Scriptum/Assets/Scripts/ChangeScene.cs
2023-01-05 14:19:56 +01:00

46 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
public class ChangeScene : MonoBehaviour
{
float x, y, z;
public void MoveToScene(int sceneID)
{
SceneManager.LoadScene(sceneID);
}
void Start(){
}
private IEnumerator WaitForAnimationAndMoveToScene(float waitTime, Collision2D collision)
{
while (true)
{
yield return new WaitForSeconds(waitTime);
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
}
}
// method is invoked only when script is assign to the player prefab object
public void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "SceneTransition")
{
collision.gameObject.GetComponent<DoorBehaviour>().ScenetToMoveTo();
}
if(collision.gameObject.tag == "AnimatedDoorSceneTransition")
{
Debug.Log("Starting coroutine");
StartCoroutine(WaitForAnimationAndMoveToScene(0.3f, collision));
}
}
}