64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class PickableController : MonoBehaviour
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{
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public EquippableItem item;
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public string name;
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public string name2;
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public bool triggered;
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public int isPicked;
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public void Start()
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{
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item.Name = gameObject.name;
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if (PlayerPrefs.GetInt("continued") == 1)
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{
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isPicked = PlayerPrefs.GetInt(name2);
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}
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else
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{
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isPicked = PlayerPrefs.GetInt(name);
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}
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if(isPicked == 1)
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{
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gameObject.SetActive(false);
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}
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}
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void Update()
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{
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if(triggered)
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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InventoryManager.Instance.AddToInventory(this.item);
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isPicked = 1;
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PlayerPrefs.SetInt(name, isPicked);
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gameObject.SetActive(false);
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}
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "Player")
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{
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triggered = true;
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}
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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triggered = false;
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}
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public void SaveCheckpoint()
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{
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PlayerPrefs.SetInt(name2, isPicked);
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}
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}
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