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matixezor 2021-03-11 15:58:26 +01:00
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Created by https://www.toptal.com/developers/gitignore/api/pycharm,python
# Edit at https://www.toptal.com/developers/gitignore?templates=pycharm,python
### PyCharm ###
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# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
.idea
# User-specific stuff
.idea/**/workspace.xml
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# Generated files
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# Sensitive or high-churn files
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# Gradle
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# When using Gradle or Maven with auto-import, you should exclude module files,
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# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
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cmake-build-*/
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out/
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pygame==2.0.1

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src/__init__.py Normal file
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from const import SAPPER_IDLE
class Agent:
def __init__(self, x: int = 0, y: int = 0, x_px: int = 0, y_px: int = 0):
self.img = SAPPER_IDLE
self.x_px = x_px
self.y_px = y_px
self.x = x
self.y = y

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from pygame import image
WIDTH = 800
HEIGHT = 800
IMAGES = []
for img in ['grass_01', 'grass_02', 'grass_mine_01', 'grass_mine_02', 'grass_rock_01', 'grass_rock_02']:
IMAGES.append(image.load('C:/Users/matix/Documents/Python/Saper/images/Tiles/' + img + ".png"))
ICON = 'C:/Users/matix/Documents/Python/Saper/images/mine_icon.png'
SAPPER_IDLE = image.load('C:/Users/matix/Documents/Python/Saper/images/sapper_idle/cpt_bomba.png')
SAPPER_RUNNING = []
"""for img in [
'sapper_run_01',
'sapper_run_02',
'sapper_run_03',
'sapper_run_04',
'sapper_run_05',
'sapper_run_06',
'sapper_run_07',
'sapper_run_08',
]:"""
for img in [
'cpt_bomba_left',
'cpt_bomba_right',
]:
SAPPER_RUNNING.append(image.load('C:/Users/matix/Documents/Python/Saper/images/sapper_idle/' + img + ".png"))
DEFAULT_FIELD = [
[1, 3, 4, 5, 0, 1, 2, 3, 2, 0],
[1, 5, 0, 2, 1, 0, 4, 1, 0, 0],
[1, 0, 1, 1, 5, 4, 5, 1, 5, 4],
[4, 1, 5, 1, 0, 2, 4, 0, 3, 3],
[1, 5, 0, 1, 4, 4, 1, 1, 1, 5],
[1, 4, 5, 4, 0, 5, 4, 0, 2, 1],
[0, 2, 1, 3, 0, 3, 5, 5, 5, 4],
[1, 2, 0, 2, 0, 4, 0, 2, 0, 0],
[5, 2, 0, 1, 3, 1, 2, 1, 0, 0],
[2, 5, 1, 4, 5, 1, 0, 5, 4, 0],
]

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from typing import List
from const import DEFAULT_FIELD
class Environment:
def __init__(self, field: List[List[int]] = DEFAULT_FIELD):
self.field = field
self.rows = len(field)
self.cols = len(field[0])

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import pygame
from agent import Agent
from environment import Environment
from const import WIDTH, HEIGHT, IMAGES, SAPPER_RUNNING, SAPPER_IDLE
class GameUi:
def __init__(self, agent: Agent, env: Environment):
self.agent = agent
self.env = env
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
def move(self, coord: str, shift: int):
setattr(self.agent, coord, getattr(self.agent, coord) + shift)
for x in range(8):
setattr(self.agent, f'{coord}_px', getattr(self.agent, f'{coord}_px') + (shift * 10))
self.agent.img = SAPPER_RUNNING[x % 2]
self.update()
self.clock.tick(15)
self.agent.img = SAPPER_IDLE
self.update()
def update(self):
for x in range(10):
for y in range(10):
self.screen.blit(IMAGES[self.env.field[y][x]], (x * 80, y * 80))
self.screen.blit(self.agent.img, (self.agent.x_px, self.agent.y_px))
pygame.display.update()

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import pygame
from const import ICON
from agent import Agent
from game_ui import GameUi
from environment import Environment
def main():
pygame.init()
pygame.display.set_caption('Super Saper')
pygame.display.set_icon(pygame.image.load(ICON))
env = Environment()
agent = Agent()
game_ui = GameUi(agent, env)
game_ui.update()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_d and agent.x_px < 700:
game_ui.move('x', 1)
elif event.key == pygame.K_a and agent.x_px > 5:
game_ui.move('x', -1)
elif event.key == pygame.K_s and agent.y_px < 700:
game_ui.move('y', 1)
elif event.key == pygame.K_w and agent.y_px > 0:
game_ui.move('y', -1)
elif event.key == pygame.K_SPACE:
if env.field[agent.y][agent.x] in [2, 3]:
env.field[agent.y][agent.x] -= 2
game_ui.update()
if __name__ == "__main__":
main()