Merge remote-tracking branch 'origin/master'

This commit is contained in:
Jakub Sztuba 2023-01-05 20:13:56 +01:00
commit f5121ad3c7
43 changed files with 132608 additions and 424 deletions

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@ -191,8 +191,8 @@ MonoBehaviour:
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@ -169,8 +169,8 @@ MonoBehaviour:
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- Header: Proba134 - Header: aaaa
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- Sentence: If only I had a fishing rod...
Buttons: []
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m_TagString: Player m_TagString: Player
@ -118,11 +119,18 @@ MonoBehaviour:
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exp: 0 exp: 0
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maxExp: 0 maxExp: 0
@ -270,6 +278,18 @@ MonoBehaviour:
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@ -56281,6 +56281,10 @@ MonoBehaviour:
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Experience: 10
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
textEnglish: Will you help me textEnglish: Will you help me?
textPolish: Pomozesz mi? textPolish: Pomozesz mi?
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@ -563501,7 +563502,7 @@ MonoBehaviour:
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@ -5,6 +5,7 @@ using UnityEngine.UI;
public class KeyBindScript : MonoBehaviour public class KeyBindScript : MonoBehaviour
{ {
/*
/// <summary> /// <summary>
/// This is the dictionary, that contains all our keybinds /// This is the dictionary, that contains all our keybinds
@ -49,7 +50,7 @@ public class KeyBindScript : MonoBehaviour
} }
/*
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
@ -83,7 +84,7 @@ public class KeyBindScript : MonoBehaviour
} }
} }
}*/ }
void OnGUI() void OnGUI()
{ {
if (currentKey != null) //If we have selected a key, that we want to edit if (currentKey != null) //If we have selected a key, that we want to edit
@ -128,5 +129,6 @@ public class KeyBindScript : MonoBehaviour
PlayerPrefs.Save(); PlayerPrefs.Save();
} }*/
} }

View File

@ -332,6 +332,9 @@ public class NPCDialogue : MonoBehaviour
else else
TaskUIManager.Instance.RemoveByName(gameObject.GetComponent<NPCQuest>().quest.Title); TaskUIManager.Instance.RemoveByName(gameObject.GetComponent<NPCQuest>().quest.Title);
// 4. Get reward
GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerActions>().GetReward(gameObject.GetComponent<NPCQuest>().reward);
// 3. Set as finished // 3. Set as finished
isQuest = 3; isQuest = 3;
EndDialogue(); EndDialogue();

View File

@ -14,6 +14,8 @@ public class NPCQuest : MonoBehaviour
[SerializeField] private bool isTaskAccepted = false; [SerializeField] private bool isTaskAccepted = false;
[SerializeField] public MissionReward reward;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {

View File

@ -21,11 +21,11 @@ public class ChestController : MonoBehaviour
private void OnTriggerExit2D(Collider2D collision) private void OnTriggerExit2D(Collider2D collision)
{ {
if (collision.tag == "Player") if (collision.tag == "Player" && ChestUIManager.Instance.CurrentChestName != null)
{ {
ChestUIManager.Instance.CurrentChestName = null;
ChestUIManager.Instance.ClosePanel(); ChestUIManager.Instance.ClosePanel();
ChestUIManager.Instance.CurrentChestName = null;
} }
} }
} }

View File

@ -36,9 +36,9 @@ public class DialogueManager : MonoBehaviour
/// </summary> /// </summary>
public bool OpenInDefaultWay = true; public bool OpenInDefaultWay = true;
public virtual void Start() public virtual void Start()
{ {
if(languageDetector.InstanceTemplates.Count() > 0) if (languageDetector.InstanceTemplates.Count() > 0)
{ {
// create and config dailogue // create and config dailogue
CreateInstanceBasedOnLanguage(); CreateInstanceBasedOnLanguage();
@ -52,6 +52,14 @@ public class DialogueManager : MonoBehaviour
{ {
if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
{ {
if (languageDetector.InstanceTemplates.Count() > 0)
{
// create and config dailogue
CreateInstanceBasedOnLanguage();
Dialogue.BuildCurrentDialogue();
}
OpenDialoguePanel(); OpenDialoguePanel();
} }
} }

View File

@ -11,6 +11,9 @@ public class MissionReward
[SerializeField] [SerializeField]
public int Cash = 0; public int Cash = 0;
[SerializeField]
public int Experience = 0;
public MissionReward() { } public MissionReward() { }
public MissionReward(List<EquippableItem> _items, int _cash) public MissionReward(List<EquippableItem> _items, int _cash)

