This commit is contained in:
matixezor 2021-04-24 20:01:45 +02:00
parent 8e9af8f0b3
commit 1de3c78fd3
4 changed files with 29 additions and 49 deletions

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@ -1,39 +1,37 @@
import queue
from typing import List
import pygame as pg
from node import Node
from tile import Tile
from const import DIRECTIONS_X, DIRECTIONS_Y, DIRECTIONS_SIDE, ACTIONS
def successor(x: int, y: int, direction: int):
def successor(field: List[List[Tile]], x: int, y: int, direction: int):
"""
kody klawiszy:
:a -> 97
:d -> 100
:w -> 119
1 direction -> prawo
neighbour side 1 -> po prawej 1-1 = 0 -> W
neighbour side 2 -> na gorze 2-1 = 1 -> D + W
neighbour side 3 -> po lewej 3-1 = 2 -> D + D + W
neighbour side 0 -> na dole 0-1 = -1 -> A + W
zwraca listę krotek, które zawierają x, y, kierunek i akcje dla sąsiada
"""
neighbours = []
for i in range(4):
neighbour_x = x + DIRECTIONS_X[i]
neighbour_y = y + DIRECTIONS_Y[i]
neighbour_side = DIRECTIONS_SIDE[i]
coord = 'x' if direction in (1, 3) else 'y'
shift = -1 if direction in (0, 3) else 1
if 0 <= neighbour_x <= 9 and 0 <= neighbour_y <= 9:
neighbours.append((neighbour_x, neighbour_y, neighbour_side, ACTIONS[neighbour_side-direction]))
neighbours.append((x, y, (direction - 1) % 4, pg.K_a))
neighbours.append((x, y, (direction + 1) % 4, pg.K_d))
if coord == 'x' and 0 <= x + shift <= 9 and field[y][x + shift].number not in (2, 3):
neighbours.append((x + shift, y, direction, pg.K_w))
elif coord == 'y' and 0 <= y + shift <= 9 and field[y + shift][x].number not in (2, 3):
neighbours.append((x, y + shift, direction, pg.K_w))
return neighbours
def breadth_first_search(field: List[List[Tile]], start_x: int, start_y: int, start_direction: int):
explored = [(start_x, start_y)]
node_queue = queue.SimpleQueue()
explored = []
node_queue = queue.Queue()
node_queue.put(Node(start_x, start_y, start_direction))
while not node_queue.empty():
@ -44,17 +42,16 @@ def breadth_first_search(field: List[List[Tile]], start_x: int, start_y: int, st
actions = []
while node.parent:
path.append((node.x, node.y))
actions.append(node.actions)
actions.append(node.action)
node = node.parent
return path[::-1], sum(actions[::-1], [])
return path[::-1], actions[::-1]
for x, y, direction, actions in successor(node.x, node.y, node.direction):
if field[y][x].number in (2, 3):
explored.append(node)
for x, y, direction, action in successor(field, node.x, node.y, node.direction):
neighbour_node = Node(x, y, direction, node, action)
node_queue_list = list(node_queue.queue)
if neighbour_node in explored or neighbour_node in node_queue_list:
continue
elif (x, y) in explored:
continue
explored.append((x, y))
neighbour_node = Node(x, y, direction, node, actions)
node_queue.put(neighbour_node)
return False, False

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@ -61,24 +61,3 @@ DEFAULT_FIELD = [
[5, 2, 0, 1, 3, 1, 2, 1, 0, 0],
[2, 5, 1, 4, 5, 1, 0, 5, 4, 0],
]
# -1 -> prawo, ruch
# 0 -> ruch
# 1 -> lewo, ruch
# -2 -> prawo, prawo, ruch
# 2 -> lewo, lewo, ruch
# -3 -> lewo, ruch
# 3 -> prawo, ruch
ACTIONS = {
-1: [pg.K_a, pg.K_w],
0: [pg.K_w],
1: [pg.K_d, pg.K_w],
2: [pg.K_d, pg.K_d, pg.K_w],
-2: [pg.K_d, pg.K_d, pg.K_w],
-3: [pg.K_d, pg.K_w],
3: [pg.K_a, pg.K_w]
}
DIRECTIONS_X = (0, -1, 0, 1)
DIRECTIONS_Y = (-1, 0, 1, 0)
DIRECTIONS_SIDE = (0, 3, 2, 1)

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@ -44,7 +44,6 @@ def main():
agent = Agent()
game_ui = GameUi(agent, env)
game_ui.update()
factory = TilesFactory()
running = True

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@ -1,12 +1,17 @@
from __future__ import annotations
from pygame import event
from typing import List
class Node:
def __init__(self, x: int, y: int, direction: int, parent: Node = None, actions: List[event] = None):
def __init__(self, x: int, y: int, direction: int, parent: Node = None, action: event = None):
self.x = x
self.y = y
self.direction = direction
self.parent = parent
self.actions = actions
self.action = action
def __eq__(self, other):
if isinstance(other, Node):
return self.x == other.x and self.y == other.y and self.direction == other.direction
return False