refactor code
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commit
c4a1c40f4a
@ -1,6 +1,7 @@
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#!/usr/bin/python3
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import copy
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from queue import Queue
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from threading import Event
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import pygame
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@ -17,7 +18,7 @@ class App:
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self.__clock = None
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self.__board = Board()
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self.__tractor = Tractor(self.__board)
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self.__bot_is_running = False
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self.__bot_is_running = Event()
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self.__moves = None
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def initialize(self):
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@ -39,16 +40,16 @@ class App:
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP]:
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self.__tractor.move_up()
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print(self.__tractor)
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self.__tractor.direction_up()
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if keys[pygame.K_DOWN]:
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self.__tractor.move_down()
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print(self.__tractor)
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self.__tractor.direction_down()
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if keys[pygame.K_LEFT]:
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self.__tractor.move_left()
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print(self.__tractor)
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self.__tractor.direction_left()
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if keys[pygame.K_RIGHT]:
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self.__tractor.move_right()
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self.__tractor.direction_right()
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if keys[pygame.K_m]:
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self.__tractor.move()
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print(self.__tractor)
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if keys[pygame.K_w]:
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@ -79,8 +80,8 @@ class App:
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print(f"Bfs is failed")
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else:
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print(f"Bfs is succeed")
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self.__bot_is_running = True
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self.__tractor.move_by_bfs_handler(self.__moves)
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self.__bot_is_running.set()
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self.__tractor.move_by_bfs_handler(self.__moves, self.__bot_is_running)
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def update_screen(self):
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@ -91,7 +92,7 @@ class App:
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def get_moves_by_bfs(self):
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x, y = self.__tractor.get_position()
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node = Node(None, x, y, self.__tractor.get_direction(), 0, "initial state", "movement")
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node = Node(None, x, y, self.__tractor.get_direction(), 0, "movement", "initial state")
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board = copy.deepcopy(self.__board)
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self.__moves = Graphsearch.bfs(Queue(), Queue(), node,
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lambda n=node, b=board: Graphsearch.succ(n, b),
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@ -105,7 +106,7 @@ class App:
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for event in pygame.event.get():
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self.event_handler(event)
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if not self.__bot_is_running:
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if not self.__bot_is_running.is_set():
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self.keys_pressed_handler()
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self.loop_handler()
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@ -12,6 +12,12 @@ class BaseField:
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img = pygame.image.load(self._img_path)
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img = pygame.transform.rotate(img, angle)
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# def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int, is_centered: bool = False, size: tuple = None,
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# angle: int = 0):
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# pre_img = pygame.image.load(self._img_path)
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# if angle == 90:
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# pre_img = pygame.transform.flip(pre_img, True, False)
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# img = pygame.transform.rotate(pre_img, angle)
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scale = pygame.transform.scale(img, (FIELD_SIZE, FIELD_SIZE))
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rect = img.get_rect()
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@ -28,6 +28,7 @@ class Tractor(BaseField):
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self.__move = FIELD_SIZE
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self.__board = board
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self.__harvested_corps = []
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self.__fuel = 10
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def draw(self, screen: pygame.Surface):
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self.draw_field(screen, self.__pos_x + FIELD_SIZE / 2, self.__pos_y + FIELD_SIZE / 2,
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@ -35,11 +36,11 @@ class Tractor(BaseField):
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# Key methods handlers
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def move(self):
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if self.__direction == 0.0:
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if self.__direction == D_EAST:
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self.move_right()
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elif self.__direction == 90.0:
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elif self.__direction == D_NORTH:
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self.move_up()
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elif self.__direction == 180.0:
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elif self.__direction == D_WEST:
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self.move_left()
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else:
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self.move_down()
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@ -60,6 +61,41 @@ class Tractor(BaseField):
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if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
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self.__pos_x += self.__move
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def direction_up(self):
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self.__direction = 0
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def direction_right(self):
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self.__direction = 270
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def direction_down(self):
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self.__direction = 180
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def direction_left(self):
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self.__direction = 90
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# def move(self):
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# if self.__fuel > 0:
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# self.__fuel -= 1
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#
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# if self.__direction == 0:
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# if self.__pos_y - self.__move >= 0:
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# self.__pos_y -= self.__move
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#
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# elif self.__direction == 270:
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# if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
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# self.__pos_x += self.__move
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#
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# elif self.__direction == 180:
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# if self.__pos_y + self.__move + FIELD_SIZE <= HEIGHT:
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# self.__pos_y += self.__move
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#
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# elif self.__direction == 90:
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# if self.__pos_x - self.__move >= 0:
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# self.__pos_x -= self.__move
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# else:
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# print("Run out of fuel!")
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def rotate_left(self):
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self.__direction = (self.__direction - 90.0) % 360.0
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@ -91,6 +127,7 @@ class Tractor(BaseField):
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if not field.is_hydrated:
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print("Hydrate plant")
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self.irrigate_plants(field)
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def sow(self):
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field = self.get_field_from_board()
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if self.check_field(Sand) and not field.is_sowed:
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@ -178,11 +215,11 @@ class Tractor(BaseField):
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def get_direction(self):
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return self.__direction
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def move_by_bfs_handler(self, moves: list[tuple[str, str]]):
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thread = threading.Thread(target=self.move_by_bfs, args=(moves,))
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def move_by_bfs_handler(self, moves: list[tuple[str, str]], is_running: threading.Event):
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thread = threading.Thread(target=self.move_by_bfs, args=(moves, is_running), daemon=True)
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thread.start()
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def move_by_bfs(self, moves: list[tuple[str, str]]):
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def move_by_bfs(self, moves: list[tuple[str, str]], is_running: threading.Event):
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print(moves)
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print(f"Length of Moves {len(moves)} - {3 ** len(moves)}")
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while len(moves) > 0:
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@ -211,6 +248,7 @@ class Tractor(BaseField):
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self.rotate_right()
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time.sleep(TIME_OF_MOVING)
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is_running.clear()
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@staticmethod
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def move_is_correct(x: int, y: int, direction: float) -> Union[(int, int), None]:
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@ -259,3 +297,4 @@ class Tractor(BaseField):
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obj = get_class("app.fields", choosen_type)
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board.get_fields()[x][y] = obj()
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return obj()
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# return f"Position: {x}:{y} - {type(self.__board.get_fields()[x][y]).__name__}\nFuel: {self.__fuel}\n"
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@ -44,10 +44,10 @@ SUNFLOWER = 'sunflower'
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FIELD_TYPES = (SAND, CLAY, GRASS, CORN, SUNFLOWER)
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# Directions
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D_NORTH = 90.0
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D_EAST = 0.0
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D_SOUTH = 270.0
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D_WEST = 180.0
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D_NORTH = 0.0
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D_EAST = 270.0
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D_SOUTH = 180.0
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D_WEST = 90.0
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# Goal Test
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AMOUNT_OF_CROPS = 5
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