Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
f5121ad3c7
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--- !u!1 &1636563514
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
File diff suppressed because it is too large
Load Diff
58479
Assets/Scenes/SecondLabirynthCave.unity
Normal file
58479
Assets/Scenes/SecondLabirynthCave.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/SecondLabirynthCave.unity.meta
Normal file
7
Assets/Scenes/SecondLabirynthCave.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69001702ffc3307468ca42491ced18b5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,6 +5,7 @@ using UnityEngine.UI;
|
||||
|
||||
public class KeyBindScript : MonoBehaviour
|
||||
{
|
||||
/*
|
||||
|
||||
/// <summary>
|
||||
/// This is the dictionary, that contains all our keybinds
|
||||
@ -49,7 +50,7 @@ public class KeyBindScript : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
@ -83,7 +84,7 @@ public class KeyBindScript : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
}*/
|
||||
}
|
||||
void OnGUI()
|
||||
{
|
||||
if (currentKey != null) //If we have selected a key, that we want to edit
|
||||
@ -128,5 +129,6 @@ public class KeyBindScript : MonoBehaviour
|
||||
|
||||
PlayerPrefs.Save();
|
||||
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
|
@ -332,6 +332,9 @@ public class NPCDialogue : MonoBehaviour
|
||||
else
|
||||
TaskUIManager.Instance.RemoveByName(gameObject.GetComponent<NPCQuest>().quest.Title);
|
||||
|
||||
// 4. Get reward
|
||||
GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerActions>().GetReward(gameObject.GetComponent<NPCQuest>().reward);
|
||||
|
||||
// 3. Set as finished
|
||||
isQuest = 3;
|
||||
EndDialogue();
|
||||
|
@ -14,6 +14,8 @@ public class NPCQuest : MonoBehaviour
|
||||
|
||||
[SerializeField] private bool isTaskAccepted = false;
|
||||
|
||||
[SerializeField] public MissionReward reward;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -21,11 +21,11 @@ public class ChestController : MonoBehaviour
|
||||
|
||||
private void OnTriggerExit2D(Collider2D collision)
|
||||
{
|
||||
if (collision.tag == "Player")
|
||||
if (collision.tag == "Player" && ChestUIManager.Instance.CurrentChestName != null)
|
||||
{
|
||||
ChestUIManager.Instance.CurrentChestName = null;
|
||||
|
||||
ChestUIManager.Instance.ClosePanel();
|
||||
|
||||
ChestUIManager.Instance.CurrentChestName = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,9 +36,9 @@ public class DialogueManager : MonoBehaviour
|
||||
/// </summary>
|
||||
public bool OpenInDefaultWay = true;
|
||||
|
||||
public virtual void Start()
|
||||
public virtual void Start()
|
||||
{
|
||||
if(languageDetector.InstanceTemplates.Count() > 0)
|
||||
if (languageDetector.InstanceTemplates.Count() > 0)
|
||||
{
|
||||
// create and config dailogue
|
||||
CreateInstanceBasedOnLanguage();
|
||||
@ -52,6 +52,14 @@ public class DialogueManager : MonoBehaviour
|
||||
{
|
||||
if (OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
|
||||
{
|
||||
if (languageDetector.InstanceTemplates.Count() > 0)
|
||||
{
|
||||
// create and config dailogue
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
Dialogue.BuildCurrentDialogue();
|
||||
}
|
||||
|
||||
OpenDialoguePanel();
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,9 @@ public class MissionReward
|
||||
[SerializeField]
|
||||
public int Cash = 0;
|
||||
|
||||
[SerializeField]
|
||||
public int Experience = 0;
|
||||
|
||||
public MissionReward() { }
|
||||
|
||||
public MissionReward(List<EquippableItem> _items, int _cash)
|
||||
|
@ -30,8 +30,8 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
||||
CanBeOpened = false;
|
||||
OpenInDefaultWay = false;
|
||||
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
// UPDATE DIALOGUE
|
||||
// search in scene manager list
|
||||
@ -53,7 +53,6 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
||||
Mission.BuildMission();
|
||||
|
||||
|
||||
|
||||
if (FreeDialogue != null)
|
||||
FreeDialogue.Build();
|
||||
}
|
||||
@ -70,6 +69,29 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
||||
{
|
||||
CanBeOpened = true;
|
||||
|
||||
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
|
||||
// UPDATE DIALOGUE
|
||||
// search in scene manager list
|
||||
if (Mission != null)
|
||||
{
|
||||
var machedDialogueData = ((MissionDataManager)MissionDataManager.Instance).GetMission(Mission);
|
||||
|
||||
if (machedDialogueData != null)
|
||||
{
|
||||
UpdateMissionState(machedDialogueData);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Start - UpdateProggres");
|
||||
UpdateProggres();
|
||||
}
|
||||
}
|
||||
|
||||
Mission.BuildMission();
|
||||
|
||||
Mission.StartDialogue();
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,14 @@ public class NpcDialogueManager : DialogueManager
|
||||
CanBeOpened = false;
|
||||
OpenInDefaultWay = false;
|
||||
|
||||
if (languageDetector.InstanceTemplates.Count() > 0)
|
||||
{
|
||||
// create and config dailogue