View File

@ -30,8 +30,8 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
CanBeOpened = false; CanBeOpened = false;
OpenInDefaultWay = false; OpenInDefaultWay = false;
CreateInstanceBasedOnLanguage();
CreateInstanceBasedOnLanguage();
// UPDATE DIALOGUE // UPDATE DIALOGUE
// search in scene manager list // search in scene manager list
@ -53,7 +53,6 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
Mission.BuildMission(); Mission.BuildMission();
if (FreeDialogue != null) if (FreeDialogue != null)
FreeDialogue.Build(); FreeDialogue.Build();
} }
@ -70,6 +69,29 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
{ {
CanBeOpened = true; CanBeOpened = true;
CreateInstanceBasedOnLanguage();
// UPDATE DIALOGUE
// search in scene manager list
if (Mission != null)
{
var machedDialogueData = ((MissionDataManager)MissionDataManager.Instance).GetMission(Mission);
if (machedDialogueData != null)
{
UpdateMissionState(machedDialogueData);
}
else
{
Debug.Log("Start - UpdateProggres");
UpdateProggres();
}
}
Mission.BuildMission();
Mission.StartDialogue(); Mission.StartDialogue();
} }
} }

View File

@ -15,6 +15,14 @@ public class NpcDialogueManager : DialogueManager
CanBeOpened = false; CanBeOpened = false;
OpenInDefaultWay = false; OpenInDefaultWay = false;
if (languageDetector.InstanceTemplates.Count() > 0)
{
// create and config dailogue
CreateInstanceBasedOnLanguage();
Dialogue.BuildCurrentDialogue();
}
// UPDATE DIALOGUE // UPDATE DIALOGUE
// search in scene manager list // search in scene manager list
if (Dialogue != null) if (Dialogue != null)
@ -36,6 +44,31 @@ public class NpcDialogueManager : DialogueManager
{ {
if (Input.GetKeyDown(keyToOpen) && OpenPanelCondition()) if (Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
{ {
// Refrsh dialogue language and proggres after each opening trial
if (languageDetector.InstanceTemplates.Count() > 0)
{
// create and config dailogue
CreateInstanceBasedOnLanguage();
Dialogue.BuildCurrentDialogue();
}
// UPDATE DIALOGUE
// search in scene manager list
if (Dialogue != null)
{
var machedDialogueData = ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).GetDialogue(Dialogue);
if (machedDialogueData != null)
{
UpdateDialogueState(machedDialogueData);
}
else
{
UpdateProggres();
}
}
OpenDialoguePanel(); OpenDialoguePanel();
} }
} }

View File

@ -68,6 +68,8 @@ public class NpcShopManager : MonoBehaviour
*/ */
if (gameObject.GetComponent<NpcDialogueManager>().CanBeOpened && Input.GetKeyDown(ShopUIManager.Instance.keyToOpen) && !ShopUIManager.Instance.GetPanelStatus()) if (gameObject.GetComponent<NpcDialogueManager>().CanBeOpened && Input.GetKeyDown(ShopUIManager.Instance.keyToOpen) && !ShopUIManager.Instance.GetPanelStatus())
{ {
CreateInstanceBasedOnLanguage();
// Open dialogue panel (Shop will be opened later) // Open dialogue panel (Shop will be opened later)
Dialogue.StartDialogue(); Dialogue.StartDialogue();

View File

@ -28,7 +28,10 @@ public class PlayerActions : MonoBehaviour
// 2. Add cash // 2. Add cash
AccountBalanceManager.Instance.IncreaseAccountBalanceValue(reward.Cash); AccountBalanceManager.Instance.IncreaseAccountBalanceValue(reward.Cash);
Debug.Log($"Give reward - {reward.Cash}"); //Debug.Log($"Give reward - {reward.Cash}");
// 3. Add experience points
gameObject.GetComponent<Player>().GetExp(reward.Experience);
// 3. Save changes // 3. Save changes
// TODO - sync saving process reward / mission proggress // TODO - sync saving process reward / mission proggress
@ -36,5 +39,7 @@ public class PlayerActions : MonoBehaviour
//GameObject.FindObjectOfType<SaveController>().SavePlayerEquipmentItems(); //GameObject.FindObjectOfType<SaveController>().SavePlayerEquipmentItems();
//GameObject.FindObjectOfType<SaveController>().SavePlayerInventory(); //GameObject.FindObjectOfType<SaveController>().SavePlayerInventory();
//GameObject.FindObjectOfType<SaveController>().SaveAccountBalance(); //GameObject.FindObjectOfType<SaveController>().SaveAccountBalance();
// save exp
} }
} }

View File

@ -29,7 +29,7 @@ public class LanguageDetector<T>
} }
default: default:
{ {
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value; return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value;
} }
} }
} }

