fix going offscren with W key, code refactor
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parent
30b8fc3fae
commit
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28
src/main.py
28
src/main.py
@ -1,9 +1,9 @@
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import pygame as pg
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from agent import Agent
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from game_ui import GameUi
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from environment import Environment
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from const import ICON, IMAGES
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from environment import Environment
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from game_ui import GameUi
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from tilesFactory import TilesFactory
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@ -16,29 +16,31 @@ def main():
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agent = Agent()
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game_ui = GameUi(agent, env)
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game_ui.update()
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factory = TilesFactory()
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running = True
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#ruchy agenta:
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#1 - right
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#2 - up
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#3 - left
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#0 - down
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# ruchy agenta:
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# 1 - right
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# 2 - up
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# 3 - left
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# 0 - down
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while running:
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for event in pg.event.get():
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# print(agent.x*80)
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if event.type == pg.QUIT:
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running = False
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elif event.type == pg.KEYDOWN:
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if (event.key == pg.K_d or event.key == pg.K_RIGHT):
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if event.key == pg.K_d or event.key == pg.K_RIGHT:
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game_ui.rotate(-1)
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elif (event.key == pg.K_a or event.key == pg.K_LEFT):
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elif event.key == pg.K_a or event.key == pg.K_LEFT:
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game_ui.rotate(1)
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elif (event.key == pg.K_w or event.key == pg.K_UP and ((agent.dir == 1 and agent.x*80 < 700) or (agent.dir == 3 and agent.x*80 > 5) or
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(agent.dir == 2 and agent.y*80 > 0) or (agent.dir == 0 and agent.y*80 < 700))):
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elif (event.key == pg.K_w or event.key == pg.K_UP) \
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and ((agent.direction == 1 and agent.x * 80 < 700)
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or (agent.direction == 3 and agent.x * 80 > 5)
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or (agent.direction == 2 and agent.y * 80 > 0)
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or (agent.direction == 0 and agent.y * 80 < 700)):
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game_ui.move()
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elif event.key == pg.K_SPACE:
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if env.field[agent.y][agent.x].mine:
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