refactor code and add a_star algorithm
This commit is contained in:
parent
c4a1c40f4a
commit
7098fa397e
@ -1,14 +1,16 @@
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#!/usr/bin/python3
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import copy
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from queue import Queue
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from queue import Queue, PriorityQueue
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from threading import Event
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import pygame
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from config import *
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from app.graphsearch import Node, Graphsearch
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from app.graphsearch import Node
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from app.board import Board
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from app.tractor import Tractor
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from app.a_star import AStar
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from app.bfs import Bfs
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class App:
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@ -39,15 +41,6 @@ class App:
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def keys_pressed_handler(self):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP]:
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self.__tractor.direction_up()
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if keys[pygame.K_DOWN]:
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self.__tractor.direction_down()
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if keys[pygame.K_LEFT]:
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self.__tractor.direction_left()
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if keys[pygame.K_RIGHT]:
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self.__tractor.direction_right()
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if keys[pygame.K_m]:
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self.__tractor.move()
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print(self.__tractor)
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@ -81,24 +74,40 @@ class App:
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else:
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print(f"Bfs is succeed")
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self.__bot_is_running.set()
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self.__tractor.move_by_bfs_handler(self.__moves, self.__bot_is_running)
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self.__tractor.run_bot_handler(self.__moves, self.__bot_is_running)
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if keys[pygame.K_c]:
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self.get_moves_by_a_star()
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if not self.__moves:
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print(f"A Star is failed")
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else:
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print(f"A Star is succeed")
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self.__bot_is_running.set()
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self.__tractor.run_bot_handler(self.__moves, self.__bot_is_running)
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def update_screen(self):
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def update_screen(self) -> None:
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pygame.display.flip()
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def quit(self):
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def quit(self) -> None:
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pygame.quit()
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def get_moves_by_bfs(self):
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def get_moves_by_a_star(self) -> None:
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x, y = self.__tractor.get_position()
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node = Node(None, x, y, self.__tractor.get_direction(), 0, "movement", "initial state")
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board = copy.deepcopy(self.__board)
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self.__moves = Graphsearch.bfs(Queue(), Queue(), node,
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lambda n=node, b=board: Graphsearch.succ(n, b),
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lambda n=node: Graphsearch.goaltest(n), board)
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self.__moves = AStar.search(PriorityQueue(), Queue(), node,
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lambda n=node, b=board: AStar.succ(n, b),
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lambda n=node: AStar.goaltest(n), board)
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def run(self):
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def get_moves_by_bfs(self) -> None:
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x, y = self.__tractor.get_position()
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node = Node(None, x, y, self.__tractor.get_direction(), 0, "movement", "initial state")
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board = copy.deepcopy(self.__board)
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self.__moves = Bfs.search(Queue(), Queue(), node,
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lambda n=node, b=board: Bfs.succ(n, b),
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lambda n=node: Bfs.goaltest(n), board)
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def run(self) -> None:
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self.initialize()
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while self.__running:
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110
app/a_star.py
Normal file
110
app/a_star.py
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@ -0,0 +1,110 @@
