Scriptum/Assets/Scripts/Item/PickableController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using System;
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public class PickableController : MonoBehaviour
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{
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public EquippableItem item;
public string name;
public string name2;
public bool triggered;
public int isPicked;
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public void Start()
{
item.Name = gameObject.name;
if (PlayerPrefs.GetInt("continued") == 1)
{
isPicked = PlayerPrefs.GetInt(name2);
}
else
{
isPicked = PlayerPrefs.GetInt(name);
}
if(isPicked == 1)
{
gameObject.SetActive(false);
}
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}
void Update()
{
if(triggered)
{
if (Input.GetKeyDown(KeyCode.E))
{
InventoryManager.Instance.AddToInventory(this.item);
isPicked = 1;
PlayerPrefs.SetInt(name, isPicked);
gameObject.SetActive(false);
}
}
}
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private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
triggered = true;
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}
}
private void OnTriggerExit2D(Collider2D collision)
{
triggered = false;
}
public void SaveCheckpoint()
{
PlayerPrefs.SetInt(name2, isPicked);
}
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}