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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UIWarehouseManager.cs" />
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<Compile Include="Assets\WizardLight.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SaveChestManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneBaseDataManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Panel\PanelHeaderController.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\UISlotPanelManager.cs" />
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<Compile Include="Assets\Scripts\CamerFollow.cs" />
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<Compile Include="Assets\CloseIfQuestPanel.cs" />
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@ -187,7 +183,6 @@
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|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\IDialogue.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManagerInterface.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\Panel\SceneDataListManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\WizardBattle.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Manager\DialogueManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Equipment\EquipmentDataLoader.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\Draggable\DraggedSlotController.cs" />
|
||||||
@ -267,7 +262,6 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\EquipmentPanelSlotsTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Panel\AbstractPanel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Item\Effects\PotionEffectsManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Cementary\TombstoneDoorBlock.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Condition\MissionCondition.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Chest\ChestPrefabAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Dialogue\Controller\DialogueController.cs" />
|
||||||
@ -276,7 +270,6 @@
|
|||||||
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
|
||||||
<Compile Include="Assets\SwitchSprite.cs" />
|
<Compile Include="Assets\SwitchSprite.cs" />
|
||||||
<Compile Include="Assets\ManageExpBar.cs" />
|
<Compile Include="Assets\ManageExpBar.cs" />
|
||||||
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
|
||||||
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
<Compile Include="Assets\Scripts\Item\PickableController.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />
|
||||||
@ -301,14 +294,11 @@
|
|||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Mission\Model\MissionStepModel.cs" />
|
||||||
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
<Compile Include="Assets\Animations\Fire\Fire.cs" />
|
||||||
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
<Compile Include="Assets\Scripts\Enemies' Scprits\PatrollingEnemy.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\NPC\NPC.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Story\Thugs\ThugNPCFollowing.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\CounterRespowner.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopBuildModel.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Story\OutsideWizard\WizardLetter.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Domain\Enum\SceneElementTypeEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Tools\WindowPanel\WindowText.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Panel\Chest\SceneChestDataManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Event\KillEnemyEvent.cs" />
|
||||||
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\SaveSystem\SaveModelSystem.cs" />
|
||||||
@ -585,7 +575,7 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="HardLight2D">
|
<Reference Include="HardLight2D">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Assets/HardLight2D/Scripts/HardLight2D.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
|
||||||
@ -933,94 +923,94 @@
|
|||||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Editor">
|
<Reference Include="Unity.2D.Animation.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
<Reference Include="Unity.InternalAPIEngineBridge.001">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect">
|
<Reference Include="Unity.2D.PixelPerfect">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="PsdPlugin">
|
<Reference Include="PsdPlugin">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Editor">
|
<Reference Include="Unity.2D.IK.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Sprite.Editor">
|
<Reference Include="Unity.2D.Sprite.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Psdimporter.Editor">
|
<Reference Include="Unity.2D.Psdimporter.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Path.Editor">
|
<Reference Include="Unity.2D.Path.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
<Reference Include="Unity.InternalAPIEditorBridge.001">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics">
