Scriptum/Assets/Scripts/REFACTORING/Application/AccountBalance/AccountBalanceManager.cs
2022-12-24 15:27:45 +01:00

79 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
class AccountBalanceManager : MonoBehaviour
{
public const string PLAYER_ACCOUNT_VALUE = "Player.AccountBalance";
public static AccountBalanceManager Instance;
public int Gold;
public void Awake()
{
if (Instance == null)
{
// Load saved gold value
LoadValue();
Instance = this;
}
else
{
Destroy(gameObject);
}
}
public void SetAccountBalanceValue(int gold)
{
Gold = gold;
UpdatePanelValue();
}
public void IncreaseAccountBalanceValue(int gold)
{
Gold += gold;
UpdatePanelValue();
}
public void DecreaseAccountBalanceValue(int gold)
{
Gold -= gold;
UpdatePanelValue();
}
public void SaveValue()
{
PlayerPrefs.SetInt(PLAYER_ACCOUNT_VALUE, Gold);
}
public void LoadValue()
{
if(PlayerPrefs.HasKey(PLAYER_ACCOUNT_VALUE))
{
Gold = PlayerPrefs.GetInt(PLAYER_ACCOUNT_VALUE);
}
else
{
Gold = 0;
}
}
/// <summary>
/// Function to update value displayed on Inventory Panel - only if is opened
/// </summary>
private void UpdatePanelValue()
{
if (InventoryUIManager.Instance.GetPanelStatus())
InventoryUIManager.Instance.DynamicPanel.GetComponent<PanelCashController>().RefreshPanel(Gold);
}
}