2021-03-13 21:16:35 +01:00
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import pygame
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2021-03-15 19:58:20 +01:00
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from Engine.Game import Game
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2021-03-13 21:16:35 +01:00
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WIN = pygame.display.set_mode((800, 800))
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FPS = 60
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def main():
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run = True
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clock = pygame.time.Clock()
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2021-03-16 18:53:26 +01:00
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game = Game(WIN)
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2021-03-13 21:16:35 +01:00
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while run:
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pygame.init()
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clock.tick(FPS)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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2021-03-16 18:53:26 +01:00
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pygame.time.delay(200)
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2021-04-13 21:27:51 +02:00
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if game.finalState():
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break
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if len(game.getPath()) == 0:
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path = game.findBomb()
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game.savePath(path)
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game.moveToNext()
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2021-03-15 19:58:20 +01:00
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game.update()
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2021-03-13 21:16:35 +01:00
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2021-03-30 21:01:54 +02:00
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main()
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