Added the end game panel
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2e38bfd35b
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &1848740338
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1848740334}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
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|
m_Maskable: 1
|
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|
m_OnCullStateChanged:
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|
m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 3d8241e686411ad46a7e2927a20025e7, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1848740339
|
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1848740334}
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m_CullTransparentMesh: 1
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--- !u!1 &1873977588
|
--- !u!1 &1873977588
|
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
@ -45533,6 +46195,10 @@ PrefabInstance:
|
|||||||
propertyPath: baseAttack
|
propertyPath: baseAttack
|
||||||
value: 10
|
value: 10
|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 6646693941995304712, guid: bcdc1e257197e3c42b0744b628a97f19, type: 3}
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propertyPath: theEnd
|
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value:
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objectReference: {fileID: 1073802673}
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- target: {fileID: 6646693941995304712, guid: bcdc1e257197e3c42b0744b628a97f19, type: 3}
|
- target: {fileID: 6646693941995304712, guid: bcdc1e257197e3c42b0744b628a97f19, type: 3}
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propertyPath: waitTime
|
propertyPath: waitTime
|
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value: 0.5
|
value: 0.5
|
||||||
|
@ -49,6 +49,7 @@ public class WizardBattle : MonoBehaviour
|
|||||||
public float expValue;
|
public float expValue;
|
||||||
public float thrust;
|
public float thrust;
|
||||||
public float knockTime;
|
public float knockTime;
|
||||||
|
public GameObject theEnd;
|
||||||
|
|
||||||
//public int isKilled; - movet do Enemy
|
//public int isKilled; - movet do Enemy
|
||||||
//isKilled = 0 - mob ALIVE
|
//isKilled = 0 - mob ALIVE
|
||||||
@ -70,7 +71,6 @@ public class WizardBattle : MonoBehaviour
|
|||||||
{
|
{
|
||||||
agent = GetComponent<AStarPathfindingAgent>();
|
agent = GetComponent<AStarPathfindingAgent>();
|
||||||
|
|
||||||
|
|
||||||
homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
|
homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -199,9 +199,11 @@ public class WizardBattle : MonoBehaviour
|
|||||||
sprite.color = new Color(1, x, y, z);
|
sprite.color = new Color(1, x, y, z);
|
||||||
|
|
||||||
timerDeath = 0.0f;
|
timerDeath = 0.0f;
|
||||||
if (z <= 0)
|
if (z <= 0.0f)
|
||||||
{
|
{
|
||||||
gameObject.active = false;
|
theEnd.SetActive(true);
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user