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from __future__ import annotations
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import copy
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from typing import Callable, Union
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from queue import Queue, PriorityQueue
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from app.board import Board
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from config import *
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from app.graphsearch import Node, Graphsearch
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class PriorityItem:
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def __init__(self, node: Node, priority: int):
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self.node = node
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self.priority = priority
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def __lt__(self, other: PriorityItem):
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return self.priority < other.priority
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class AStar(Graphsearch):
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@staticmethod
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def convert_queue_of_priority_items_to_list(q: Queue[PriorityItem], *args) -> list:
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items = []
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[items.append((i.node.get_x(), i.node.get_y(), i.node.get_direction(), *args)) for i in q.queue]
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return items
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@staticmethod
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def convert_queue_of_priority_items_with_priority_to_list(q: Queue[PriorityItem], *args) -> list:
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items = []
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[items.append((i.node.get_x(), i.node.get_y(), i.node.get_direction(), i.priority, *args)) for i in q.queue]
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return items
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@staticmethod
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def replace_node_in_fringe_queue(fringe: PriorityQueue[PriorityItem], state) -> None:
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tmp_queue = Queue()
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while not fringe.empty():
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item = fringe.get()
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if state == item.node.transform_node_to_tuple():
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break
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else:
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tmp_queue.put(item)
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while not tmp_queue.empty():
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fringe.put(tmp_queue.get())
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@staticmethod
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def replace_nodes(fringe: PriorityQueue[PriorityItem], priority: int, state: tuple[int, int, float]):
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fringe_items = AStar.convert_queue_of_priority_items_with_priority_to_list(fringe)
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for s in fringe_items:
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if s[:-1] == state[:-1]:
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if s[-1] > priority:
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# s[-1] is priority (last element of state tuple)
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# remove and add node to fringe - PriorityQueue
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AStar.replace_node_in_fringe_queue(fringe, state[:-1])
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break
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@staticmethod
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def g(board: Board, node: Node) -> int:
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"""cost function"""
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result = 0
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while node.get_node() is not None:
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field = board.get_field(node.get_x(), node.get_y())
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result += field.get_value()
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node = node.get_node()
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return result
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@staticmethod
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def h(node: Node) -> int:
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"""heuristic function"""
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crops_to_harvested = AMOUNT_OF_CROPS - node.get_amount_of_harvested_crops()
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return crops_to_harvested ** 2 + crops_to_harvested * 10
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@staticmethod
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def f(board: Board, node: Node) -> int:
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"""evaluation function"""
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return AStar.g(board, node) + AStar.h(node) + VALUE_OF_MOVEMENT
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@staticmethod
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def search(fringe: PriorityQueue, explored: Queue, istate: Node,
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succ: Callable[[Node, Board], list],
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goaltest: Callable[[Node], bool], board: Board) -> Union[bool, list]:
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print(f"Start A*")
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fringe.put(PriorityItem(istate, 0))
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while True:
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if fringe.empty():
