2021-03-27 22:07:55 +01:00
|
|
|
import random
|
|
|
|
|
2021-03-13 21:16:35 +01:00
|
|
|
import pygame
|
2021-03-27 22:07:55 +01:00
|
|
|
from Constants import SQUARE_SIZE, GREEN, RIGHT, LEFT, UP, DOWN, COLS, ROWS, DECOY, ATOMIC_BOMB, CHEMICAL_BOMB, CLAYMORE, LAND_MINE
|
2021-03-16 18:53:26 +01:00
|
|
|
from Engine.Board import Board
|
|
|
|
from Engine.Agent import Agent
|
2021-03-27 22:07:55 +01:00
|
|
|
from Engine.BombFactory import BombFactory
|
|
|
|
from Engine.Point import Point
|
|
|
|
|
2021-03-13 21:16:35 +01:00
|
|
|
|
|
|
|
class Game:
|
|
|
|
def __init__(self, win):
|
2021-03-27 22:07:55 +01:00
|
|
|
self._init(win)
|
2021-03-13 21:16:35 +01:00
|
|
|
self.win = win
|
2021-03-27 22:07:55 +01:00
|
|
|
self.randomizeObject()
|
|
|
|
pygame.display.update()
|
2021-03-13 21:16:35 +01:00
|
|
|
|
2021-03-27 22:07:55 +01:00
|
|
|
def _init(self,win):
|
|
|
|
self.board = Board(win)
|
|
|
|
self.agent = Agent(Point(0,0))
|
2021-03-13 21:16:35 +01:00
|
|
|
self.turn = GREEN
|
2021-03-16 18:53:26 +01:00
|
|
|
self.goingDown = True
|
|
|
|
|
|
|
|
|
2021-03-13 21:16:35 +01:00
|
|
|
|
|
|
|
def update(self):
|
2021-03-15 19:58:20 +01:00
|
|
|
self.board.drawSquares(self.win)
|
2021-03-27 22:07:55 +01:00
|
|
|
self.board.drawBombs()
|
2021-03-16 18:53:26 +01:00
|
|
|
self.board.drawAgent(self.win,self.agent)
|
2021-03-13 21:16:35 +01:00
|
|
|
pygame.display.update()
|
|
|
|
|
2021-03-16 18:53:26 +01:00
|
|
|
def move(self):
|
2021-03-27 22:07:55 +01:00
|
|
|
point = self.agent.getPoint()
|
2021-03-16 18:53:26 +01:00
|
|
|
if self.goingDown:
|
2021-03-27 22:07:55 +01:00
|
|
|
if point.getY() + 1 < ROWS:
|
|
|
|
point.y += 1
|
|
|
|
elif point.getX() + 1 < COLS:
|
|
|
|
point.x += 1
|
2021-03-16 18:53:26 +01:00
|
|
|
self.goingDown = not self.goingDown
|
|
|
|
else:
|
2021-03-27 22:07:55 +01:00
|
|
|
if point.getY() - 1 >= 0:
|
|
|
|
point.y -= 1
|
|
|
|
elif point.getX() + 1 < COLS:
|
|
|
|
point.x += 1
|
2021-03-16 18:53:26 +01:00
|
|
|
self.goingDown = not self.goingDown
|
2021-03-27 22:07:55 +01:00
|
|
|
self.agent.point = point
|
|
|
|
|
|
|
|
def randomizeObject(self):
|
|
|
|
for x in range(10):
|
|
|
|
point = Point(random.randint(0,7), random.randint(0,7))
|
|
|
|
if point not in self.board.bombMap:
|
|
|
|
bomb = self.pickBomb(random.randint(0, 4))
|
|
|
|
self.board.bombMap[point] = bomb
|
|
|
|
|
2021-03-15 19:04:51 +01:00
|
|
|
|
2021-03-27 22:07:55 +01:00
|
|
|
def pickBomb(self, rand):
|
|
|
|
if(rand == 0):
|
|
|
|
return BombFactory.create(DECOY)
|
|
|
|
elif(rand == 1):
|
|
|
|
return BombFactory.create(CHEMICAL_BOMB)
|
|
|
|
elif(rand == 2):
|
|
|
|
return BombFactory.create(ATOMIC_BOMB)
|
|
|
|
elif(rand == 3):
|
|
|
|
return BombFactory.create(CLAYMORE)
|
|
|
|
elif(rand == 4):
|
|
|
|
return BombFactory.create(LAND_MINE)
|
2021-03-15 19:04:51 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
2021-03-15 19:58:20 +01:00
|
|
|
|