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\SaveMissionConditionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MissionDialogue\SaveMissionDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" />
|
||||
<Compile Include="Assets\NewGame.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
|
||||
<Compile Include="Assets\Scripts\Knockback.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStatusEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SaveDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
||||
<Compile Include="Assets\healthText.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\CollectItemEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataLoader.cs" />
|
||||
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\KillMissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
||||
<Compile Include="Assets\LevelUpPopUp.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
|
||||
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
||||
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
||||
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
||||
<Compile Include="Assets\TreeParticleEffect.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
|
||||
<Compile Include="Assets\SaveMusicSettings.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
|
||||
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
|
||||
@ -157,17 +180,21 @@
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
||||
@ -186,6 +213,7 @@
|
||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
|
||||
@ -199,7 +227,9 @@
|
||||
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
||||
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
||||
@ -215,15 +245,19 @@
|
||||
<Compile Include="Assets\TranslateMeshText.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
|
||||
<Compile Include="Assets\ParticleDisable.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
|
||||
<Compile Include="Assets\NPCType.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
||||
@ -235,26 +269,35 @@
|
||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\RespownTrigger.cs" />
|
||||
<Compile Include="Assets\TakingDamage.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\ChestDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\ResetPlayer.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopContentUIManager.cs" />
|
||||
@ -267,6 +310,7 @@
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\Cave\BossThug.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SaveInventoryManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NpcShopManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueStepData.cs" />
|
||||
<Compile Include="Assets\Scripts\ChangeScene.cs" />
|
||||
<Compile Include="Assets\OpenPanelOnCollision.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestData.cs" />
|
||||
@ -274,6 +318,7 @@
|
||||
<Compile Include="Assets\Scripts\SaveController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MissionDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\TaskPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\Player.cs" />
|
||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
|
||||
@ -522,7 +567,7 @@
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
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||||
</Reference>
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|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
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||||
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<Reference Include="netstandard">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||
@ -870,94 +915,94 @@
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||
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<Reference Include="Unity.InternalAPIEngineBridge.001">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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||||
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|
||||
<Reference Include="Unity.VSCode.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||
</Reference>
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<Reference Include="Unity.2D.PixelPerfect">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
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<Reference Include="Unity.2D.Tilemap.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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<HintPath>C:/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||
</Reference>
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<Reference Include="Unity.TextMeshPro.Editor">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
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<Reference Include="Unity.VisualStudio.Editor">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<Reference Include="Unity.Timeline">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Unity.TextMeshPro">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.IK.Editor">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Sprite.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Path.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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||||