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
Dialogue.BuildCurrentDialogue();
|
||||
}
|
||||
|
||||
// UPDATE DIALOGUE
|
||||
// search in scene manager list
|
||||
if (Dialogue != null)
|
||||
@ -36,6 +44,31 @@ public class NpcDialogueManager : DialogueManager
|
||||
{
|
||||
if (Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
|
||||
{
|
||||
// Refrsh dialogue language and proggres after each opening trial
|
||||
if (languageDetector.InstanceTemplates.Count() > 0)
|
||||
{
|
||||
// create and config dailogue
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
Dialogue.BuildCurrentDialogue();
|
||||
}
|
||||
|
||||
// UPDATE DIALOGUE
|
||||
// search in scene manager list
|
||||
if (Dialogue != null)
|
||||
{
|
||||
var machedDialogueData = ((MultiDialogueDataManager)MultiDialogueDataManager.Instance).GetDialogue(Dialogue);
|
||||
|
||||
if (machedDialogueData != null)
|
||||
{
|
||||
UpdateDialogueState(machedDialogueData);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateProggres();
|
||||
}
|
||||
}
|
||||
|
||||
OpenDialoguePanel();
|
||||
}
|
||||
}
|
||||
|
@ -68,6 +68,8 @@ public class NpcShopManager : MonoBehaviour
|
||||
*/
|
||||
if (gameObject.GetComponent<NpcDialogueManager>().CanBeOpened && Input.GetKeyDown(ShopUIManager.Instance.keyToOpen) && !ShopUIManager.Instance.GetPanelStatus())
|
||||
{
|
||||
CreateInstanceBasedOnLanguage();
|
||||
|
||||
// Open dialogue panel (Shop will be opened later)
|
||||
Dialogue.StartDialogue();
|
||||
|
||||
|
@ -28,7 +28,10 @@ public class PlayerActions : MonoBehaviour
|
||||
|
||||
// 2. Add cash
|
||||
AccountBalanceManager.Instance.IncreaseAccountBalanceValue(reward.Cash);
|
||||
Debug.Log($"Give reward - {reward.Cash}");
|
||||
//Debug.Log($"Give reward - {reward.Cash}");
|
||||
|
||||
// 3. Add experience points
|
||||
gameObject.GetComponent<Player>().GetExp(reward.Experience);
|
||||
|
||||
// 3. Save changes
|
||||
// TODO - sync saving process reward / mission proggress
|
||||
@ -36,5 +39,7 @@ public class PlayerActions : MonoBehaviour
|
||||
//GameObject.FindObjectOfType<SaveController>().SavePlayerEquipmentItems();
|
||||
//GameObject.FindObjectOfType<SaveController>().SavePlayerInventory();
|
||||
//GameObject.FindObjectOfType<SaveController>().SaveAccountBalance();
|
||||
|
||||
// save exp
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ public class LanguageDetector<T>
|
||||
}
|
||||
default:
|
||||
{
|
||||
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
|
||||
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,66 +34,23 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(gameObject);
|
||||
Debug.Log(Instance);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
//public GameObject Chest1 = GameObject.Find("Gold Chest");
|
||||
|
||||
|
||||
public async void Update()
|
||||
// async
|
||||
public virtual void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(keyToOpen))
|
||||
{
|
||||
if (!DynamicPanel)
|
||||
{
|
||||
//condition to be near to the chest
|
||||
if (ChestUIManager.Instance.CurrentChestName != null && ChestUIManager.Instance.CurrentChestName != "")
|
||||
{
|
||||
//delay using async Yield and triggering chests to start open animation
|
||||
var end = Time.time + 0.3;
|
||||
animateOpening();
|
||||
while (Time.time < end)
|
||||
{
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
}
|
||||
this.OpenPanel();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ClosePanel();
|
||||
var end2 = Time.time + 0.1;
|
||||
while (Time.time < end2)
|
||||
{
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
animateClosing();
|
||||
end2 = Time.time + 0.3;
|
||||
while (Time.time < end2)
|
||||
{
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
resettriggers();
|
||||
}
|
||||
}
|
||||
|
||||
if (ChestUIManager.Instance.CurrentChestName == null || ChestUIManager.Instance.CurrentChestName == "")
|
||||
{
|
||||
var end2 = Time.time + 0.1;
|
||||
while (Time.time < end2)
|
||||
{
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
this.OpenPanel();
|
||||
}
|
||||
animateClosing();
|
||||
end2 = Time.time + 0.3;
|
||||
while (Time.time < end2)
|
||||
else
|
||||
{
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
this.ClosePanel();
|
||||
}
|
||||
resettriggers();
|
||||
}
|
||||
}
|
||||
|
||||
@ -107,39 +64,6 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
|
||||
//DynamicPanel = dynamicPanelController;
|
||||
}
|
||||
|
||||
private async void animateOpening()
|
||||
{
|
||||
/* GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("OpenIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("OpenIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("OpenIt");*/
|
||||
}
|
||||
|
||||
private async void animateClosing()
|
||||
{
|
||||
/* GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
|
||||
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("CloseIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("CloseIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("CloseIt");*/
|
