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@ -47,31 +47,20 @@
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|
||||
<Compile Include="Assets\LetterText.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\UnitMovement.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
|
||||
<Compile Include="Assets\ControlsletterManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\SettingsButton.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\NpcMissionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\HealthCalcullator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\ModelData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\InventoryDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\KillMissionConditionData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Step\MissionStepData.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\NodeMap.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\MainCharacter\MainCharacterManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\EventManager\EventManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestContentUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Enum\PanelButtonEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ISlot.cs" />
|
||||
@ -80,40 +69,25 @@
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\Enemy.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Equipment\EquipmentUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\QuestionPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestBuildModel.cs" />
|
||||
<Compile Include="Assets\Scripts\Objects\GoldOre.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\PanelTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Graph.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\DoorBlocking.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Manager\ConditionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SystemLanguageEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\NPC\NPCManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\TaskDifficultyEnum.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\GridPathfinding.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\MultiDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\EntryEventObserver.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\LanguageDetector\LanguageDetector.cs" />
|
||||
<Compile Include="Assets\OpenSettingsOnESCPress.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\ForestWay\CaveBlocking.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Chest\ChestUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\ManagerInterface.cs" />
|
||||
<Compile Include="Assets\closePossibleButtonInfo.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\DefenseCalculattor.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\Item.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\FloodFill.cs" />
|
||||
<Compile Include="Assets\BreakOre.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ShopPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Model\ButtonPanelModel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueStepModel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Shop\ShopUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\ItemEffectsManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\InventorySlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataLoader.cs" />
|
||||
<Compile Include="Assets\Mercenary.cs" />
|
||||
<Compile Include="Assets\DisplayExpStatus.cs" />
|
||||
<Compile Include="Assets\Scripts\KeyBindScript.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModelData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\MainMenu\Continue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ChestTypeEnum.cs" />
|
||||
@ -121,85 +95,55 @@
|
||||
<Compile Include="Assets\Scripts\QuitGame.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\DataListManager.cs" />
|
||||
<Compile Include="Assets\DisplayLvl.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\SaveMissionConditionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SaveTaskManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MissionDialogue\SaveMissionDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\DialogueData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\Shop.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\PathBuilder.cs" />
|
||||
<Compile Include="Assets\NewGame.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
|
||||
<Compile Include="Assets\Scripts\Knockback.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\TheCave\GetScroolWizard.cs" />
|
||||
<Compile Include="Assets\ContinueButton.cs" />
|
||||
<Compile Include="Assets\WizardLight.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStatusEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\DialogueNpcTest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAssetData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SaveDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Scripts\LightFollow.cs" />
|
||||
<Compile Include="Assets\healthText.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\CollectItemEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataLoader.cs" />
|
||||
<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\PlayerPosition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggablePanelInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\KillMissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\Chest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ChestSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shop\ShopItemCardKeeper.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\PanelControllerInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Model\DialogueModel.cs" />
|
||||
<Compile Include="Assets\LevelUpPopUp.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\AccountBalanceManager.cs" />
|
||||
<Compile Include="Assets\ChangeLanguageToEnglish.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
|
||||
<Compile Include="Assets\BossBar.cs" />
|
||||
<Compile Include="Assets\Scripts\CamerFollow.cs" />
|
||||
<Compile Include="Assets\CloseIfQuestPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\Condition\MissionConditionDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\AttackCalcullator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Skills\SkillsUIManager.cs" />
|
||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCFollowing.cs" />
|
||||
<Compile Include="Assets\TreeParticleEffect.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\CollectRequiredSubjectData.cs" />
|
||||
<Compile Include="Assets\SaveMusicSettings.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathRoute.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\MissionStepStatusEnum.cs" />
|
||||
<Compile Include="Assets\DisplayHealthStatus.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\SpeedCalcullator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIBaseManager.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\TileMapGenerator.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataLoaderInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\EquipmentSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\RequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\WizardBattle.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\Mission\MissionStepStatusEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Inventory\SceneInventoryDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\SaveEquipmentManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Mission.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\MissionReward.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\TileData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\SaveMultiDialogueManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Dialogue\MultiDialogueData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\SkillsPointsManger.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Dialogue.cs" />
|
||||
<Compile Include="Assets\Scripts\DealDamage.cs" />
|
||||
<Compile Include="Assets\Scripts\LevelBar.cs" />
|
||||
@ -209,18 +153,12 @@
|
||||
<Compile Include="Assets\Scripts\SaveSoundSettings.cs" />
|
||||
