Scriptum/Assets/Scripts/REFACTORING/Models/Item/EquippableItem/EquippableItem.cs
2022-11-07 23:06:06 +01:00

27 lines
655 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
[System.Serializable]
public class EquippableItem : Item
{
public int StrengthBonus;
public int AgilityBonus;
public int InteligenceBonus;
public int VitalityBonus;
[Space]
public bool isStackable = false;
[Space]
public EquipmentTypeEnum EquipmentType;
public EquippableItem(){}
public EquippableItem(Item _item) : base(_item){}
public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image) { }
}