||||
}
|
||||
|
||||
private async void resettriggers()
|
||||
{
|
||||
var end3 = Time.time + 0.0;
|
||||
while (Time.time < end3)
|
||||
{
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
/* GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("reactivate");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("reactivate");
|
||||
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("reactivate");*/
|
||||
}
|
||||
|
||||
public virtual bool OpenPanel()
|
||||
{
|
||||
Console.WriteLine("Panel opened");
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
@ -14,6 +15,11 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
|
||||
public string CurrentChestName = null;
|
||||
|
||||
public bool OpenAfterDelay = false;
|
||||
public bool CloseAfterDelay = false;
|
||||
|
||||
private IEnumerator coroutine;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
@ -26,12 +32,44 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
|
||||
base.Update();
|
||||
|
||||
/* if (OpenAfterDelay && DynamicPanel == null && CurrentChestName != null && CurrentChestName != "")
|
||||
{
|
||||
Debug.Log("Open in Update");
|
||||
OpenAfterDelay = false;
|
||||
|
||||
|
||||
// Open additiona panels
|
||||
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
|
||||
|
||||
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
|
||||
|
||||
base.OpenPanel();
|
||||
}
|
||||
//keyToOpen = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact"));
|
||||
|
||||
|
||||
if (CloseAfterDelay && DynamicPanel != null && CurrentChestName != null && CurrentChestName != "")
|
||||
{
|
||||
CloseAfterDelay = false;
|
||||
|
||||
|
||||
base.ClosePanel();
|
||||
|
||||
ChestContentUIManager.Instance.DynamicPanel = null;
|
||||
|
||||
// Close additionals panels
|
||||
if (EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.ClosePanel();
|
||||
|
||||
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override bool OpenPanel()
|
||||
{
|
||||
if (CurrentChestName == null || CurrentChestName == "")
|
||||
@ -41,12 +79,13 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
return false;
|
||||
}
|
||||
|
||||
// Open additiona panels
|
||||
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
|
||||
|
||||
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
|
||||
// Animacje otwierania
|
||||
OpeningAnimate();
|
||||
|
||||
return base.OpenPanel();
|
||||
StartCoroutine(OpenWithDelay(0.3f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool ClosePanel()
|
||||
@ -60,6 +99,11 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
|
||||
if (InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.ClosePanel();
|
||||
|
||||
// Animacje zmykania
|
||||
ClosingAnimate(CurrentChestName);
|
||||
StartCoroutine(CloseWithDelay(0.3f, CurrentChestName)); // delay to display closing without breaking
|
||||
|
||||
//CloseWithDelay(0.3f);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -112,4 +156,58 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
{
|
||||
return Elements.Find(chest => chest.Name == _chestName);
|
||||
}
|
||||
|
||||
#region Animation API
|
||||
private IEnumerator OpenWithDelay(float waitTime)
|
||||
{
|
||||
yield return new WaitForSeconds(waitTime);
|
||||
|
||||
// Open additiona panels
|
||||
if (!EquipmentUIManager.Instance.GetPanelStatus()) EquipmentUIManager.Instance.OpenPanel();
|
||||
|
||||
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
|
||||
|
||||
base.OpenPanel();
|
||||
}
|
||||
|
||||
private IEnumerator CloseWithDelay(float waitTime, string chestName)
|
||||
{
|
||||
yield return new WaitForSeconds(waitTime);
|
||||
|
||||
ResetingTriggerAnimate(chestName);
|
||||
}
|
||||
|
||||
public void OpeningAnimate()
|
||||
{
|
||||
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(CurrentChestName);
|
||||
|
||||
if(currentChest != null)
|
||||
{
|
||||
currentChest.GetComponent<Animator>().SetTrigger("OpenIt");
|
||||
}
|
||||
}
|
||||
|
||||
public void ClosingAnimate(string chestName)
|
||||
{
|
||||
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
|
||||
|
||||
if (currentChest != null)
|
||||
{
|
||||
currentChest.GetComponent<Animator>().ResetTrigger("OpenIt");
|
||||
currentChest.GetComponent<Animator>().SetTrigger("CloseIt");
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetingTriggerAnimate(string chestName)
|
||||
{
|
||||
var currentChest = GameObject.FindGameObjectWithTag("ChestCollection").transform.Find(chestName);
|
||||
|
||||
if (currentChest != null)
|
||||
{
|
||||
currentChest.GetComponent<Animator>().ResetTrigger("CloseIt");
|
||||
currentChest.GetComponent<Animator>().SetTrigger("reactivate");
|
||||
|
||||
}
|
||||
}
|
||||
#endregion
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||||
}
|
15
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15
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15
Assets/Scripts/Scriptable Objects/NineHitEnemy.asset
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Loading…
Reference in New Issue
Block a user