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return False
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item = fringe.get()
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if goaltest(item.node):
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return AStar.get_all_moves(item.node)
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copied_item = copy.deepcopy(item)
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explored.put(item)
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for (action, state) in succ(copied_item.node, board):
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# print(state)
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fringe_items = AStar.convert_queue_of_priority_items_to_list(fringe)
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explored_items = AStar.convert_queue_of_priority_items_to_list(explored)
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n = Node(item.node, *state, *action)
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priority = AStar.f(board, n)
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# print(priority)
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if state[:-1] not in fringe_items and state[:-1] not in explored_items:
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fringe.put(PriorityItem(n, priority))
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elif state[:-1] in fringe_items:
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AStar.replace_nodes(fringe, priority, state[:-1])
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@ -7,17 +7,12 @@ class BaseField:
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def __init__(self, img_path: str):
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self._img_path = img_path
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def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int,
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is_centered: bool = False, size: tuple = None, angle: float = 0.0):
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def draw_field(self, screen: pygame.Surface, pos_x: int,
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pos_y: int, is_centered: bool = False,
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size: tuple = None, angle: float = 0.0) -> None:
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img = pygame.image.load(self._img_path)
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img = pygame.transform.rotate(img, angle)
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# def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int, is_centered: bool = False, size: tuple = None,
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# angle: int = 0):
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# pre_img = pygame.image.load(self._img_path)
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# if angle == 90:
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# pre_img = pygame.transform.flip(pre_img, True, False)
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# img = pygame.transform.rotate(pre_img, angle)
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scale = pygame.transform.scale(img, (FIELD_SIZE, FIELD_SIZE))
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rect = img.get_rect()
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44
app/bfs.py
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44
app/bfs.py
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@ -0,0 +1,44 @@
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import copy
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from queue import Queue
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from typing import Callable, Union
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from app import Board
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from app.graphsearch import Graphsearch, Node
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class Bfs(Graphsearch):
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@staticmethod
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def search(fringe: Queue, explored: Queue, istate: Node,
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succ: Callable[[Node, Board], list],
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goaltest: Callable[[Node], bool], board: Board) -> Union[bool, list]:
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print(f"Start bfs")
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fringe.put(istate)
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while True:
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if fringe.empty():
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# print(list(explored.queue))
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# return Graphsearch.get_all_moves(explored.get())
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return False
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item = fringe.get()
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if goaltest(item):
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# board.print_board()
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return Graphsearch.get_all_moves(item)
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copied_item = copy.deepcopy(item)
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explored.put(item)
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for (action, state) in succ(copied_item, board):
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# print(state)
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fringe_items = []
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explored_items = []
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[fringe_items.append((i.get_x(), i.get_y(), i.get_direction()))
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for i in fringe.queue]
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[explored_items.append((i.get_x(), i.get_y(), i.get_direction()))
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for i in explored.queue]
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if state[:-1] not in fringe_items and state[:-1] not in explored_items:
