79 lines
1.6 KiB
C#
79 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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class AccountBalanceManager : MonoBehaviour
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{
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public const string PLAYER_ACCOUNT_VALUE = "Player.AccountBalance";
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public static AccountBalanceManager Instance;
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public int Gold;
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public void Awake()
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{
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if (Instance == null)
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{
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// Load saved gold value
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LoadValue();
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Instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void SetAccountBalanceValue(int gold)
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{
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Gold = gold;
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UpdatePanelValue();
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}
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public void IncreaseAccountBalanceValue(int gold)
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{
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Gold += gold;
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UpdatePanelValue();
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}
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public void DecreaseAccountBalanceValue(int gold)
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{
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Gold -= gold;
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UpdatePanelValue();
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}
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public void SaveValue()
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{
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PlayerPrefs.SetInt(PLAYER_ACCOUNT_VALUE, Gold);
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}
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public void LoadValue()
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{
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if(PlayerPrefs.HasKey(PLAYER_ACCOUNT_VALUE))
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{
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Gold = PlayerPrefs.GetInt(PLAYER_ACCOUNT_VALUE);
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}
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else
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{
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Gold = 0;
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}
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}
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/// <summary>
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/// Function to update value displayed on Inventory Panel - only if is opened
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/// </summary>
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private void UpdatePanelValue()
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{
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if (InventoryUIManager.Instance.GetPanelStatus())
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InventoryUIManager.Instance.DynamicPanel.GetComponent<PanelCashController>().RefreshPanel(Gold);
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}
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}
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