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<Reference Include="UnityEditor.UI">
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||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.PlasticSCM.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.IK.Runtime">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Animation.Runtime">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Common.Runtime">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.Common.Editor">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/test/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||
<HintPath>C:/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -18,7 +18,7 @@ GameObject:
|
||||
- component: {fileID: 2451571877317413767}
|
||||
m_Layer: 0
|
||||
m_Name: FireSmall
|
||||
m_TagString: Untagged
|
||||
m_TagString: Enemy
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@ -31,7 +31,7 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1286673498977745411}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||
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|
||||
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||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
m_Father: {fileID: 0}
|
||||
@ -101,14 +101,14 @@ Rigidbody2D:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
m_Constraints: 4
|
||||
--- !u!61 &7468649257702716778
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -149,9 +149,11 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
moveSpeed: 2
|
||||
enemyName: FireSmall
|
||||
maxHealth: {fileID: 0}
|
||||
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
||||
health: 8
|
||||
baseAttack: 2
|
||||
isKilled: 0
|
||||
MinionName:
|
||||
target: {fileID: 0}
|
||||
chaseRadius: 5
|
||||
attackRadius: 0.5
|
||||
@ -170,7 +172,6 @@ MonoBehaviour:
|
||||
player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
|
||||
thrust: 5
|
||||
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|
||||
isKilled: 0
|
||||
isKilled2: 0
|
||||
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|
||||
expValue: 10
|
||||
@ -195,6 +196,7 @@ MonoBehaviour:
|
||||
worldPosition: {x: 0, y: 0, z: 0}
|
||||
gridPosition: {x: 0, y: 0}
|
||||
isChasing: 0
|
||||
point: {x: 0, y: 0, z: 0}
|
||||
path: []
|
||||
--- !u!95 &4177423996048265966
|
||||
Animator:
|
||||
|
@ -18,7 +18,7 @@ GameObject:
|
||||
- component: {fileID: 7096503131266913900}
|
||||
m_Layer: 0
|
||||
m_Name: Klackon
|
||||
m_TagString: Untagged
|
||||
m_TagString: Enemy
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
@ -120,14 +120,14 @@ Rigidbody2D:
|
||||
m_UseFullKinematicContacts: 0
|
||||
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|
||||
m_Mass: 1
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
m_SleepingMode: 1
|
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m_CollisionDetection: 0
|
||||
m_Constraints: 0
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||||
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|
||||
--- !u!61 &-7121245814434055000
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -174,6 +174,7 @@ MonoBehaviour:
|
||||
worldPosition: {x: 0, y: 0, z: 0}
|
||||
gridPosition: {x: 0, y: 0}
|
||||
isChasing: 0
|
||||
point: {x: 0, y: 0, z: 0}
|
||||
path: []
|
||||
--- !u!114 &-3648534397038150243
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||||
MonoBehaviour:
|
||||
@ -189,9 +190,11 @@ MonoBehaviour:
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||||
m_EditorClassIdentifier:
|
||||
moveSpeed: 2
|
||||
enemyName: Klackon
|
||||
maxHealth: {fileID: 0}
|
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|
||||
health: 10
|
||||
baseAttack: 2
|
||||
isKilled: 0
|
||||
MinionName:
|
||||
target: {fileID: 0}
|
||||
chaseRadius: 5
|
||||
attackRadius: 0.5
|
||||
@ -210,7 +213,6 @@ MonoBehaviour:
|
||||
player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
|
||||
thrust: 5
|
||||
knockTime: 0.2
|
||||
isKilled: 0
|
||||
isKilled2: 0
|
||||
isPanelEnabled: 1
|
||||
expValue: 10
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|
@ -18,7 +18,7 @@ GameObject:
|
||||
- component: {fileID: 3711666778054444454}
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||||
m_Layer: 0
|
||||
m_Name: Mask
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||||
m_TagString: Untagged
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m_TagString: Enemy
|
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
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@ -146,14 +146,14 @@ Rigidbody2D:
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m_UseFullKinematicContacts: 0
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--- !u!114 &-1244457052710998465
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -174,6 +174,7 @@ MonoBehaviour:
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point: {x: 0, y: 0, z: 0}
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--- !u!114 &2053875854358773849
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MonoBehaviour:
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@ -189,9 +190,11 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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moveSpeed: 2