|
<Reference Include="Unity.Mathematics">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.IK.Runtime">
|
<Reference Include="Unity.2D.IK.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
<Reference Include="Unity.2D.Animation.Triangle.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Animation.Runtime">
|
<Reference Include="Unity.2D.Animation.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
<Reference Include="Unity.2D.PixelPerfect.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Mathematics.Editor">
|
<Reference Include="Unity.Mathematics.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Runtime">
|
<Reference Include="Unity.2D.Common.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Editor">
|
<Reference Include="Unity.2D.SpriteShape.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.Common.Editor">
|
<Reference Include="Unity.2D.Common.Editor">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
<Reference Include="Unity.2D.SpriteShape.Runtime">
|
||||||
<HintPath>C:/Users/alicj/OneDrive/Desktop/xxx/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -9,28 +9,14 @@ public class Fire : MonoBehaviour
|
|||||||
float maxFlickerIntensity = 1.0f;
|
float maxFlickerIntensity = 1.0f;
|
||||||
float flickerSpeed = 4.9f;
|
float flickerSpeed = 4.9f;
|
||||||
private HardLight2D firelight;
|
private HardLight2D firelight;
|
||||||
private HardLight2D[] lights;
|
|
||||||
private GameObject fire;
|
private GameObject fire;
|
||||||
private int randomizer = 0;
|
private int randomizer = 0;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
firelight = FindObjectOfType<HardLight2D>();
|
||||||
lights = FindObjectsOfType<HardLight2D>();
|
fire = GameObject.Find("Fire");
|
||||||
List<HardLight2D> finalList = new List<HardLight2D>();
|
|
||||||
string nameToLookFor = "LightFire";
|
|
||||||
|
|
||||||
for(var i = 0; i < lights.Length; i++)
|
|
||||||
{
|
|
||||||
if(lights[i].name == nameToLookFor)
|
|
||||||
{
|
|
||||||
finalList.Add(lights[i]);
|
|
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using System.Collections;
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m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
@ -49,18 +48,18 @@ BoxCollider2D:
|
|||||||
m_IsTrigger: 0
|
m_IsTrigger: 0
|
||||||
m_UsedByEffector: 0
|
m_UsedByEffector: 0
|
||||||
m_UsedByComposite: 0
|
m_UsedByComposite: 0
|
||||||
m_Offset: {x: -0.023932666, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_SpriteTilingProperty:
|
m_SpriteTilingProperty:
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
pivot: {x: 0.5526358, y: 0.50556314}
|
pivot: {x: 0, y: 0}
|
||||||
oldSize: {x: 0.8125, y: 2.5625}
|
oldSize: {x: 0, y: 0}
|
||||||
newSize: {x: 0.8125, y: 2.5625}
|
newSize: {x: 0, y: 0}
|
||||||
adaptiveTilingThreshold: 0.5
|
adaptiveTilingThreshold: 0
|
||||||
drawMode: 0
|
drawMode: 0
|
||||||
adaptiveTiling: 0
|
adaptiveTiling: 0
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 0.7671074, y: 1}
|
m_Size: {x: 1, y: 1}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!50 &5514110702475440543
|
--- !u!50 &5514110702475440543
|
||||||
Rigidbody2D:
|
Rigidbody2D:
|
||||||
@ -114,74 +113,3 @@ MonoBehaviour:
|
|||||||
coords: {x: 0, y: 0, z: 0}
|
coords: {x: 0, y: 0, z: 0}
|
||||||
nextMapName:
|
nextMapName:
|
||||||
respawnCoords: {x: 0, y: 0, z: 0}
|
respawnCoords: {x: 0, y: 0, z: 0}
|
||||||
isEnabled: 1
|
|
||||||
--- !u!212 &1401431901890015548
|
|
||||||
SpriteRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5514110702475440540}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 0
|
|
||||||
m_ReceiveShadows: 0
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 0
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 0
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 3
|
|
||||||
m_Sprite: {fileID: -5536896186241417835, guid: 81c1e556f37ff7d498815a51751db9e3, type: 3}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_FlipX: 0
|
|
||||||
m_FlipY: 0
|
|
||||||
m_DrawMode: 0
|
|
||||||
m_Size: {x: 0.8125, y: 2.5625}
|
|
||||||
m_AdaptiveModeThreshold: 0.5
|
|
||||||
m_SpriteTileMode: 0
|
|
||||||
m_WasSpriteAssigned: 1
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_SpriteSortPoint: 0
|
|
||||||
--- !u!95 &-8812260458895579843
|
|
||||||
Animator:
|
|
||||||
serializedVersion: 3
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 5514110702475440540}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_Avatar: {fileID: 0}
|
|
||||||
m_Controller: {fileID: 9100000, guid: 4d604470a1d97d84fa58a8af0030546e, type: 2}
|
|
||||||
m_CullingMode: 0
|
|
||||||
m_UpdateMode: 0
|
|
||||||
m_ApplyRootMotion: 0
|
|
||||||
m_LinearVelocityBlending: 0
|
|
||||||
m_WarningMessage:
|
|
||||||
m_HasTransformHierarchy: 1
|
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
|
||||||
m_KeepAnimatorControllerStateOnDisable: 0
|
|
||||||
|
@ -36,6 +36,7 @@ Transform:
|
|||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -2.5, y: 75, z: 10}
