27 lines
655 B
C#
27 lines
655 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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[System.Serializable]
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public class EquippableItem : Item
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{
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public int StrengthBonus;
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public int AgilityBonus;
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public int InteligenceBonus;
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public int VitalityBonus;
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[Space]
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public bool isStackable = false;
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[Space]
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public EquipmentTypeEnum EquipmentType;
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public EquippableItem(){}
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public EquippableItem(Item _item) : base(_item){}
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public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image) { }
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}
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