<Compile Include="Assets\Scripts\MenuGUI.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\IPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\MinionRespowner.cs" />
|
||||
<Compile Include="Assets\Scripts\SaveSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\AnimatedDoorBehaviour.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Enemy\EnemyDrop.cs" />
|
||||
<Compile Include="Assets\Scripts\Door\TriggerDoor.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\GraphNode.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\AccountBalance\PanelCashController.cs" />
|
||||
<Compile Include="Assets\UpdateControls.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\Speen.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\OnMapAppearanceMethod.cs" />
|
||||
<Compile Include="Assets\Scripts\NPCs' Scripts\NPCQuest.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\Dialogue\SceneDialogueDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Factory\PanelComponentFactory.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAssetData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Task\Task.cs" />
|
||||
@ -232,13 +170,6 @@
|
||||
<Compile Include="Assets\Scripts\FloatValue.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\LastMoveTo.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\SaveItem\SaveEquitableItemSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Mapper\IModelMapper.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\BattleWizard.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ShopSlot.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\CollectMissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\UseItemEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\RequiredSubjectData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SceneShopDataManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\ChestController.cs" />
|
||||
<Compile Include="Assets\Scripts\DoorBehaviour.cs" />
|
||||
<Compile Include="Assets\Scripts\SceneManager\SceneEquippableItemManager.cs" />
|
||||
@ -251,96 +182,56 @@
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\InventoryPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataManager.cs" />
|
||||
<Compile Include="Assets\TranslateMeshText.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\SkillsPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\EquipmentPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Save\MultiDialogue\MultiDialogueDataLoader.cs" />
|
||||
<Compile Include="Assets\ParticleDisable.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\DungeonManager.cs" />
|
||||
<Compile Include="Assets\HardLight2D\Demo\DemoScripts\PolyWobbler.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shared\PrefabAssetModel.cs" />
|
||||
<Compile Include="Assets\Scripts\Door\DetectionZone.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\MissionDataListManager.cs" />
|
||||
<Compile Include="Assets\NPCType.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Enum\MissionTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingEnemy.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Dungeon\Wizard\EscapingWizard.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\HealthBar.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||
<Compile Include="Assets\SwitchSprite.cs" />
|
||||
<Compile Include="Assets\ManageExpBar.cs" />
|
||||
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
|
||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Story\WizardHouse\WizardFirstQuestManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Buildable\SceneObjectBuilder.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Save\SaveMissionManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\CollectMissionConditionData.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Task\SceneTaskDataLoader.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\ChestPanelController.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Condition\MissionConditionData.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\MapPos.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\Panel.cs" />
|
||||
<Compile Include="Assets\_\Stuff\GridPathfinding\PathQueue.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\KillRequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\SaveShopManager.cs" />
|
||||
<Compile Include="Assets\Scripts\ProceduralGeneration\Map.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Shop\ShopDataListManager.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItemPrefabAsset.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\ItemEffectsEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\Subject\CollectRequiredSubject.cs" />
|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\MissionData.cs" />
|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\RequiredSubject\KillRequiredSubjectData.cs" />
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@ -1,40 +0,0 @@
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||||
using System.Collections;
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
void Start()
|
||||
{
|
||||
m_Animator = gameObject.GetComponent<Animator>();
|
||||
chest = gameObject; // set object on current GameObject
|
||||
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|
||||
|
||||
private bool beingHandled = false;
|
||||
private static bool Opening;
|
||||
private static bool Closing;
|
||||
private IEnumerator OpenChestWithAnimation()
|
||||
{
|
||||
beingHandled = true;
|
||||
// process pre-yield
|
||||
m_Animator.SetTrigger("OpenIt");
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
|
||||
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||||
void Update()
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using System.Collections;
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using UnityEngine;
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public class Fire : MonoBehaviour
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{
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StartCoroutine( ChangeRange());
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void Update()
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StartCoroutine( ChangeRange());
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}
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IEnumerator ChangeRange()
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{
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if (randomizer == 0) {
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firelight.Intensity = (Random.Range (minFlickerIntensity, maxFlickerIntensity));
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}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ControlsletterManager : MonoBehaviour
|
||||
{
|
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public GameObject LetterPanel;
|
||||
public GameObject _panel;
|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
|
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{
|
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_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
|
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_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
|
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}
|
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}
|
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|
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void DestroyLetter()
|
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{
|
||||
Destroy(_panel);
|
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
|
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}
|
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}
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using System;
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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@ -7,23 +6,19 @@ public class DisplayExpStatus : MonoBehaviour
|
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{
|
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|
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public GameObject expText;
|
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public static KeyCode keyToExp;
|
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|
