Added the end game panel

This commit is contained in:
Alicja 2023-01-17 00:56:35 +01:00
parent 2e38bfd35b
commit fb65df05db
2 changed files with 671 additions and 3 deletions

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View File

@ -49,6 +49,7 @@ public class WizardBattle : MonoBehaviour
public float expValue; public float expValue;
public float thrust; public float thrust;
public float knockTime; public float knockTime;
public GameObject theEnd;
//public int isKilled; - movet do Enemy //public int isKilled; - movet do Enemy
//isKilled = 0 - mob ALIVE //isKilled = 0 - mob ALIVE
@ -70,7 +71,6 @@ public class WizardBattle : MonoBehaviour
{ {
agent = GetComponent<AStarPathfindingAgent>(); agent = GetComponent<AStarPathfindingAgent>();
homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z); homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
} }
@ -199,9 +199,11 @@ public class WizardBattle : MonoBehaviour
sprite.color = new Color(1, x, y, z); sprite.color = new Color(1, x, y, z);
timerDeath = 0.0f; timerDeath = 0.0f;
if (z <= 0) if (z <= 0.0f)
{ {
gameObject.active = false; theEnd.SetActive(true);
gameObject.SetActive(false);
} }
} }
} }