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n = Node(item, *state, *action)
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fringe.put(n)
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12
app/board.py
12
app/board.py
@ -21,21 +21,21 @@ class Board:
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def get_fields(self) -> list:
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return self.__fields
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def get_field(self, x: int, y: int) -> BaseField:
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def get_field(self, x: int, y: int) -> Field:
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return self.__fields[x][y]
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def create_board(self):
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def create_board(self) -> None:
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for i in range(HORIZONTAL_NUM_OF_FIELDS):
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self.__fields.append([])
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for j in range(VERTICAL_NUM_OF_FIELDS):
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self.__fields[i].append(None)
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def fill(self):
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def fill(self) -> None:
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for i in range(len(self.__fields)):
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for j in range(len(self.__fields[i])):
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self.__fields[i][j] = random.choice(FIELD_TYPES).capitalize()
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def generate_board(self):
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def generate_board(self) -> None:
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for x in range(len(self.__fields)):
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for y in range(len(self.__fields[x])):
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field_type = self.__fields[x][y]
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@ -43,7 +43,7 @@ class Board:
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field = c()
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self.__fields[x][y] = field
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def draw(self, screen: pygame.Surface):
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def draw(self, screen: pygame.Surface) -> None:
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for x in range(len(self.__fields)):
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for y in range(len(self.__fields[x])):
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field = self.__fields[x][y]
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@ -51,7 +51,7 @@ class Board:
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pos_y = y * FIELD_SIZE
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field.draw_field(screen, pos_x, pos_y)
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def print_board(self):
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def print_board(self) -> None:
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for i in range(HORIZONTAL_NUM_OF_FIELDS):
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for j in range(VERTICAL_NUM_OF_FIELDS):
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print(f"{j} - {type(self.__fields[i][j]).__name__}", end=" | ")
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@ -5,29 +5,41 @@ from app.base_field import BaseField
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from config import *
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class Soil(BaseField):
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class Field(BaseField):
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def __init__(self, img_path: str):
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super().__init__(img_path)
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self._value = 0
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def get_value(self) -> int:
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return self._value
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class Soil(Field):
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def __init__(self, img_path: str):
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super().__init__(img_path)
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class Crops(BaseField):
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class Crops(Field):
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price = 0
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def __init__(self, img_path: str):
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super().__init__(img_path)
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self.weight = 1.0
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self._value = VALUE_OF_CROPS
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class Plant(BaseField):
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class Plant(Field):
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def __init__(self, img_path: str):
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super().__init__(img_path)
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self.is_hydrated = False
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self._value = VALUE_OF_PLANT
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class Clay(Soil):
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def __init__(self):
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super().__init__(os.path.join(RESOURCE_DIR, f"{CLAY}.{PNG}"))
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self.is_fertilized = False
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self._value = VALUE_OF_CLAY
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class Sand(Soil):
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@ -35,6 +47,7 @@ class Sand(Soil):
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super().__init__(os.path.join(RESOURCE_DIR, f"{SAND}.{PNG}"))
