init app
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commit
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.gitignore
vendored
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3
.gitignore
vendored
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venv
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.idea
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*__pycache__
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16
Readme.md
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Readme.md
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## Tractor
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### 1. Requirements
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python version 3.9 or higher
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```bash
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python -v
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```
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### 2. Create virtual environments and install libs
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```bash
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virtualenv venv
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source activate
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pip3 install -r requirements.txt
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```
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### 3. Run application
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```bash
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python3 main.py
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```
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65
app/__init__.py
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65
app/__init__.py
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#!/usr/bin/python3
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import pygame
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from config import *
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from app.board import Board
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from app.agent import Agent
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class App:
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def __init__(self):
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self.__running = True
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self.__screen = None
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self.__clock = None
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self.__board = Board()
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self.__agent = Agent()
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def initialize(self):
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pygame.init()
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pygame.display.set_caption(CAPTION)
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self.__screen = pygame.display.set_mode((WIDTH, HEIGHT))
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self.__clock = pygame.time.Clock()
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def event_handler(self, event: pygame.event.Event):
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if event.type == pygame.QUIT:
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self.__running = False
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def loop_handler(self):
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self.__board.draw(self.__screen)
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self.__agent.draw(self.__screen)
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def keys_pressed_handler(self):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP]:
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self.__agent.move_up()
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if keys[pygame.K_DOWN]:
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self.__agent.move_down()
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if keys[pygame.K_LEFT]:
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self.__agent.move_left()
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if keys[pygame.K_RIGHT]:
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self.__agent.move_right()
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def update_screen(self):
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pygame.display.flip()
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def quit(self):
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pygame.quit()
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def run(self):
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self.initialize()
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while self.__running:
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self.__clock.tick(FPS)
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for event in pygame.event.get():
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self.event_handler(event)
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self.keys_pressed_handler()
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self.loop_handler()
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self.update_screen()
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self.quit()
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32
app/agent.py
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32
app/agent.py
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#!/usr/bin/python3
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import pygame
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from config import *
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class Agent:
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def __init__(self):
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self.__pos_x = (int(HORIZONTAL_NUM_OF_FIELDS/2)-1)*FIELD_SIZE
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self.__pos_y = (int(VERTICAL_NUM_OF_FIELDS/2)-1)*FIELD_SIZE
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self.__move = FIELD_SIZE
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def draw(self, screen: pygame.Surface):
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rect = pygame.Rect(self.__pos_x, self.__pos_y, FIELD_SIZE, FIELD_SIZE)
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pygame.draw.rect(screen, C_BLACK, rect)
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def move_up(self):
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if self.__pos_y - self.__move >= 0:
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self.__pos_y -= self.__move
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def move_down(self):
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if self.__pos_y + self.__move + FIELD_SIZE <= HEIGHT:
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self.__pos_y += self.__move
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def move_left(self):
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if self.__pos_x - self.__move >= 0:
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self.__pos_x -= self.__move
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def move_right(self):
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if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
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self.__pos_x += self.__move
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32
app/board.py
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32
app/board.py
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#!/usr/bin/python3
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import random
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import pygame
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from config import *
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class Board:
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def __init__(self):
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self.__fields = []
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self.generate_board()
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self.fill()
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# print(self.__fields)
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def generate_board(self):
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for i in range(HORIZONTAL_NUM_OF_FIELDS):
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self.__fields.append([])
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for j in range(VERTICAL_NUM_OF_FIELDS):
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self.__fields[i].append(None)
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def fill(self):
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colors = [C_RED, C_GREEN, C_BLUE]
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for i in range(len(self.__fields)):
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for j in range(len(self.__fields[i])):
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self.__fields[i][j] = random.choice(colors)
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def draw(self, screen: pygame.Surface):
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for i in range(len(self.__fields)):
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for j in range(len(self.__fields[i])):
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rect = pygame.Rect(FIELD_SIZE*i, FIELD_SIZE*j, FIELD_SIZE, FIELD_SIZE)
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pygame.draw.rect(screen, self.__fields[i][j], rect)
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25
config.py
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25
config.py
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#!/usr/bin/python3
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__all__ = (
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'WIDTH', 'HEIGHT', 'FIELD_SIZE',
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'VERTICAL_NUM_OF_FIELDS', 'HORIZONTAL_NUM_OF_FIELDS',
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'C_RED', 'C_GREEN', 'C_BLUE', 'C_BLACK',
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'FPS','CAPTION'
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)
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# Board settings:
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VERTICAL_NUM_OF_FIELDS = 14
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HORIZONTAL_NUM_OF_FIELDS = 20
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FIELD_SIZE = 32
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WIDTH = HORIZONTAL_NUM_OF_FIELDS * FIELD_SIZE
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HEIGHT = VERTICAL_NUM_OF_FIELDS * FIELD_SIZE
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# Colors of Fields
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C_RED = (255, 0, 0)
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C_GREEN = (0, 255, 0)
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C_BLUE = (0, 0, 255)
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C_BLACK = (0, 0, 0)
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# Other settings
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FPS = 10
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CAPTION = 'Tractor'
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6
main.py
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6
main.py
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#!/usr/bin/python3
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from app import App
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if __name__ == '__main__':
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app = App()
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app.run()
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BIN
requirements.txt
Normal file
BIN
requirements.txt
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