changed agent image
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BIN
images/sapper_idle/agent.png
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BIN
images/sapper_idle/agent.png
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After Width: | Height: | Size: 5.6 KiB |
@ -37,14 +37,8 @@ for name, val in {
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)
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)
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ICON = main_path + '/images/mine_icon.png'
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ICON = main_path + '/images/mine_icon.png'
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SAPPER_IDLE = pg.image.load(main_path + '/images/sapper_idle/cpt_bomba.png')
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SAPPER_IDLE = pg.image.load(main_path + '/images/sapper_idle/agent.png')
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SAPPER_RUNNING = []
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for name in [
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'cpt_bomba_left',
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'cpt_bomba_right',
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]:
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SAPPER_RUNNING.append(pg.image.load(main_path + '/images/sapper_idle/' + name + ".png"))
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DEFAULT_FIELD = [
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DEFAULT_FIELD = [
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[1, 3, 4, 5, 0, 1, 2, 3, 2, 0],
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[1, 3, 4, 5, 0, 1, 2, 3, 2, 0],
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@ -2,7 +2,7 @@ import pygame as pg
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from agent import Agent
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from agent import Agent
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from environment import Environment
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from environment import Environment
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from const import WIDTH, HEIGHT, IMAGES, SAPPER_RUNNING, SAPPER_IDLE
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from const import WIDTH, HEIGHT, IMAGES, SAPPER_IDLE
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class GameUi:
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class GameUi:
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@ -20,7 +20,6 @@ class GameUi:
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getattr(self.agent, coord) + (shift/8) if x != 7
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getattr(self.agent, coord) + (shift/8) if x != 7
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else int(getattr(self.agent, coord) + (shift/8))
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else int(getattr(self.agent, coord) + (shift/8))
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)
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)
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self.agent.img = SAPPER_RUNNING[x % 2]
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self.update()
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self.update()
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self.clock.tick(15)
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self.clock.tick(15)
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self.agent.img = SAPPER_IDLE
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self.agent.img = SAPPER_IDLE
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