added in code new tiles and used random generate_field method
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@ -7,7 +7,8 @@ WIDTH = 800
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HEIGHT = 800
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IMAGES = []
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for img in ['grass_01', 'grass_02', 'grass_mine_01', 'grass_mine_02', 'grass_rock_01', 'grass_rock_02']:
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for img in ['grass_01', 'grass_02', 'grass_mine_01', 'grass_mine_02', 'grass_rock_01','grass_mine_02a','grass_mine_02a',
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'grass_mine_02b','grass_mine_03a','grass_rock_02']:
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IMAGES.append(image.load(main_path + 'images/Tiles/' + img + ".png"))
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ICON = main_path + 'images/mine_icon.png'
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@ -3,7 +3,7 @@ from random import choices
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def generate_field() -> List[List[int]]:
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return [choices(range(6), weights=[8, 8, 4, 4, 4, 4], k=10) for _ in range(10)]
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return [choices(range(9), weights=[8, 8, 4, 4, 4, 4,4,4,4], k=10) for _ in range(10)]
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class Environment:
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@ -4,7 +4,7 @@ from const import ICON
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from agent import Agent
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from game_ui import GameUi
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from const import DEFAULT_FIELD
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from environment import Environment
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from environment import Environment,generate_field
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def main():
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@ -12,7 +12,7 @@ def main():
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pg.display.set_caption('Super Saper')
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pg.display.set_icon(pg.image.load(ICON))
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env = Environment(DEFAULT_FIELD)
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env = Environment(generate_field())
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agent = Agent()
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game_ui = GameUi(agent, env)
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game_ui.update()
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