24 lines
648 B
C#
24 lines
648 B
C#
using UnityEngine;
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public class ChestDataListManager : SceneDataListManager<ChestPrefarbAsset>
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{
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public ChestDataListManager(string gameObjectLocalization, string assetLocalization) : base(gameObjectLocalization, assetLocalization)
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{
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}
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public override void AddElementToList(ChestPrefarbAsset newElement)
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{
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throw new System.NotImplementedException();
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}
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public override void RemoveElementFromList(ChestPrefarbAsset element)
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{
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throw new System.NotImplementedException();
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}
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protected override void doBuild(GameObject _object)
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{
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throw new System.NotImplementedException();
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}
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}
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