rotation ability
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d92c015daa
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@ -34,16 +34,16 @@ class App:
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP]:
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self.__tractor.move_up()
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print(self.__tractor)
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self.__tractor.direction_up()
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if keys[pygame.K_DOWN]:
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self.__tractor.move_down()
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print(self.__tractor)
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self.__tractor.direction_down()
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if keys[pygame.K_LEFT]:
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self.__tractor.move_left()
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print(self.__tractor)
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self.__tractor.direction_left()
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if keys[pygame.K_RIGHT]:
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self.__tractor.move_right()
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self.__tractor.direction_right()
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if keys[pygame.K_m]:
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self.__tractor.move()
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print(self.__tractor)
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if keys[pygame.K_h]:
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@ -7,8 +7,12 @@ class BaseField:
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def __init__(self, img_path: str):
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self._img_path = img_path
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def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int, is_centered: bool = False, size: tuple = None):
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img = pygame.image.load(self._img_path)
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def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int, is_centered: bool = False, size: tuple = None,
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angle: int = 0):
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pre_img = pygame.image.load(self._img_path)
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if angle == 90:
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pre_img = pygame.transform.flip(pre_img, True, False)
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img = pygame.transform.rotate(pre_img, angle)
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scale = pygame.transform.scale(img, (FIELD_SIZE, FIELD_SIZE))
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rect = img.get_rect()
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if is_centered:
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@ -24,27 +24,49 @@ class Tractor(BaseField):
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self.__move = FIELD_SIZE
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self.__board = board
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self.__harvested_corps = []
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self.__direction = 270
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self.__fuel = 10
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def draw(self, screen: pygame.Surface):
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self.draw_field(screen, self.__pos_x + FIELD_SIZE / 2, self.__pos_y + FIELD_SIZE / 2,
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is_centered=True, size=(FIELD_SIZE, FIELD_SIZE))
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is_centered=True, size=(FIELD_SIZE, FIELD_SIZE), angle=self.__direction)
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# Key methods handlers
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def move_up(self):
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def direction_up(self):
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self.__direction = 0
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def direction_right(self):
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self.__direction = 270
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def direction_down(self):
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self.__direction = 180
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def direction_left(self):
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self.__direction = 90
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def move(self):
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if self.__fuel > 0:
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self.__fuel -= 1
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if self.__direction == 0:
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if self.__pos_y - self.__move >= 0:
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self.__pos_y -= self.__move
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def move_down(self):
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elif self.__direction == 270:
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if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
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self.__pos_x += self.__move
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elif self.__direction == 180:
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if self.__pos_y + self.__move + FIELD_SIZE <= HEIGHT:
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self.__pos_y += self.__move
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def move_left(self):
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elif self.__direction == 90:
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if self.__pos_x - self.__move >= 0:
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self.__pos_x -= self.__move
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def move_right(self):
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if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
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self.__pos_x += self.__move
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else:
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print("Run out of fuel!")
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def hydrate(self):
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if self.check_field(Sand):
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@ -135,4 +157,4 @@ class Tractor(BaseField):
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def __str__(self):
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x, y = self.get_position()
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return f"Position: {x}:{y} - {type(self.__board.get_fields()[x][y]).__name__}"
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return f"Position: {x}:{y} - {type(self.__board.get_fields()[x][y]).__name__}\nFuel: {self.__fuel}\n"
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