Traktor/app/base_field.py

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import pygame
from config import *
class BaseField:
def __init__(self, img_path: str):
self._img_path = img_path
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def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int,
is_centered: bool = False, size: tuple = None, angle: float = 0.0):
img = pygame.image.load(self._img_path)
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img = pygame.transform.rotate(img, angle)
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# def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int, is_centered: bool = False, size: tuple = None,
# angle: int = 0):
# pre_img = pygame.image.load(self._img_path)
# if angle == 90:
# pre_img = pygame.transform.flip(pre_img, True, False)
# img = pygame.transform.rotate(pre_img, angle)
scale = pygame.transform.scale(img, (FIELD_SIZE, FIELD_SIZE))
rect = img.get_rect()
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if is_centered:
rect.center = (pos_x, pos_y)
else:
rect.topleft = (pos_x, pos_y)
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if size is not None:
rect.size = (FIELD_SIZE, FIELD_SIZE)
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screen.blit(scale, rect)