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enemyName: Mask
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maxHealth: {fileID: 0}
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maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
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health: 6
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baseAttack: 1.5
|
||||
isKilled: 0
|
||||
MinionName:
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||||
target: {fileID: 0}
|
||||
chaseRadius: 4
|
||||
attackRadius: 0.5
|
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@ -210,7 +213,6 @@ MonoBehaviour:
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player: {fileID: 4869648843286970700, guid: 4cb7163e44af59f4c9350005c199db3c, type: 3}
|
||||
thrust: 5
|
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knockTime: 0.2
|
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isKilled: 0
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expValue: 10
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|
@ -153,6 +153,7 @@ MonoBehaviour:
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worldPosition: {x: 0, y: 0, z: 0}
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--- !u!50 &576360972805091780
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Rigidbody2D:
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@ -189,9 +190,11 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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@ -38,6 +38,7 @@ public class ChangeScene : MonoBehaviour
|
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if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
|
||||
{
|
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Debug.Log("Starting coroutine");
|
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StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
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}
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}
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@ -5,7 +5,7 @@ using UnityEngine;
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public class TriggerDoor : DetectionZone
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{
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public string DoorOpenAnimatorParamName = "DoorOpen";
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public static bool ableToOpen = false;
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Animator animator;
|
||||
|
||||
void Start(){
|
||||
@ -15,6 +15,8 @@ public class TriggerDoor : DetectionZone
|
||||
void Update() {
|
||||
if(detectedObjs.Count > 0) {
|
||||
animator.SetBool(DoorOpenAnimatorParamName, true);
|
||||
ableToOpen = true;
|
||||
|
||||
} else {
|
||||
animator.SetBool(DoorOpenAnimatorParamName, false);
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ public class KeyBindScript : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
|
||||
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Esc")));
|
||||
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
|
||||
keys.Add("Inventory",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Inventory","I")));
|
||||
keys.Add("Skills",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Skills","U")));
|
||||
keys.Add("Attack",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Attack","Space")));
|
||||
@ -54,7 +54,9 @@ public class KeyBindScript : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
//Simulates movement and usage of the keys
|
||||
if (Input.GetKeyDown(keys["Up"]))
|
||||
if (
|
||||
|
||||
)
|
||||
{
|
||||
//Do a move action
|
||||
Debug.Log("Up");
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using GUI_Scripts.ProceduralGeneration;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(NPC))]
|
||||
@ -69,6 +70,7 @@ public class NPCFollowing : MonoBehaviour
|
||||
|
||||
public void CheckDistance()
|
||||
{
|
||||
anim.SetBool("isRunning", true);
|
||||
StopAllCoroutines();
|
||||
|
||||
if (isAfterAction == false)
|
||||
@ -78,13 +80,23 @@ public class NPCFollowing : MonoBehaviour
|
||||
agent.FindPath();
|
||||
|
||||
StartCoroutine(agent.FollowPath());
|
||||
|
||||
}
|
||||
else if (approaching)
|
||||
{
|
||||
//start dialogue here
|
||||
|
||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
|
||||
|
||||
if (targetPosition.position.y > transform.position.y)
|
||||
{
|
||||
anim.SetBool("TurnFront",true);
|
||||
anim.SetBool("isRunning", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.SetBool("TurnFront",false);
|
||||
anim.SetBool("isRunning", false);
|
||||
}
|
||||
agent.path.Clear(); // if we are able to talgk we dont want go go further player
|
||||
}
|
||||
}
|
||||
@ -105,6 +117,7 @@ public class NPCFollowing : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.SetBool("isChasing", false);
|
||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,9 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
public bool isChasing;
|
||||
private Animator myAnim;
|
||||
|
||||
private float moveX;
|
||||
private float moveY;
|
||||
|
||||
public Vector3 point;
|
||||
|
||||
public List<Node> path;
