Update board
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20
app/board.py
20
app/board.py
@ -27,30 +27,24 @@ class Board:
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def draw(self, screen: pygame.Surface):
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def draw(self, screen: pygame.Surface):
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size = (FIELD_SIZE/HORIZONTAL_NUM_OF_FIELDS, FIELD_SIZE/HORIZONTAL_NUM_OF_FIELDS)
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for x in range(len(self.__fields)):
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for x in range(len(self.__fields)):
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for y in range(len(self.__fields[x])):
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for y in range(len(self.__fields[x])):
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obj = self.__fields[x][y]
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obj = self.__fields[x][y]
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i = x * FIELD_SIZE
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pos_x = x * FIELD_SIZE + FIELD_SIZE//2
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j = y * FIELD_SIZE
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pos_y = y * FIELD_SIZE + FIELD_SIZE//2
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if obj == 'grass':
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if obj == 'grass':
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grassrect.size = (size)
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grassrect.center = (pos_x, pos_y)
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grassrect.center = (i, j)
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screen.blit(grass, grassrect)
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screen.blit(grass, grassrect)
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if obj == 'corn':
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if obj == 'corn':
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cornrect.size = (size)
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cornrect.center = (pos_x, pos_y)
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cornrect.center = (i, j)
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screen.blit(corn, cornrect)
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screen.blit(corn, cornrect)
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if obj == 'sunflower':
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if obj == 'sunflower':
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sunflowerrect.size = (size)
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sunflowerrect.center = (pos_x, pos_y)
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sunflowerrect.center = (i, j)
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screen.blit(sunflower, sunflowerrect)
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screen.blit(sunflower, sunflowerrect)
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if obj == 'sand':
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if obj == 'sand':
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sandrect.size = (size)
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sandrect.center = (pos_x, pos_y)
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sandrect.center = (i, j)
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screen.blit(sand, sandrect)
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screen.blit(sand, sandrect)
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if obj == 'clay':
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if obj == 'clay':
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clayrect.size = (size)
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clayrect.center = (pos_x , pos_y)
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clayrect.center = (i, j)
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screen.blit(clay, clayrect)
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screen.blit(clay, clayrect)
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