Added a basic leveling up system

This commit is contained in:
Alicja 2022-10-16 21:35:56 +02:00
parent 30f2b7e020
commit e55ba2f7f1
7 changed files with 282 additions and 241 deletions

View File

@ -2,7 +2,7 @@
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View File

@ -18,7 +18,7 @@ public class NewGame : MonoBehaviour
string pickaxe1 = "create";
PlayerPrefs.SetString("pickaxe1", pickaxe1);
*/
PlayerPrefs.SetInt("exp", 0);
string name = "none";
PlayerPrefs.SetString("name", name);

View File

@ -390,6 +390,7 @@ MonoBehaviour:
knockTime: 0.2
isKilled: 0
isKilled2: 0
expValue: 5
--- !u!1 &23852502
GameObject:
m_ObjectHideFlags: 0
@ -814,6 +815,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
isPanelEnabled: 1
expValue: 20
--- !u!1 &84519187
GameObject:
m_ObjectHideFlags: 0
@ -1828,6 +1830,7 @@ MonoBehaviour:
knockTime: 0.2
isKilled: 0
isKilled2: 0
expValue: 5
--- !u!50 &242009515
Rigidbody2D:
serializedVersion: 4
@ -26019,6 +26022,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
isPanelEnabled: 1
expValue: 2
--- !u!1 &652174079
GameObject:
m_ObjectHideFlags: 0
@ -26308,6 +26312,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
isPanelEnabled: 1
expValue: 2
--- !u!1 &683424791
GameObject:
m_ObjectHideFlags: 0

View File

@ -36,6 +36,8 @@ public class FollowingEnemy : Enemy
public bool isPanelEnabled=true;
public int expValue;
// Start is called before the first frame update
void Start()
@ -159,6 +161,7 @@ public class FollowingEnemy : Enemy
{
gameObject.SetActive(false);
isKilled = 1;
other.GetComponent<Player>().GetExp(expValue);
}
}

View File

@ -38,6 +38,8 @@ public class FollowingPatrollingEnemy : Enemy
public int isKilled2;
public int expValue;
// Start is called before the first frame update
void Start()
@ -144,7 +146,7 @@ public class FollowingPatrollingEnemy : Enemy
firstAttack = false;
}
if (collision.tag == "AttackHitbox")
if (collision.tag == "AttackHitbox" || collision.tag == "PickaxeHitbox")
{
hit = true;
}
@ -174,6 +176,7 @@ public class FollowingPatrollingEnemy : Enemy
{
gameObject.SetActive(false);
isKilled = 1;
other.GetComponent<Player>().GetExp(expValue);
}
}

View File

@ -34,6 +34,9 @@ public class Player : MonoBehaviour
private bool canWalk = true;
public int exp;
public int lvl;
public static void putPlayerInCollider()
{
playerInCollider = true;
@ -51,11 +54,14 @@ public class Player : MonoBehaviour
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
{
currentHealth = PlayerPrefs.GetFloat("health");
exp = PlayerPrefs.GetInt("exp");
}
else
{
currentHealth = PlayerPrefs.GetFloat("health-S");
exp = PlayerPrefs.GetInt("exp-S");
}
ManageLevels(exp);
rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>();
healthBar.SetMaxHealth(maxHealth.initialValue);
@ -63,6 +69,23 @@ public class Player : MonoBehaviour
walkSpeed = 4f;
}
public void GetExp(int expValue)
{
exp = exp + expValue;
}
public void ManageLevels(int exp)
{
if (exp < 20)
{
lvl = 1;
}
else if (exp < 50)
{
lvl = 2;
}
}
public void TakeDamage(float damage, bool isPanelEnabled = true)
{
currentHealth = currentHealth - damage;
@ -80,6 +103,7 @@ public class Player : MonoBehaviour
Panel.SetActive(true);
}
walkSpeed = 0f;
canWalk = false;
}
}
@ -91,6 +115,8 @@ public class Player : MonoBehaviour
}
private void HandleAttacks()
{
if (canWalk == true)
{
if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test") && attackSword)
{
@ -104,6 +130,7 @@ public class Player : MonoBehaviour
{
myAnimator.SetTrigger("attackFist");
}
}
}
@ -132,8 +159,9 @@ public class Player : MonoBehaviour
void Update()
{
//if (canWalk == true)
//{
ManageLevels(exp);
if (canWalk == true)
{
inputHorizontal = Input.GetAxisRaw("Horizontal");
inputVertical = Input.GetAxisRaw("Vertical");
@ -179,8 +207,9 @@ public class Player : MonoBehaviour
}
}
PlayerPrefs.SetFloat("health", currentHealth);
PlayerPrefs.SetInt("exp", exp);
//}
}
HandleInput();
}
@ -211,5 +240,6 @@ public class Player : MonoBehaviour
public void SaveCheckpoint()
{
PlayerPrefs.SetFloat("health-S", currentHealth);
PlayerPrefs.SetInt("exp-S", exp);
}
}

View File

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