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self.is_sowed = False
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self.is_hydrated = False
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self._value = VALUE_OF_SAND
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class Grass(Plant):
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@ -1,6 +1,5 @@
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from __future__ import annotations
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import copy
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from abc import abstractmethod
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from typing import Callable, Union
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from queue import Queue
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@ -44,8 +43,17 @@ class Node:
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def get_amount_of_harvested_crops(self) -> int:
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return self.__amount_of_harvested_crops
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def transform_node_to_tuple(self) -> tuple[int, int, float]:
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return self.__x, self.__y, self.__direction
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class Graphsearch:
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@staticmethod
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def convert_queue_of_nodes_to_list(q: Queue[Node], *args) -> list:
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items = []
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[items.append((i.get_x(), i.get_y(), i.get_direction(), *args)) for i in q.queue]
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return items
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@staticmethod
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def succ(item: Node, board: Board) -> list:
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# list of tuples (movement,action),(x,y,direction, harvested_crops)
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@ -71,9 +79,9 @@ class Graphsearch:
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# action_name = A_HYDRATE
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elif isinstance(field, Plant):
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# hydrate
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action_name = A_HYDRATE
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field = Tractor.irrigate_plants_succ(field, board, x, y)
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# hydrate
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elif type(field).__name__ in CROPS:
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# harvest
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@ -109,11 +117,11 @@ class Graphsearch:
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return False
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@staticmethod
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def get_all_moves(item: Node):
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def get_all_moves(item: Node) -> list:
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moves = []
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str_moves = []
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while item.get_node() is not None:
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moves.append((item.get_movement(),item.get_action()))
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moves.append((item.get_movement(), item.get_action()))
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str_moves.append(
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f"{item.get_action()} - {item.get_movement()} - {item.get_x()}:{item.get_y()} {item.get_direction()}")
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item = item.get_node()
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@ -121,35 +129,8 @@ class Graphsearch:
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return moves[::-1]
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@staticmethod
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def bfs(fringe: Queue, explored: Queue, istate: Node,
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succ: Callable[[Node, Board], list],
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goaltest: Callable[[Node], bool], board: Board):
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print(f"Start bfs")
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fringe.put(istate)
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while True:
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if fringe.empty():
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# print(list(explored.queue))
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# return Graphsearch.get_all_moves(explored.get())
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return False
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item = fringe.get()
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if goaltest(item):
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# board.print_board()
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return Graphsearch.get_all_moves(item)
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copied_item = copy.deepcopy(item)
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explored.put(item)
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for (action, state) in succ(copied_item, board):
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# print(state)
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fringe_items = []
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explored_items = []
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[fringe_items.append((i.get_x(), i.get_y(), i.get_direction()))
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for i in fringe.queue]
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[explored_items.append((i.get_x(), i.get_y(), i.get_direction()))
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for i in explored.queue]
