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Author SHA1 Message Date
kabix09
2db82701a4 Tooltip - template 2023-01-14 02:33:11 +01:00
kabix09
815c5de830 Tooltip - events 2023-01-14 00:39:13 +01:00
197 changed files with 15248 additions and 129907 deletions

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@ -277,22 +277,22 @@
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@ -95,7 +95,6 @@
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View File

@ -9,28 +9,14 @@ public class Fire : MonoBehaviour
float maxFlickerIntensity = 1.0f; float maxFlickerIntensity = 1.0f;
float flickerSpeed = 4.9f; float flickerSpeed = 4.9f;
private HardLight2D firelight; private HardLight2D firelight;
private HardLight2D[] lights;
private GameObject fire; private GameObject fire;
private int randomizer = 0; private int randomizer = 0;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
firelight = FindObjectOfType<HardLight2D>();
lights = FindObjectsOfType<HardLight2D>(); fire = GameObject.Find("Fire");
List<HardLight2D> finalList = new List<HardLight2D>();
string nameToLookFor = "LightFire";
for(var i = 0; i < lights.Length; i++)
{
if(lights[i].name == nameToLookFor)
{
finalList.Add(lights[i]);
}
}
firelight = finalList[0];
//firelight = FindObjectOfType<HardLight2D>();
StartCoroutine( ChangeRange()); StartCoroutine( ChangeRange());
} }

View File

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@ -628,31 +627,6 @@ AnimatorStateTransition:
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m_OrderedInterruption: 1 m_OrderedInterruption: 1
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View File

@ -34,6 +34,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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m_RootOrder: 0 m_RootOrder: 0
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m_ReceiveShadows: 0 m_ReceiveShadows: 0
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m_StaticShadowCaster: 0
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m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
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m_StabilizeFeet: 0
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moveSpeed: 2 moveSpeed: 2
enemyName: Crab enemyName: Crab
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health: 4 health: 4
baseAttack: 3.5 baseAttack: 3.5
isKilled: 0 isKilled: 0

View File

@ -34,6 +34,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -49,6 +50,7 @@ SpriteRenderer:
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@ -150,7 +152,7 @@ MonoBehaviour:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BossBar : MonoBehaviour
{
public Slider slider;
public float maxHealth;
public float health;
public Text displayText;
public float currentHealth;
public string maxHealthString;
public string currentHealthString;
//public void SetHealth(float health)
//{
// slider.value = health;
//}
void Update()
{
maxHealth = PlayerPrefs.GetFloat("WizardMaxHealth");
currentHealth = PlayerPrefs.GetFloat("WizardCurrentHealth");
slider.maxValue = maxHealth;
slider.value = currentHealth;
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