View File

@ -34,66 +34,23 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
} }
else else
{ {
Debug.Log(gameObject);
Debug.Log(Instance);
Destroy(gameObject); Destroy(gameObject);
} }
} }
//public GameObject Chest1 = GameObject.Find("Gold Chest");
// async
public async void Update() public virtual void Update()
{ {
if (Input.GetKeyDown(keyToOpen)) if (Input.GetKeyDown(keyToOpen))
{ {
if (!DynamicPanel) if (!DynamicPanel)
{
//condition to be near to the chest
if (ChestUIManager.Instance.CurrentChestName != null && ChestUIManager.Instance.CurrentChestName != "")
{
//delay using async Yield and triggering chests to start open animation
var end = Time.time + 0.3;
animateOpening();
while (Time.time < end)
{
await System.Threading.Tasks.Task.Yield();
}
}
this.OpenPanel();
}
else
{
this.ClosePanel();
var end2 = Time.time + 0.1;
while (Time.time < end2)
{
await System.Threading.Tasks.Task.Yield();
}
animateClosing();
end2 = Time.time + 0.3;
while (Time.time < end2)
{
await System.Threading.Tasks.Task.Yield();
}
resettriggers();
}
}
if (ChestUIManager.Instance.CurrentChestName == null || ChestUIManager.Instance.CurrentChestName == "")
{
var end2 = Time.time + 0.1;
while (Time.time < end2)
{ {
await System.Threading.Tasks.Task.Yield(); this.OpenPanel();
} }
animateClosing(); else
end2 = Time.time + 0.3;
while (Time.time < end2)
{ {
await System.Threading.Tasks.Task.Yield(); this.ClosePanel();
} }
resettriggers();
} }
} }
@ -107,39 +64,6 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
//DynamicPanel = dynamicPanelController; //DynamicPanel = dynamicPanelController;
} }
private async void animateOpening()
{
/* GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("OpenIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("OpenIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("OpenIt");*/
}
private async void animateClosing()
{
/* GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("CloseIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("CloseIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("CloseIt");*/
}
private async void resettriggers()
{
var end3 = Time.time + 0.0;
while (Time.time < end3)
{
await System.Threading.Tasks.Task.Yield();
}
/* GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("reactivate");
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("reactivate");
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("reactivate");*/
}
public virtual bool OpenPanel() public virtual bool OpenPanel()
{ {
Console.WriteLine("Panel opened"); Console.WriteLine("Panel opened");

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
@ -14,6 +15,11 @@ public class ChestUIManager : UIBaseManager<Chest>
public string CurrentChestName = null; public string CurrentChestName = null;
public bool OpenAfterDelay = false;
public bool CloseAfterDelay = false;
private IEnumerator coroutine;
public void Awake() public void Awake()
{ {
if (Instance == null) if (Instance == null)
@ -26,12 +32,44 @@ public class ChestUIManager : UIBaseManager<Chest>
} }
} }
public void Update()
public override void Update()
{ {
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact")); base.Update();
/* if (OpenAfterDelay && DynamicPanel == null && CurrentChestName != null && CurrentChestName != "")
{
Debug.Log("Open in Update");
OpenAfterDelay = false;
// Open additiona panels
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
base.OpenPanel();
}
//keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
if (CloseAfterDelay && DynamicPanel != null && CurrentChestName != null && CurrentChestName != "")
{
CloseAfterDelay = false;
base.ClosePanel();
ChestContentUIManager.Instance.DynamicPanel = null;
// Close additionals panels
if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
}*/
} }
public override bool OpenPanel() public override bool OpenPanel()
{ {
if (CurrentChestName == null || CurrentChestName == "") if (CurrentChestName == null || CurrentChestName == "")
@ -41,12 +79,13 @@ public class ChestUIManager : UIBaseManager<Chest>
return false; return false;
} }
// Open additiona panels
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel(); // Animacje otwierania
OpeningAnimate();
return base.OpenPanel(); StartCoroutine(OpenWithDelay(0.3f));
return true;
} }
public override bool ClosePanel() public override bool ClosePanel()
@ -60,6 +99,11 @@ public class ChestUIManager : UIBaseManager<Chest>
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel(); if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
// Animacje zmykania
ClosingAnimate(CurrentChestName);
StartCoroutine(CloseWithDelay(0.3f, CurrentChestName)); // delay to display closing without breaking
//CloseWithDelay(0.3f);
return true; return true;
} }
@ -112,4 +156,58 @@ public class ChestUIManager : UIBaseManager<Chest>
{ {
return Elements.Find(chest => chest.Name == _chestName); return Elements.Find(chest => chest.Name == _chestName);
} }
#region Animation API
private IEnumerator OpenWithDelay(float waitTime)
{
yield return new WaitForSeconds(waitTime);
// Open additiona panels
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
base.OpenPanel();
}
private IEnumerator CloseWithDelay(float waitTime, string chestName)
{
yield return new WaitForSeconds(waitTime);
ResetingTriggerAnimate(chestName);
}
public void OpeningAnimate()
{
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(CurrentChestName);
if(currentChest != null)
{
currentChest.GetComponent<Animator>().SetTrigger("OpenIt");
}
}
public void ClosingAnimate(string chestName)
{
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
if (currentChest != null)
{
currentChest.GetComponent<Animator>().ResetTrigger("OpenIt");
currentChest.GetComponent<Animator>().SetTrigger("CloseIt");
}
}
public void ResetingTriggerAnimate(string chestName)
{
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
if (currentChest != null)
{
currentChest.GetComponent<Animator>().ResetTrigger("CloseIt");
currentChest.GetComponent<Animator>().SetTrigger("reactivate");
}
}
#endregion
} }

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