|
m_LocalPosition: {x: -2.5, y: 75, z: 10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
@ -51,6 +52,7 @@ SpriteRenderer:
|
|||||||
m_CastShadows: 0
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 0
|
m_ReceiveShadows: 0
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -168,8 +170,8 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
moveSpeed: 5
|
moveSpeed: 5
|
||||||
enemyName: BossThug
|
enemyName: BossThug
|
||||||
maxHealth: 10000
|
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
||||||
health: 10000
|
health: 0
|
||||||
baseAttack: 1000
|
baseAttack: 1000
|
||||||
isKilled: 0
|
isKilled: 0
|
||||||
MinionName:
|
MinionName:
|
||||||
@ -216,7 +218,7 @@ MonoBehaviour:
|
|||||||
state: 0
|
state: 0
|
||||||
--- !u!95 &-4365747932373452915
|
--- !u!95 &-4365747932373452915
|
||||||
Animator:
|
Animator:
|
||||||
serializedVersion: 3
|
serializedVersion: 4
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
@ -229,6 +231,7 @@ Animator:
|
|||||||
m_UpdateMode: 0
|
m_UpdateMode: 0
|
||||||
m_ApplyRootMotion: 0
|
m_ApplyRootMotion: 0
|
||||||
m_LinearVelocityBlending: 0
|
m_LinearVelocityBlending: 0
|
||||||
|
m_StabilizeFeet: 0
|
||||||
m_WarningMessage:
|
m_WarningMessage:
|
||||||
m_HasTransformHierarchy: 1
|
m_HasTransformHierarchy: 1
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
@ -256,8 +256,8 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
moveSpeed: 2
|
moveSpeed: 2
|
||||||
enemyName:
|
enemyName:
|
||||||
maxHealth: 6
|
maxHealth: {fileID: 11400000, guid: 1a234827b90bfc24da563fbd5ffb412a, type: 2}
|
||||||
health: 0
|
health: 0
|
||||||
baseAttack: 4
|
baseAttack: 3.5
|
||||||
isKilled: 0
|
isKilled: 0
|
||||||
MinionName:
|
MinionName:
|
||||||
|
@ -44,7 +44,7 @@ BoxCollider2D:
|
|||||||
m_IsTrigger: 1
|
m_IsTrigger: 1
|
||||||
m_UsedByEffector: 0
|
m_UsedByEffector: 0
|
||||||
m_UsedByComposite: 0
|
m_UsedByComposite: 0
|
||||||
m_Offset: {x: 0.00609684, y: -0.07582259}
|
m_Offset: {x: 0.0051983595, y: 0.12212765}
|
||||||
m_SpriteTilingProperty:
|
m_SpriteTilingProperty:
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0, y: 0}
|
||||||
@ -55,7 +55,7 @@ BoxCollider2D:
|
|||||||
adaptiveTiling: 0
|
adaptiveTiling: 0
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 0.6663914, y: 0.16546106}
|
m_Size: {x: 1.0702298, y: 0.30428338}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!1 &1761904425027622464
|
--- !u!1 &1761904425027622464
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -101,7 +101,7 @@ BoxCollider2D:
|
|||||||
m_IsTrigger: 1
|
m_IsTrigger: 1
|
||||||
m_UsedByEffector: 0
|
m_UsedByEffector: 0
|
||||||
m_UsedByComposite: 0
|
m_UsedByComposite: 0
|
||||||
m_Offset: {x: 0.31759813, y: -0.21954918}
|
m_Offset: {x: 0.4409957, y: -0.13071585}
|
||||||
m_SpriteTilingProperty:
|
m_SpriteTilingProperty:
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0, y: 0}
|
||||||
@ -112,7 +112,7 @@ BoxCollider2D:
|
|||||||
adaptiveTiling: 0
|
adaptiveTiling: 0
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 0.15320478, y: 0.5}
|
m_Size: {x: 0.47530448, y: 0.7385683}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!1 &2818479165111338262
|
--- !u!1 &2818479165111338262
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -158,7 +158,7 @@ BoxCollider2D:
|
|||||||
m_IsTrigger: 1
|
m_IsTrigger: 1
|
||||||
m_UsedByEffector: 0
|
m_UsedByEffector: 0
|
||||||
m_UsedByComposite: 0
|
m_UsedByComposite: 0
|
||||||
m_Offset: {x: 0.006096855, y: -0.7600801}
|
m_Offset: {x: 0.0087887645, y: -0.7627721}
|
||||||
m_SpriteTilingProperty:
|
m_SpriteTilingProperty:
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0, y: 0}
|
||||||
@ -169,7 +169,7 @@ BoxCollider2D:
|
|||||||
adaptiveTiling: 0
|
adaptiveTiling: 0
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 0.6663914, y: 0.51682997}
|
m_Size: {x: 0.9194318, y: 0.52221394}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!1 &3569136761634649798
|
--- !u!1 &3569136761634649798
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -215,7 +215,7 @@ BoxCollider2D:
|
|||||||
m_IsTrigger: 1
|
m_IsTrigger: 1
|
||||||
m_UsedByEffector: 0
|
m_UsedByEffector: 0
|
||||||
m_UsedByComposite: 0
|
m_UsedByComposite: 0
|
||||||
m_Offset: {x: -0.29703185, y: -0.19263005}
|
m_Offset: {x: -0.4409957, y: -0.13071585}
|
||||||
m_SpriteTilingProperty:
|
m_SpriteTilingProperty:
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0, y: 0}
|
||||||
@ -226,7 +226,7 @@ BoxCollider2D:
|
|||||||
adaptiveTiling: 0
|
adaptiveTiling: 0
|
||||||
m_AutoTiling: 0
|
m_AutoTiling: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 0.112072274, y: 0.5}
|
m_Size: {x: 0.47530448, y: 0.7385683}
|
||||||
m_EdgeRadius: 0
|
m_EdgeRadius: 0
|
||||||
--- !u!1 &4869648843286970700
|
--- !u!1 &4869648843286970700
|
||||||
GameObject:
|
GameObject:
|
||||||
|
File diff suppressed because it is too large
Load Diff
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Loading…
Reference in New Issue
Block a user