|
||||
@ -51,6 +54,14 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
Pathfinder.FindPath(transform.position, point, this);
|
||||
}
|
||||
|
||||
public void ControlAnim()
|
||||
{
|
||||
moveX = point.x - transform.position.x;
|
||||
moveY = point.y - transform.position.y;
|
||||
myAnim.SetFloat("Yinfo", moveY);
|
||||
myAnim.SetFloat("Xinfo", moveX);
|
||||
}
|
||||
|
||||
public IEnumerator FollowPath()
|
||||
{
|
||||
myAnim = GetComponent<Animator>();
|
||||
@ -74,16 +85,21 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
{
|
||||
targetIndex++;
|
||||
bool reachedPosition = targetIndex >= path.Count;
|
||||
Debug.Log( targetIndex >= path.Count);
|
||||
if (reachedPosition)
|
||||
{
|
||||
//myAnim.SetBool("isRunning", false);
|
||||
myAnim.SetBool("isChasing", false);
|
||||
yield break;
|
||||
}
|
||||
currentWaypoint = path[targetIndex];
|
||||
|
||||
|
||||
}
|
||||
|
||||
Vector3 current = transform.position;
|
||||
Vector3 target = currentWaypoint.worldPosition;
|
||||
|
||||
if (point.x < current.x)
|
||||
{
|
||||
myAnim.SetBool("Left", true);
|
||||
@ -92,6 +108,41 @@ public class AStarPathfindingAgent : MonoBehaviour
|
||||
{
|
||||
myAnim.SetBool("Left", false);
|
||||
}
|
||||
|
||||
//moveX = path[targetIndex].worldPosition.x - current.x;
|
||||
//moveY = path[targetIndex].worldPosition.y - current.y;
|
||||
moveX = point.x - current.x;
|
||||
moveY = point.y - current.y;
|
||||
myAnim.SetFloat("Yinfo", moveY);
|
||||
myAnim.SetFloat("Xinfo", moveX);
|
||||
|
||||
|
||||
|
||||
|
||||
/*if (point.y < current.y)
|
||||
{
|
||||
myAnim.SetFloat("Yinfo", -1);
|
||||
if (point.x >= current.x)
|
||||
{
|
||||
myAnim.SetFloat("Xinfo", -1);
|
||||
}
|
||||
if (point.x < current.x)
|
||||
{
|
||||
myAnim.SetFloat("Xinfo", 1);
|
||||
}
|
||||
}
|
||||
if (point.y >= current.y)
|
||||
{
|
||||
myAnim.SetFloat("Yinfo", 1);
|
||||
if (point.x >= current.x)
|
||||
{
|
||||
myAnim.SetFloat("Xinfo", -1);
|
||||
}
|
||||
if (point.x < current.x)
|
||||
{
|
||||
myAnim.SetFloat("Xinfo", 1);
|
||||
}
|
||||
}*/
|
||||
transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
|
||||
yield return null;
|
||||
}
|
||||
|
18
Assets/Scripts/Pathfinding/TileData/Ground - Catacombs.asset
Normal file
18
Assets/Scripts/Pathfinding/TileData/Ground - Catacombs.asset
Normal file
@ -0,0 +1,18 @@
|
||||
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|
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|
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|
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|
||||
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|
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|
||||
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|
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@ -26,6 +26,8 @@ public class PlayerPosition : MonoBehaviour
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// ONE BIG SHIT
|
||||
///
|
||||
|
@ -26,6 +26,11 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
|
||||
|
||||
}
|
||||
|
||||
public override bool OpenPanel()
|
||||
{
|
||||
|
@ -133,7 +133,7 @@ public class ThugNPCFollowing : MonoBehaviour
|
||||
if (approaching)
|
||||
{
|
||||
approaching = false;
|
||||
|
||||
anim.SetBool("isRunning", true);
|
||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
|
||||
}
|
||||
}
|
||||
@ -196,7 +196,9 @@ public class ThugNPCFollowing : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.SetBool("isRunning", false);
|
||||
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,9 +46,14 @@ public class NPCManager : MonoBehaviour
|
||||
{
|
||||
throw new Exception("Object not found");
|
||||
}
|
||||
CreateThugs();
|
||||
if (GameObject.FindGameObjectWithTag("EnemyCollection").transform.Find(bossThug.name) == null)
|
||||
{
|
||||
Debug.Log("Build me :D");
|
||||
CreateBossThug();
|
||||
CreateThugs();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CreateThugs()
|
||||
{
|
||||
@ -83,6 +88,7 @@ public class NPCManager : MonoBehaviour
|
||||
|
||||
private void CreateBossThug()
|
||||
{
|
||||
Debug.Log("BOSS THUG IS CREATED!");
|
||||
var modelBossThug = Resources.Load("SampleScene/Enemies/BossThug") as GameObject;
|
||||
|
||||
var BossThugClone = GameObject.Instantiate(modelBossThug, bossThug.position, Quaternion.identity, NPCCollection.transform);
|
||||
|
74
Assets/Sprites/NPCs/WizardDown.anim
Normal file
74
Assets/Sprites/NPCs/WizardDown.anim
Normal file
@ -0,0 +1,74 @@
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%YAML 1.1
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8
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68
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@ -0,0 +1,68 @@
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68
Assets/Sprites/NPCs/WizardIdle.anim
Normal file
@ -0,0 +1,68 @@
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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||||
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Project>
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@ -6,34 +6,34 @@ EditorUserSettings:
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|
Loading…
Reference in New Issue
Block a user