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private void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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if (Input.GetKeyDown(keyToExp))
|
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|
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if (Input.GetKeyDown(KeyCode.Tab))
|
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{
|
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expText.SetActive(true);
|
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}
|
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if (Input.GetKeyUp(keyToExp))
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if (Input.GetKeyUp(KeyCode.Tab))
|
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{
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expText.SetActive(false);
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}
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}
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}
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@ -1,4 +1,3 @@
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using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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@ -8,23 +7,17 @@ public class DisplayHealthStatus : MonoBehaviour
|
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{
|
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public GameObject healthText;
|
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public static KeyCode keyToHealth;
|
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private void Start()
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{
|
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DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
|
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}
|
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// Update is called once per frame
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void Update()
|
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{
|
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|
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|
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if (Input.GetKeyDown(keyToHealth))
|
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if (Input.GetKeyDown(KeyCode.Tab))
|
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{
|
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healthText.SetActive(true);
|
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}
|
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if (Input.GetKeyUp(keyToHealth))
|
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if (Input.GetKeyUp(KeyCode.Tab))
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{
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using UnityEngine;
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[ExecuteInEditMode]
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[RequireComponent (typeof (MeshRenderer))]
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{
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public MeshFilter OriginalMesh;
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Renderer rend;
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float oldIntensity = -1;
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MaterialPropertyBlock propBlock;
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string colorProp = "_Color";
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void Update ()
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{
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CheckReferences ();
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if (OriginalMesh && OriginalMesh.sharedMesh)
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meshFilter.sharedMesh = OriginalMesh.sharedMesh;
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else meshFilter.sharedMesh = null;
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UpdateColor ();
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}
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void CheckReferences ()
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{
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if (!meshFilter) meshFilter = GetComponent<MeshFilter> ();
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if (!rend) rend = GetComponent<Renderer> ();
|
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if (propBlock == null) propBlock = new MaterialPropertyBlock ();
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}
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void UpdateColor ()
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{
|
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if (oldColor != Color || oldIntensity != Intensity)
|
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{
|
||||
oldColor = Color;
|
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oldIntensity = Intensity;
|
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rend.GetPropertyBlock (propBlock);
|
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propBlock.SetColor (colorProp, Color * Intensity);
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rend.SetPropertyBlock (propBlock);
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}
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}
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}
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userData:
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@ -1,30 +0,0 @@
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using UnityEngine;
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[RequireComponent (typeof (LineRenderer))]
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[RequireComponent (typeof (PolygonCollider2D))]
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public class PolyWobbler : MonoBehaviour
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{
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PolygonCollider2D Poly;
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LineRenderer LineRend;
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public float Wobbles = 1;
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Vector2[] points;
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private void Start ()
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{
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Poly = GetComponent<PolygonCollider2D> ();
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LineRend = GetComponent<LineRenderer> ();
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}
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void Update ()
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{
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points = Poly.GetPath (0);
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LineRend.positionCount = points.Length;
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for (int i = 0; i < points.Length; i++)
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{
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points[i] += Random.insideUnitCircle * Time.deltaTime * Wobbles;
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LineRend.SetPosition (i, points[i]);
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}
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Poly.SetPath (0, points);
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HardLight2DManager.RefreshColliderReference (Poly);
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}
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}
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userData:
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@ -1,12 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Speen : MonoBehaviour
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{
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public float speed = 1f;
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void Update ()
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{
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transform.Rotate (Vector3.forward, speed * Time.deltaTime * 100f);
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