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if state[:-1] not in fringe_items and state[:-1] not in explored_items:
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n = Node(item, *state, *action)
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fringe.put(n)
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@abstractmethod
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def search(fringe: Queue, explored: Queue, istate: Node,
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succ: Callable[[Node, Board], list],
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goaltest: Callable[[Node], bool], board: Board) -> Union[bool, list]:
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raise NotImplementedError
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119
app/tractor.py
119
app/tractor.py
@ -2,7 +2,6 @@
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from __future__ import annotations
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import random
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import threading
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from queue import Queue
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import pygame
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import os
|
||||
@ -13,7 +12,7 @@ from typing import Union
|
||||
from app.base_field import BaseField
|
||||
from app.board import Board
|
||||
from app.utils import get_class
|
||||
from app.fields import CROPS, PLANTS, SOILS, Sand, Clay
|
||||
from app.fields import CROPS, PLANTS, Crops, Sand, Clay, Field
|
||||
from config import *
|
||||
|
||||
from app.fields import Plant, Soil, Crops
|
||||
@ -30,12 +29,12 @@ class Tractor(BaseField):
|
||||
self.__harvested_corps = []
|
||||
self.__fuel = 10
|
||||
|
||||
def draw(self, screen: pygame.Surface):
|
||||
def draw(self, screen: pygame.Surface) -> None:
|
||||
self.draw_field(screen, self.__pos_x + FIELD_SIZE / 2, self.__pos_y + FIELD_SIZE / 2,
|
||||
is_centered=True, size=(FIELD_SIZE, FIELD_SIZE), angle=self.__direction)
|
||||
|
||||
# Key methods handlers
|
||||
def move(self):
|
||||
def move(self) -> None:
|
||||
if self.__direction == D_EAST:
|
||||
self.move_right()
|
||||
elif self.__direction == D_NORTH:
|
||||
@ -45,64 +44,29 @@ class Tractor(BaseField):
|
||||
else:
|
||||
self.move_down()
|
||||
|
||||
def move_up(self):
|
||||
def move_up(self) -> None:
|
||||
if self.__pos_y - self.__move >= 0:
|
||||
self.__pos_y -= self.__move
|
||||
|
||||
def move_down(self):
|
||||
def move_down(self) -> None:
|
||||
if self.__pos_y + self.__move + FIELD_SIZE <= HEIGHT:
|
||||
self.__pos_y += self.__move
|
||||
|
||||
def move_left(self):
|
||||
def move_left(self) -> None:
|
||||
if self.__pos_x - self.__move >= 0:
|
||||
self.__pos_x -= self.__move
|
||||
|
||||
def move_right(self):
|
||||
def move_right(self) -> None:
|
||||
if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
|
||||
self.__pos_x += self.__move
|
||||
|
||||
def direction_up(self):
|
||||
self.__direction = 0
|
||||
|
||||
def direction_right(self):
|
||||
self.__direction = 270
|
||||
|
||||
def direction_down(self):
|
||||
self.__direction = 180
|
||||
|
||||
def direction_left(self):
|
||||
self.__direction = 90
|
||||
|
||||
# def move(self):
|
||||
# if self.__fuel > 0:
|
||||
# self.__fuel -= 1
|
||||
#
|
||||
# if self.__direction == 0:
|
||||
# if self.__pos_y - self.__move >= 0:
|
||||
# self.__pos_y -= self.__move
|
||||
#
|
||||
# elif self.__direction == 270:
|
||||
# if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
|
||||
# self.__pos_x += self.__move
|
||||
#
|
||||
# elif self.__direction == 180:
|
||||
# if self.__pos_y + self.__move + FIELD_SIZE <= HEIGHT:
|
||||
# self.__pos_y += self.__move
|
||||
#
|
||||
# elif self.__direction == 90:
|
||||
# if self.__pos_x - self.__move >= 0:
|
||||
# self.__pos_x -= self.__move
|
||||
|
||||
# else:
|
||||
# print("Run out of fuel!")
|
||||
|
||||
def rotate_left(self):
|
||||
def rotate_left(self) -> None:
|
||||
self.__direction = (self.__direction - 90.0) % 360.0
|
||||
|
||||
def rotate_right(self):
|
||||
def rotate_right(self) -> None:
|
||||
self.__direction = (self.__direction + 90.0) % 360.0
|
||||
|
||||
def hydrate(self):
|
||||
def hydrate(self) -> None:
|
||||
if self.check_field(Sand):
|
||||
field = self.get_field_from_board()
|
||||
if not field.is_hydrated and field.is_sowed:
|
||||
@ -114,34 +78,34 @@ class Tractor(BaseField):
|
||||
print("Hydrate plant")
|
||||
self.irrigate_plants(field)
|
||||
|
||||
def hydrate_sand(self):
|
||||
def hydrate_sand(self) -> None:
|
||||
if self.check_field(Sand):
|
||||
field = self.get_field_from_board()
|
||||
if not field.is_hydrated and field.is_sowed:
|
||||
print('Hydrate soil')
|
||||
self.irrigate_sand(field)
|
||||
|
||||
def hydrate_plant(self):
|
||||
def hydrate_plant(self) -> None:
|
||||
if self.check_field(Plant):
|
||||
field = self.get_field_from_board()
|
||||
if not field.is_hydrated:
|
||||
print("Hydrate plant")
|
||||
self.irrigate_plants(field)
|
||||
|
||||
def sow(self):
|
||||
def sow(self) -> None:
|
||||
field = self.get_field_from_board()
|
||||
if self.check_field(Sand) and not field.is_sowed:
|
||||
print('Sow')
|
||||
field.is_sowed = True
|
||||
|
||||
def harvest(self):
|
||||
def harvest(self) -> None:
|
||||
if self.check_field(Crops):
|
||||
print('Harvest')
|
||||
field = self.get_field_from_board()
|
||||
self.harvest_crops(field)
|
||||
self.get_result_of_harvesting()
|
||||
|
||||
def fertilize(self):
|
||||
def fertilize(self) -> None:
|
||||
if self.check_field(Clay):
|
||||
print('Fertilize soil')
|
||||
field = self.get_field_from_board()
|
||||
@ -149,56 +113,56 @@ class Tractor(BaseField):
|
||||
|
||||
################################################################################
|
||||
|
||||
def fertilize_clay(self, field: Clay):
|
||||
def fertilize_clay(self, field: Clay) -> None:
|
||||
field.is_fertilized = True
|
||||
self.do_action((Sand.__name__,))
|
||||
|
||||
def irrigate_plants(self, field: Plant):
|
||||
def irrigate_plants(self, field: Plant) -> None:
|
||||
field.is_hydrated = True
|
||||
# self.do_time_action(CROPS)
|
||||
