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2 Commits
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2db82701a4 | ||
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815c5de830 |
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: be0bbc86b6144804a8277039b5fe9a16
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,61 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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class ItemTooltip : MonoBehaviour
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{
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// Card elements
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// like text fields etc
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// function to overwrite tooltip position to follow the mouse
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public void Update()
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{
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// if tooltip is created then update its position
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Vector2 localPoint;
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RectTransformUtility.ScreenPointToLocalPointInRectangle(
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transform.parent.GetComponent<RectTransform>(),
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Input.mousePosition,
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GameObject.FindObjectOfType<Camera>(),
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out localPoint
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);
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transform.localPosition = localPoint;
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Vector2 anchoredPosition = transform.GetComponent<RectTransform>().anchoredPosition;
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//if(anchoredPosition.x + back)
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transform.GetComponent<RectTransform>().anchoredPosition = anchoredPosition;
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}
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public void BuildContent(Item item)
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{
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// 1. detect type
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var equippableItem = item as EquippableItem;
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// 2. todo - build tooltip content
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if (equippableItem == null)
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BuildBasedOnItem(item);
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else
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BuildBasedOnEquippableItem(equippableItem);
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}
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private void BuildBasedOnItem(Item item)
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{
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}
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private void BuildBasedOnEquippableItem(EquippableItem item)
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ea432c2f9c08bc348a24bc7659a46d80
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -33,6 +33,8 @@ public abstract class DraggablePanelController : PanelController<IndexValuePair<
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slot.OnDragEvent += Drag;
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slot.OnDropEvent += Drop;
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slot.OnPointerClickEvent += MouseClick;
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slot.OnPointerEnterEvent += MouseEnter;
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slot.OnPointerExitEvent += MouseExit;
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return slot;
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}
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@ -143,6 +145,15 @@ public abstract class DraggablePanelController : PanelController<IndexValuePair<
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}
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#endregion
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#region toolpit
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public virtual void MouseEnter(ItemSlot itemSlot, PointerEventData eventData)
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{
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if (itemSlot.Item == null)
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return;
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}
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public virtual void MouseExit(ItemSlot itemSlot, PointerEventData eventData) { }
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#endregion
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public ISlot GetDraggedSlot()
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{
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fileFormatVersion: 2
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guid: aa6860085c4248c4ab493d42340da014
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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class ItemTooltipController : MonoBehaviour
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{
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public static ItemTooltipController Instance { get; private set; }
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[Header("Tooltip template")]
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[SerializeField] protected GameObject TooltipTemplate;
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[Space]
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[Header("Tooltip panel")]
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[SerializeField] protected GameObject _tooltip;
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// canvast react transform - canvast from scene
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// background rect transform - current slot rect transform
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public void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void CreateTooltip(Item item)
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{
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// detect if passed equippable or base item
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_tooltip = Instantiate(_tooltip, GameObject.FindGameObjectWithTag("GUI").transform);
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// build content based on passed item info
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_tooltip.GetComponent<ItemTooltip>().BuildContent(item);
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}
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public void DestroyTooltip()
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{
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DestroyImmediate(_tooltip);
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}
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public void UpdateTooltipPosition()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bb8913178367b0745a545a9feb8cfb35
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -94,10 +94,30 @@ public class InventoryPanelController : WarehousePanelController
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}
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}
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#region mouse actions
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public override void SingleLeftMouseClick(ItemSlot itemSlot)
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{
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// mark item as selected in shop panel
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if (ShopContentUIManager.Instance.DynamicPanel)
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ShopContentUIManager.Instance.DynamicPanel.transform.Find("ItemDetails").GetComponent<ShopItemCardKeeper>().ShowItemDetails(itemSlot, ShopItemCardMode.Sell);
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}
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#endregion
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#region tooltip
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public override void MouseEnter(ItemSlot itemSlot, PointerEventData eventData)
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{
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// check if there is item on slot else retrun null breaking function
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base.MouseEnter(itemSlot, eventData);
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// Tooltip.OpenPanel(itemSlot.Item); - instantiate tooltip panel object
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ItemTooltipController.Instance.CreateTooltip(itemSlot.Item);
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}
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public override void MouseExit(ItemSlot itemSlot, PointerEventData eventData)
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{
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// Tooltip.CloePanel(); - destroy gameobject if panel is opened
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ItemTooltipController.Instance.DestroyTooltip();
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}
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#endregion
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}
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@ -18,6 +18,8 @@ public interface ISlot
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event Action<ItemSlot> OnDragEvent;
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event Action<ItemSlot> OnDropEvent;
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event Action<ItemSlot, PointerEventData> OnPointerClickEvent;
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event Action<ItemSlot, PointerEventData> OnPointerEnterEvent;
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event Action<ItemSlot, PointerEventData> OnPointerExitEvent;
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//(B)Islot // as B
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public void SetupSlot(int _number, EquippableItem _item, WarehousePanelController _PanelController);
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using UnityEngine.EventSystems;
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using System; // for Action type
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public class ItemSlot : MonoBehaviour, ISlot, IBeginDragHandler, IEndDragHandler, IDragHandler, IDropHandler, IPointerClickHandler
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public class ItemSlot : MonoBehaviour,
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ISlot,
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IBeginDragHandler,
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IEndDragHandler,
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IDragHandler,
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IDropHandler,
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IPointerClickHandler,
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IPointerEnterHandler,
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IPointerExitHandler
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{
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[Header("UI Stuff to change")]
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[SerializeField] private TextMeshProUGUI slotItemNumberText;
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@ -48,6 +56,8 @@ public class ItemSlot : MonoBehaviour, ISlot, IBeginDragHandler, IEndDragHandler
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public event Action<ItemSlot> OnDragEvent;
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public event Action<ItemSlot> OnDropEvent;
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public event Action<ItemSlot, PointerEventData> OnPointerClickEvent;
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public event Action<ItemSlot, PointerEventData> OnPointerEnterEvent;
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public event Action<ItemSlot, PointerEventData> OnPointerExitEvent;
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/* public ItemSlot() { }
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public ItemSlot(int number, EquippableItem item = null)
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@ -161,5 +171,17 @@ public class ItemSlot : MonoBehaviour, ISlot, IBeginDragHandler, IEndDragHandler
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if (OnPointerClickEvent != null)
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OnPointerClickEvent(this, eventData);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (OnPointerEnterEvent != null)
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OnPointerEnterEvent(this, eventData);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (OnPointerExitEvent != null)
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OnPointerExitEvent(this, eventData);
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}
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#endregion
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}
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