44 lines
1005 B
Markdown
44 lines
1005 B
Markdown
# Warehouse
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It's the core mechanism on which the entire set of panels available in the game is working.
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On the basis of it work modules such as:
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* Inventory
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* Equippment
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* Chest system
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## API
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### Open Panel
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```c#
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BaseWarehouseController.Instance.OpenPanel();
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```
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### Close Panel
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```c#
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BaseWarehouseController.Instance.OpenPanel();
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```
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### Find Item
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Check if class extending base warehouse structure has the item you are looking for
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```c#
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var questItem = InventoryManager.Instance.FindItemInWarehouse("lumberjack axe");
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if(!questItem.Equals(new KeyValuePair<int, Item>()))
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{
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// TODO code if item has been found
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} else {
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// TODO code if item was not found
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}
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```
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### Remove Item
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To delete the item, pass its position in the warehouse. You can use result of function above `questItem.Key`
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```c#
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BaseWarehouseController.Instance.RemoveItemFromPosition(int itemPosition);
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```
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Insteda of `BaseWarehouseController` you can use one of:
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* `InventoryManager`
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* `EquipmentManager`
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* `ChestController`
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