self.do_action(CROPS)
|
||||
|
||||
def irrigate_sand(self, field: Sand):
|
||||
def irrigate_sand(self, field: Sand) -> None:
|
||||
field.is_hydrated = True
|
||||
# self.do_time_action(PLANTS)
|
||||
self.do_action(PLANTS)
|
||||
|
||||
def harvest_crops(self, field: Crops):
|
||||
def harvest_crops(self, field: Crops) -> None:
|
||||
self.__harvested_corps.append(type(field).__name__)
|
||||
self.do_action(SOILS)
|
||||
self.do_action((Clay.__name__,))
|
||||
|
||||
def do_action(self, TYPE: tuple):
|
||||
def do_action(self, TYPE: tuple) -> None:
|
||||
choosen_type = random.choice(TYPE)
|
||||
obj = get_class("app.fields", choosen_type)
|
||||
x, y = self.get_position()
|
||||
self.__board.get_fields()[x][y] = obj()
|
||||
|
||||
def do_time_action(self, TYPE: tuple):
|
||||
def do_time_action(self, TYPE: tuple) -> None:
|
||||
thread = Thread(target=self.do_time_action_handler, args=(TYPE,), daemon=True)
|
||||
thread.start()
|
||||
|
||||
def do_time_action_handler(self, TYPE: tuple):
|
||||
def do_time_action_handler(self, TYPE: tuple) -> None:
|
||||
time.sleep(TIME_OF_GROWING)
|
||||
self.do_action(TYPE)
|
||||
|
||||
def check_field(self, class_name: Union[type(Plant), type(Crops), type(Soil)]):
|
||||
def check_field(self, class_name: Union[type(Plant), type(Crops), type(Soil)]) -> bool:
|
||||
if isinstance(self.get_field_from_board(), class_name):
|
||||
return True
|
||||
return False
|
||||
|
||||
def get_field_from_board(self):
|
||||
def get_field_from_board(self) -> BaseField:
|
||||
x, y = self.get_position()
|
||||
return self.__board.get_fields()[x][y]
|
||||
|
||||
def get_field_from_board_by_positions(self, x, y):
|
||||
def get_field_from_board_by_positions(self, x, y) -> BaseField:
|
||||
return self.__board.get_fields()[x][y]
|
||||
|
||||
def get_position(self):
|
||||
def get_position(self) -> tuple[int, int]:
|
||||
x = self.__pos_x // FIELD_SIZE
|
||||
y = self.__pos_y // FIELD_SIZE
|
||||
return x, y
|
||||
|
||||
def get_result_of_harvesting(self):
|
||||
def get_result_of_harvesting(self) -> None:
|
||||
crops = set(self.__harvested_corps)
|
||||
result = 0.0
|
||||
for crop in crops:
|
||||
@ -208,20 +172,20 @@ class Tractor(BaseField):
|
||||
|
||||
print(f"Price for collected crops: {result:.2f}")
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
x, y = self.get_position()
|
||||
return f"Position: {x}:{y} - {type(self.__board.get_fields()[x][y]).__name__}"
|
||||
|
||||
def get_direction(self):
|
||||
def get_direction(self) -> float:
|
||||
return self.__direction
|
||||
|
||||
def move_by_bfs_handler(self, moves: list[tuple[str, str]], is_running: threading.Event):
|
||||
thread = threading.Thread(target=self.move_by_bfs, args=(moves, is_running), daemon=True)
|
||||
def run_bot_handler(self, moves: list[tuple[str, str]], is_running: threading.Event) -> None:
|
||||
thread = threading.Thread(target=self.run_bot, args=(moves, is_running), daemon=True)
|
||||
thread.start()
|
||||
|
||||
def move_by_bfs(self, moves: list[tuple[str, str]], is_running: threading.Event):
|
||||
def run_bot(self, moves: list[tuple[str, str]], is_running: threading.Event) -> None:
|
||||
print(moves)
|
||||
print(f"Length of Moves {len(moves)} - {3 ** len(moves)}")
|
||||
print(f"Length of Moves {len(moves)}") #- {3 ** len(moves)}")
|
||||
while len(moves) > 0:
|
||||
movement, action = moves.pop(0)
|
||||
# do action
|
||||
@ -267,34 +231,33 @@ class Tractor(BaseField):
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def fertilize_clay_succ(field: Clay, board: Board, x: int, y: int):
|
||||
def fertilize_clay_succ(field: Clay, board: Board, x: int, y: int) -> Sand:
|
||||
field.is_fertilized = True
|
||||
return Tractor.do_action_succ(board, x, y, (Sand.__name__,))
|
||||
|
||||
@staticmethod
|
||||
def sow_succ(field: Sand):
|
||||
def sow_succ(field: Sand) -> Sand:
|
||||
field.is_sowed = True
|
||||
return field
|
||||
|
||||
@staticmethod
|
||||
def irrigate_plants_succ(field: Plant, board: Board, x: int, y: int):
|
||||
def irrigate_plants_succ(field: Plant, board: Board, x: int, y: int) -> Crops:
|
||||
field.is_hydrated = True
|
||||
return Tractor.do_action_succ(board, x, y, CROPS)
|
||||
|
||||
@staticmethod
|
||||
def irrigate_sand_succ(field: Sand, board: Board, x: int, y: int):
|
||||
def irrigate_sand_succ(field: Sand, board: Board, x: int, y: int) -> Plant:
|
||||
field.is_hydrated = True
|
||||
return Tractor.do_action_succ(board, x, y, PLANTS)
|
||||
|
||||
@staticmethod
|
||||
def harvest_crops_succ(board: Board, x: int, y: int):
|
||||
def harvest_crops_succ(board: Board, x: int, y: int) -> Clay:
|
||||
# Tractor.__harvested_corps.append(type(field).__name__)
|
||||
return Tractor.do_action_succ(board, x, y, SOILS)
|
||||
return Tractor.do_action_succ(board, x, y, (Clay.__name__,))
|
||||
|
||||
@staticmethod
|
||||
def do_action_succ(board: Board, x: int, y: int, types: tuple):
|
||||
def do_action_succ(board: Board, x: int, y: int, types: tuple) -> Union[Sand, Clay, Plant, Crops]:
|
||||
choosen_type = random.choice(types)
|
||||
obj = get_class("app.fields", choosen_type)
|
||||
board.get_fields()[x][y] = obj()
|
||||
return obj()
|
||||
# return f"Position: {x}:{y} - {type(self.__board.get_fields()[x][y]).__name__}\nFuel: {self.__fuel}\n"
|
||||
|
11
config.py
11
config.py
@ -10,7 +10,9 @@ __all__ = (
|
||||
'FIELD_TYPES', 'TIME_OF_GROWING', 'AMOUNT_OF_CROPS',
|
||||
'M_GO_FORWARD', 'M_ROTATE_LEFT', 'M_ROTATE_RIGHT',
|
||||
'A_SOW', 'A_HARVEST', 'A_HYDRATE', 'A_FERTILIZE', 'A_DO_NOTHING',
|
||||
'D_NORTH', 'D_EAST', 'D_SOUTH', 'D_WEST'
|
||||
'D_NORTH', 'D_EAST', 'D_SOUTH', 'D_WEST',
|
||||
'VALUE_OF_MOVEMENT', 'VALUE_OF_CROPS', 'VALUE_OF_PLANT',
|
||||
'VALUE_OF_SAND', 'VALUE_OF_CLAY'
|
||||
)
|
||||
|
||||
# Board settings:
|
||||
@ -64,6 +66,13 @@ A_HYDRATE = "hydrate"
|
||||
A_FERTILIZE = "fertilize"
|
||||
A_DO_NOTHING = "do nothing"
|
||||
|
||||
# Costs movement and fields:
|
||||
VALUE_OF_MOVEMENT = 8
|
||||
VALUE_OF_CROPS = 1
|
||||
VALUE_OF_PLANT = 3
|
||||
VALUE_OF_SAND = 7
|
||||
VALUE_OF_CLAY = 10
|
||||
|
||||
# Times
|
||||
TIME_OF_GROWING = 2
|
||||
TIME_OF_MOVING = 2
|
||||
|
Loading…
Reference in New Issue
Block a user